Editing Side special move
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[[File: | [[File:Double Hammer.jpg|thumb|Kirby's side special move, Hammer in Melee.]][[File:Power missile.jpg|thumb|275px|Samus' Super Missile is an example of a "smash" special move in Brawl.]] | ||
[[File: | |||
The '''side special move''' (also commonly called '''side B''' or ''' | The '''side special move''' (also commonly called '''forward B''', '''side B''', '''smash B''', or '''over B''') is a [[special attack]] performed by pressing the special move button with the control stick held left or right. | ||
Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place. | Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place. | ||
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==Smash special move== | ==Smash special move== | ||
[[ | Some side special moves are different depending on whether or not the control stick (or pad) is [[tap]]ped/"smashed" or simply tilted to the side. The side special moves affected by this are: | ||
*[[Link]], [[Young Link]] and [[Toon Link]]'s [[Boomerang]]: Flies a further distance and at a faster speed, also dealing more damage. [[Gale Boomerang]] is also affected, but its damage is not increased. | |||
*[[Samus]] and [[Dark Samus]]'s [[Missile]]s: Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired. The [[Mii Gunner]]'s [[Gunner Missile]]s also have this property. | |||
*[[Pikachu]]'s [[Skull Bash]]: Starts off already slightly charged. | |||
*[[Luigi]]'s [[Green Missile]]: Starts off slightly charged. | |||
*[[Peach Bomber]] (''Smash 4'', ''Ultimate'') and [[Peach Bomber#Daisy Bomber|Daisy Bomber]]: Flies a further distance and travels at a faster speed. | |||
*[[Ivysaur]]'s [[Razor Leaf]]: Travels faster and is more powerful, but its trajectory cannot be arced as effectively. | |||
*[[Diddy Kong]]'s [[Monkey Flip]]: Flies faster and farther. | |||
*[[Wario]]'s [[Wario Bike]]: Moves faster and deals more damage. | |||
*[[Duck Hunt]]'s [[Clay Shooting]]: Moves faster and does more damage on contact. In the case of Clay Break it will never break until the 3rd hit, while in the case of Rising Clay it scales in damage faster and arcs up lower and later. | |||
*[[Mii Brawler]]'s [[Burning Dropkick]]: Starts off slightly charged. | |||
*[[Mii Swordfighter]]'s [[Airborne Assault]]: Starts off slightly charged. | |||
*Mii Swordfighter's [[Chakram]]: Flies much farther, dealing more damage. | |||
*[[Palutena]]'s [[Explosive Flame]] (''Ultimate''): The distance of the explosion is increased. | |||
*[[Simon]] and [[Richter]]'s [[Cross]]: Travels farther and faster. | |||
*[[Isabelle]]'s [[Fishing Rod]]: The line travels a further distance and at a faster speed. | |||
*[[King Dedede]]'s [[Gordo Throw]]: Gordos will travel farther and faster. | |||
*[[Byleth]]'s [[Areadbhar]]: Byleth travels farther forward during the swing. | |||
==Reverse side special move== | ==Reverse side special move== | ||
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! Character !! Move !! Description | ! Character !! Move !! Description | ||
|- | |- | ||
|[[Banjo]] & [[Kazooie]] ||[[Wonderwing]] ||Banjo charges forward as Kazooie shields him with her wings. This move overrides almost any attack, although they are still open to grabs. It can only be used five times per stock | |[[Banjo]] & [[Kazooie]] ||[[Wonderwing]] ||Banjo charges forward as Kazooie shields him with her wings. This move overrides almost any attack, although they are still open to grabs. It can only be used five times per stock. | ||
|- | |- | ||
|[[Bayonetta]] | |[[Bayonetta]] | ||
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|[[Koopa Klaw]] {{GameIcon|SSBM|15px}}||A claw swipe that launches opponents near the edge of its range, and grabs opponents close by. | |[[Koopa Klaw]] {{GameIcon|SSBM|15px}}||A claw swipe that launches opponents near the edge of its range, and grabs opponents close by. | ||
|- | |- | ||
|[[Flying Slam]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}|| | |[[Flying Slam]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Grabs opponents with a claw swipe, then pulls them into a flying body slam. | ||
|- | |- | ||
|[[Bowser Jr.]] | |[[Bowser Jr.]] | ||
|[[Clown Kart Dash]]||The [[Koopa Clown Car]] gains wheels and accelerates forward | |[[Clown Kart Dash]]||The [[Koopa Clown Car]] gains wheels and accelerates forward. | ||
|- | |- | ||
|[[Byleth]] | |[[Byleth]] | ||
|[[Areadbhar]]||Byleth swings the lance forward in a large arc. | |[[Areadbhar]]||Byleth swings the lance forward and upward in a large arc. | ||
|- | |- | ||
|[[Captain Falcon]] | |[[Captain Falcon]] | ||
|[[Raptor Boost]]||Captain Falcon lunges forward, and if an opponent is in his path, he delivers a | |[[Raptor Boost]]||Captain Falcon lunges forward, and if an opponent is in his path, he delivers a flaming uppercut. In the air, this becomes an overhand punch with meteor smash properties. | ||
|- | |- | ||
|rowspan=2|[[Charizard]] | |rowspan=2|[[Charizard]] | ||
|[[Rock Smash]] {{GameIcon|SSBB|15px}}||Charizard produces a boulder and smashes it with its head. | |[[Rock Smash]] {{GameIcon|SSBB|15px}}||Charizard produces a boulder and smashes it with its head. | ||
|- | |- | ||
|[[Flare Blitz]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Charizard rushes forward | |[[Flare Blitz]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Charizard rushes forward, surrounded with flames. Deals [[recoil damage]]. | ||
|- | |- | ||
|[[Chrom]] | |[[Chrom]] | ||
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|- | |- | ||
|[[Daisy]] | |[[Daisy]] | ||
|[[Daisy Bomber]]||Functions the same as Peach's [[Peach Bomber]], but has | |[[Daisy Bomber]]||Functions the same as Peach's [[Peach Bomber]], but has floral effects and symbols in place of heart effects. | ||
|- | |- | ||
|[[Dark Pit]] | |[[Dark Pit]] | ||
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|- | |- | ||
|[[Donkey Kong]] | |[[Donkey Kong]] | ||
|[[Headbutt]]||Donkey Kong | |[[Headbutt]]||Donkey Kong swings his head down, [[bury]]ing grounded opponents and meteor smashing aerial ones. | ||
|- | |- | ||
|[[Dr. Mario]] | |[[Dr. Mario]] | ||
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|- | |- | ||
|[[Greninja]] | |[[Greninja]] | ||
|[[Shadow Sneak]]||Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a | |[[Shadow Sneak]]||Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a kick. Greninja can still be controlled while the button is held. | ||
|- | |- | ||
|{{SSBU|Hero}} ||[[Zap | |{{SSBU|Hero}} ||[[Zap]]||The Hero uses lightning magic. A normal input is Zap, a short electric blast forward, but the move can be charged into Zapple, where the Hero shoots electricity forward and a lightning bolt strikes down, and Kazap, an attack where lightning strikes the Hero's sword before he slashes around himself. | ||
|- | |- | ||
|[[Ice Climbers]] | |[[Ice Climbers]] | ||
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|- | |- | ||
|[[Incineroar]] | |[[Incineroar]] | ||
|[[Alolan Whip]]||Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack. | |[[Alolan Whip]]||Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack in the form of a wrestling move. | ||
|- | |- | ||
|[[Inkling]] | |[[Inkling]] | ||
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|- | |- | ||
|[[Joker]] | |[[Joker]] | ||
|[[Eiha | |[[Eiha]]||Joker sends out a projectile aimed downwards. If it hits an opponent, it will do a small amount of damage, but leave a poison effect. When Arsene is summoned, this move becomes Eigaon. The projectile now hits multiple times and the poison effect lasts for longer. | ||
|- | |- | ||
|[[Ken]] | |[[Ken]] | ||
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|[[Waddle Dee Toss]] {{GameIcon|SSBB|15px}}||King Dedede randomly throws a [[Waddle Dee]], [[Waddle Doo]], or [[Gordo]]. | |[[Waddle Dee Toss]] {{GameIcon|SSBB|15px}}||King Dedede randomly throws a [[Waddle Dee]], [[Waddle Doo]], or [[Gordo]]. | ||
|- | |- | ||
|[[Gordo Throw]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||King Dedede throws a [[Gordo]] | |[[Gordo Throw]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||King Dedede throws a [[Gordo]]. | ||
|- | |- | ||
|[[King K. Rool]] | |[[King K. Rool]] | ||
|[[Crownerang]]||King K. Rool throws his crown forward, which then returns to him | |[[Crownerang]]||King K. Rool throws his crown forward, which then returns to him along the same path. If the crown is blocked, it can be picked up by opponents like an [[item]]. | ||
|- | |- | ||
|rowspan=2|[[Kirby]] | |rowspan=2|[[Kirby]] | ||
|{{b|Hammer|move}} {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead. | |{{b|Hammer|move}} {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead. | ||
|- | |- | ||
|[[Hammer Flip]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Same function as above, but gains the ability to be [[charge]]d with a flame effect for increased power | |[[Hammer Flip]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Same function as above, but gains the ability to be [[charge]]d with a flame effect for increased power. | ||
|- | |- | ||
|rowspan=2|[[Link]] | |rowspan=2|[[Link]] | ||
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|- | |- | ||
|[[Luigi]] | |[[Luigi]] | ||
|[[Green Missile]]||Luigi [[charge]]s in place, then flies forward headfirst. It has a 1/10 | |[[Green Missile]]||Luigi [[charge]]s in place, then flies forward headfirst. It has a 1/10 chance to "misfire," going much further and gaining in power. | ||
|- | |- | ||
|[[Mario]] | |[[Mario]] | ||
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|[[Mii Swordfighter]] | |[[Mii Swordfighter]] | ||
|[[Airborne Assault]]||Mii Swordfighter [[charge]]s up then pinwheels forward with sword extended. | |[[Airborne Assault]]||Mii Swordfighter [[charge]]s up then pinwheels forward with sword extended. | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|[[Judge]]||Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect. | |[[Judge]]||Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect. | ||
|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
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|- | |- | ||
|[[Olimar]] | |[[Olimar]] | ||
|[[Pikmin Throw]]||Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage | |[[Pikmin Throw]]||Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage except Purple Pikmin, which deliver a single launching hit. | ||
|- | |- | ||
|[[Pac-Man]] | |[[Pac-Man]] | ||
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|- | |- | ||
|[[Peach]] | |[[Peach]] | ||
|[[Peach Bomber]]||Peach | |[[Peach Bomber]]||Peach lunges in midair with her butt, bouncing off and launching any opponent in the way. | ||
|- | |- | ||
|[[Pichu]] | |[[Pichu]] | ||
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|Pikachu [[charge]]s in place then flies forward headfirst. | |Pikachu [[charge]]s in place then flies forward headfirst. | ||
|- | |- | ||
|rowspan=2|[[Pit]] | |rowspan=2|[[Pit]] | ||
|[[Angel Ring]] {{GameIcon|SSBB|15px}}||Pit does a short dash forward, twirling his blades in a circle. | |[[Angel Ring]] {{GameIcon|SSBB|15px}}||Pit does a short dash forward, twirling his blades in a circle. | ||
|- | |- | ||
|[[Upperdash Arm]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks. | |[[Upperdash Arm]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks. | ||
|- | |- | ||
|[[Richter]] | |[[Richter]] | ||
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|[[Samus]] | |[[Samus]] | ||
|[[Missile]]||Samus releases a homing {{s|metroidwiki|Missile}} or, if the attack is "smashes", a stronger but non-homing {{s|metroidwiki|Super Missile}}. | |[[Missile]]||Samus releases a homing {{s|metroidwiki|Missile}} or, if the attack is "smashes", a stronger but non-homing {{s|metroidwiki|Super Missile}}. | ||
|- | |- | ||
|rowspan=2|[[Sheik]] | |rowspan=2|[[Sheik]] | ||
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|- | |- | ||
|[[Snake]] | |[[Snake]] | ||
|[[Remote Missile]]||Snake | |[[Remote Missile]]||Snake stays in place while directing a remote-controlled missile. | ||
|- | |- | ||
|[[Sonic]] | |[[Sonic]] | ||
|[[Spin Dash]]||Sonic bounces briefly then rolls forward at high speed. | |[[Spin Dash]]||Sonic bounces briefly then rolls forward at high speed. | ||
|- | |- | ||
|[[Squirtle]] | |[[Squirtle]] | ||
|[[Withdraw]]||Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell. | |[[Withdraw]]||Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell. | ||
|- | |- | ||
|rowspan="2"|[[Terry]]||[[Burning Knuckle]]||Terry briefly poses, then dashes forward with a blazing punch. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the direction he's facing. | |rowspan="2"|[[Terry]]||[[Burning Knuckle]]||Terry briefly poses, then dashes forward with a blazing punch. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the direction he's facing. | ||
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==List of [[character customization|custom]] side special moves== | ==List of [[character customization|custom]] side special moves== | ||
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.--> | |||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Character !! Default Special Move !! Custom Special Moves | ! Character !! Default Special Move !! Custom Special Moves | ||
|- | |||
|[[Bayonetta]]||[[Heel Slide|Heel Slide / After Burner Kick]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Bowser]] | |rowspan=2|[[Bowser]] | ||
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|- | |- | ||
|Custom 2: [[Flare Blitz|Dragon Rush]] | |Custom 2: [[Flare Blitz|Dragon Rush]] | ||
|- | |||
|[[Cloud]]||[[Cross Slash]]||N/A | |||
|- | |||
|[[Corrin]]||[[Dragon Lunge]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Dark Pit]] | |rowspan=2|[[Dark Pit]] | ||
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|- | |- | ||
|Custom 2: [[Force Palm|Long-Distance Force Palm]] | |Custom 2: [[Force Palm|Long-Distance Force Palm]] | ||
|- | |||
|[[Lucas]]||[[PK Fire#Lucas|PK Fire]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Lucina]] | |rowspan=2|[[Lucina]] | ||
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|- | |- | ||
|Custom 2: [[Drill Rush|Shieldbreaker Drill]] | |Custom 2: [[Drill Rush|Shieldbreaker Drill]] | ||
|- | |||
|[[Mewtwo]]||[[Confusion]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Mii Brawler]] | |rowspan=2|[[Mii Brawler]] | ||
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|- | |- | ||
|rowspan=2|[[Mr. Game & Watch]] | |rowspan=2|[[Mr. Game & Watch]] | ||
|rowspan=2|[[Judge]] ( | |rowspan=2|[[Judge]] (Judgement in ''Melee'')||Custom 1: [[Judge|Extreme Judge]] | ||
|- | |- | ||
|Custom 2: [[Judge|Chain Judge]] | |Custom 2: [[Judge|Chain Judge]] | ||
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|- | |- | ||
|Custom 2: [[Star Bits|Shooting Star Bit]] | |Custom 2: [[Star Bits|Shooting Star Bit]] | ||
|- | |||
|[[Roy]]||[[Double-Edge Dance]]||N/A | |||
|- | |||
|[[Ryu]]||[[Tatsumaki Senpukyaku]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Samus]] | |rowspan=2|[[Samus]] | ||
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|Custom 3: [[Chakram]] | |Custom 3: [[Chakram]] | ||
|} | |} | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Side special moves|*]] | [[Category:Side special moves|*]] | ||