Editing Side special move

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y|unofficial=y}}
[[File:Sheik Side B SSBM.gif|thumb|200px|Sheik's side special move, [[Chain]] in Melee.]]
[[File:Double Hammer.jpg|thumb|Kirby's side special move, Hammer.]][[File:Power missile.jpg|thumb|275px|Samus' Super Missile is an example of a "smash" special move.]]
[[File:Cloud Side B 2 SSBU.gif|thumb|200px|Cloud's side special move, [[Cross Slash]] in Ultimate.]]
 
The '''side special move''' (also commonly called '''side B''' or '''forward B''') is a [[special attack]] is a performed by holding the [[control stick]] horizontally and pressing the special move button.
The '''side special move''' (also commonly called '''forward B''', '''side B''', '''smash B''', or '''over B''') is a [[special attack]] performed by pressing the special move button with the control stick held left or right.


Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.


Many side specials involve either significant sideways character movement or a [[projectile]] that has a better horizontal range than the user's other projectiles. As a result, many can be utilized as [[approach]]es, while those that grant a movement boost tend to be a fighter's horizontal [[recovery]] move.
Many side specials involve either significant sideways character movement or a [[projectile]] that has more horizontal range than the user's other projectiles. As a result, many can be utilized as [[approach]]es, while those that grant a movement boost tend to be a fighter's horizontal [[recovery]] move.


==Smash special move==
==Smash special move==
[[File:Power missile.jpg|thumb|275px|Samus' Super Missile is an example of a "smash" special move in Brawl.]]
Some side special moves are different depending on whether or not the control stick (or pad) is [[tap]]ped/"smashed" or simply tilted to the side. The side special moves affected by this are:


Some side special moves have different properties depending on how they are activated. The moves have "Smash inputs," which means that the [[control stick]] (or pad) is [[tap]]ped/"smashed" at the same time the [[special move button]] is pressed. This will create a different outcome compared to simply tilting the stick to the side and then pressing the button. The differences are typically the move dealing more damage, having a longer range, and/or a faster startup, though some activate a different move entirely. Most moves are objectively better with a smash input, though some have specific drawbacks that would make the regular version better in certain situations.
*[[Link]], [[Young Link]] and [[Toon Link]]'s [[Boomerang]]: Flies a further distance and at a faster speed, also dealing more damage. [[Gale Boomerang]] is also affected, but its damage is not increased.
 
*[[Samus]] and [[Dark Samus]]'s [[Missile]]s: Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired. The [[Mii Gunner]]'s [[Gunner Missile]]s also have this property.
===List of side special moves with smash inputs===
*[[Pikachu]]'s [[Skull Bash]]: Starts off already slightly charged.
{| class="wikitable"
*[[Luigi]]'s [[Green Missile]]: Starts off slightly charged.
! Character(s) !! Move !! Difference
*[[Peach Bomber]] (''Smash 4'', ''Ultimate'') and [[Peach Bomber#Daisy Bomber|Daisy Bomber]] (''Ultimate'') Flies a further distance and travels at a faster speed.  
|-
*[[Ivysaur]]'s [[Razor Leaf]]: Travels faster and is more powerful, but its trajectory cannot be arced as effectively.
|[[Link]]<br>[[Young Link]]<br>[[Toon Link]] ||[[Boomerang]] ||Flies a further distance and at a faster speed, also dealing more damage. [[Gale Boomerang]] is also affected, but its damage is not increased.
*[[Diddy Kong]]'s [[Monkey Flip]]: Flies faster and farther.  
|-
*[[Wario]]'s [[Wario Bike]]: Moves faster and deals more damage.
|[[Samus]]<br>[[Dark Samus]] ||[[Missile]] ||Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired.
*[[Duck Hunt]]'s [[Clay Shooting]]: Moves faster and does more damage on contact. In the case of Clay Break it will never break until the 3rd hit, while in the case of Rising Clay it scales in damage faster and arcs up lower and later.
|-
*[[Mii Brawler]]'s [[Burning Dropkick]]: Starts off slightly charged.
|[[Pikachu]] ||[[Skull Bash]] ||Immediately activates with a slight charge.
*[[Mii Swordfighter]]'s [[Airborne Assault]]: Starts off slightly charged.
|-
*Mii Swordfighter's [[Chakram]]: Flies much farther, dealing more damage.
|[[Luigi]] ||[[Green Missile]] ||Immediately activates with a slight charge.
*[[Isabelle]]'s [[Fishing Rod]]: The line travels a further distance and at a faster speed.
|-
|[[Peach]]<br>[[Daisy]] ||[[Peach Bomber]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}<br>[[Peach Bomber#Daisy Bomber|Daisy Bomber]] ||Flies a further distance and travels at a faster speed.  
|-
|[[Wario]] ||[[Wario Bike]] ||Moves faster and deals more damage.
|-
|[[Ivysaur]] ||[[Razor Leaf]] ||Travels at a faster rate and is more powerful, but its trajectory cannot be arced as effectively.
|-
|[[Diddy Kong]] ||[[Monkey Flip]] ||Flies faster and farther.  
|-
|[[King Dedede]] ||[[Gordo Throw]] ||Gordos travel farther and faster.
|-
|[[Duck Hunt]] ||[[Clay Shooting]] ||Moves faster and does more damage on contact. In the case of Clay Break it will never break until the 3rd hit, while in the case of Rising Clay it scales in damage faster and arcs up lower and later.
|-
|[[Mii Brawler]] ||[[Burning Dropkick]] ||Immediately activates with a slight charge.
|-
|rowspan=2|[[Mii Swordfighter]] ||[[Airborne Assault]] ||Immediately activates with a slight charge.
|-
|[[Chakram]] ||Flies much farther, dealing more damage.
|-
|[[Mii Gunner]] ||[[Gunner Missile]] ||Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired.
|-
|[[Palutena]] ||[[Explosive Flame]]{{GameIcon|SSBU}} ||The distance of the explosion is increased.
|-
|[[Simon]]<br>[[Richter]] ||[[Cross]] ||Travels farther and faster.
|-
|[[Isabelle]] ||[[Fishing Rod]] ||The line travels a further distance and at a faster speed.
|-
|[[Byleth]] ||[[Areadbhar]] ||Byleth travels farther forward during the swing.
|-
|[[Pyra]] ||[[Blazing End]] ||The thrown sword travels farther and hits one more time.
|}


==Reverse side special move==
==Reverse side special move==
In ''Brawl'', ''SSB4'' and ''Ultimate'', most side special moves can be reversed in the first few frames, although the usefulness is questionable since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special backward without having to stop or turn around first. The reverse side special can be done while running and gives certain characters boosts when turning around, the most notable boosts being Donkey Kong's and Luigi's reverse side specials, where the former gets a quick boost backward and has an unsurprising hit, and the latter will keep sliding forward while being able to charge his move.
In ''Brawl'', ''SSB4'' and ''Ultimate'', most side special moves can be reversed in the first few frames, although the usefulness is questionable, since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special backwards without having to stop or turn around first. The reverse side special can be done while running and gives certain characters boosts when turning around, the most notable boosts being Donkey Kong's and Luigi's reverse side specials, where the former gets a quick boost backwards and has an unsurprising hit, and the latter will keep sliding forwards while being able to charge his move.


==List of side special moves==
==List of side special moves==
{| class="wikitable"
{| class="wikitable"
! Character !! Move !! Description
! Character !! Move !! Description
|-
|[[Banjo]] & [[Kazooie]] ||[[Wonderwing]] ||Banjo charges forward as Kazooie shields him with her wings. This move overrides almost any attack, although they are still open to grabs. It can only be used five times per stock, not allowed to be used again until he gets KOed
|-
|-
|[[Bayonetta]]
|[[Bayonetta]]
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|[[Koopa Klaw]] {{GameIcon|SSBM|15px}}||A claw swipe that launches opponents near the edge of its range, and grabs opponents close by.
|[[Koopa Klaw]] {{GameIcon|SSBM|15px}}||A claw swipe that launches opponents near the edge of its range, and grabs opponents close by.
|-
|-
|[[Flying Slam]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Bowser grabs opponents with a claw swipe, then pulls them into a flying body slam.  
|[[Flying Slam]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Grabs opponents with a claw swipe, then pulls them into a flying body slam.
|-
|-
|[[Bowser Jr.]]
|[[Bowser Jr.]]
|[[Clown Kart Dash]]||The [[Koopa Clown Car]] gains wheels and accelerates forward at high speed. Can be stopped by turning around.
|[[Clown Kart Dash]]||The [[Koopa Clown Car]] gains wheels and accelerates forward.
|-
|[[Byleth]]
|[[Areadbhar]]||Byleth swings the lance forward in a large arc.
|-
|-
|[[Captain Falcon]]
|[[Captain Falcon]]
|[[Raptor Boost]]||Captain Falcon lunges forward, and if an opponent is in his path, he delivers a powerful uppercut. In the air, this becomes an overhand punch with meteor smash properties.
|[[Raptor Boost]]||Captain Falcon lunges forward, and if an opponent is in his path, he xelivers a flaming uppercut.
|-
|-
|rowspan=2|[[Charizard]]
|rowspan=2|[[Charizard]]
|[[Rock Smash]] {{GameIcon|SSBB|15px}}||Charizard produces a boulder and smashes it with its head.
|[[Rock Smash]] {{GameIcon|SSBB|15px}}||Charizard produces a boulder and smashes it with its head.
|-
|-
|[[Flare Blitz]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Charizard rushes forward while surrounded with flames. Deals [[recoil damage]].
|[[Flare Blitz]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Charizard rushes forward, surrounded with flames. Deals [[recoil damage]].
|-
|-
|[[Chrom]]
|[[Chrom]]
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|-
|-
|[[Daisy]]
|[[Daisy]]
|[[Daisy Bomber]]||Functions the same as Peach's [[Peach Bomber]], but has a powerful floral explosion upon impact from her butt and has other floral effects and symbols in place of heart effects.  
|[[Daisy Bomber]]||Identical to Peach's [[Peach Bomber]].
|-
|-
|[[Dark Pit]]
|[[Dark Pit]]
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|-
|-
|[[Donkey Kong]]
|[[Donkey Kong]]
|[[Headbutt]]||Donkey Kong headbutts forwards, [[bury]]ing grounded opponents and meteor smashing airborne ones.
|[[Headbutt]]||Donkey Kong swings his head down, [[bury]]ing grounded opponents.
|-
|-
|[[Dr. Mario]]
|[[Dr. Mario]]
|[[Super Sheet|Super Sheet]]||Similar to Mario's [[Cape]], but Dr. Mario swings a sheet instead, having less horizontal range in exchange for more vertical range, and doesn't stall Dr. Mario in midair.
|[[Cape#Super Sheet|Super Sheet]]||Similar to Mario's [[Cape]], but Dr. Mario swings a sheet instead, having less horizontal range in exchange for more vertical range, and doesn't stall Dr. Mario in midair.
|-
|-
|[[Duck Hunt]]
|[[Duck Hunt]]
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|-
|-
|[[Greninja]]
|[[Greninja]]
|[[Shadow Sneak]]||Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a quick kick. Greninja can still be controlled while the button is held.
|[[Shadow Sneak]]||Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a kick. Greninja can still be controlled while the button is held.
|-
|{{SSBU|Hero}} ||[[Zap/Zapple/Kazap]]||The Hero uses lightning magic. A normal input is Zap, a short electric blast forward, but the move can be charged into Zapple, where the Hero shoots electricity forward and a lightning bolt strikes down, and Kazap, an attack where lightning strikes the Hero's sword before he slashes around himself.
|-
|-
|[[Ice Climbers]]
|[[Ice Climbers]]
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|-
|-
|[[Incineroar]]
|[[Incineroar]]
|[[Alolan Whip]]||Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack.
|[[Alolan Whip]]||Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack in the form of a wrestling move.
|-
|-
|[[Inkling]]
|[[Inkling]]
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|-
|-
|[[Joker]]
|[[Joker]]
|[[Eiha / Eigaon]]||Joker sends out a projectile aimed downwards. If it hits an opponent, it will do a small amount of damage, but leave a poison effect. When Arsène is summoned, this move becomes Eigaon. The projectile now hits multiple times and the poison effect lasts for longer.
|[[Eiha]]||Joker sends out a projectile aimed downwards. If it hits an opponent, it will do a small amount of damage, but leave a poison effect. When Arsene is summoned, this move becomes Eigaon. The projectile now hits multiple times and the poison effect lasts for longer.
|-
|[[Kazuya]]
|[[Devil Fist]]||Kazuya turns into Devil Kazuya for a brief moment and performs a rushing straight lunge against the opponent, knocking them in the air. If he is close to them, they will crumble with added electric effect, dealing more damage. Has a short range.
|-
|-
|[[Ken]]
|[[Ken]]
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|[[Waddle Dee Toss]] {{GameIcon|SSBB|15px}}||King Dedede randomly throws a [[Waddle Dee]], [[Waddle Doo]], or [[Gordo]].
|[[Waddle Dee Toss]] {{GameIcon|SSBB|15px}}||King Dedede randomly throws a [[Waddle Dee]], [[Waddle Doo]], or [[Gordo]].
|-
|-
|[[Gordo Throw]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||King Dedede throws a [[Gordo]] by launching it with his hammer.
|[[Gordo Throw]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||King Dedede throws a [[Gordo]].
|-
|-
|[[King K. Rool]]
|[[King K. Rool]]
|[[Crownerang]]||King K. Rool throws his crown forward, which then returns to him like a boomerang. If the crown is blocked, it can be picked up by opponents like an [[item]].
|[[Crownerang]]||King K. Rool throws his crown forward, which then returns to him along the same path. If the crown is blocked, it can be picked up by opponents like an [[item]].
|-
|-
|rowspan=2|[[Kirby]]
|rowspan=2|[[Kirby]]
|{{b|Hammer|move}} {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead.
|{{b|Hammer|move}} {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead.
|-
|-
|[[Hammer Flip]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Same function as above, but gains the ability to be [[charge]]d with a flame effect for increased power, but it can do [[recoil damage]] if charged for too long.
|[[Hammer Flip]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Same function as above, but gains the ability to be [[charge]]d with a flame effect for increased power.
|-
|-
|rowspan=2|[[Link]]
|rowspan=2|[[Link]]
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|-
|-
|[[Lucas]]
|[[Lucas]]
|[[PK Fire#Lucas|PK Fire]]||Behaves differently from Ness's [[PK Fire]], with the attack traveling horizontally midair and dealing a single strong hit instead of multiple weak hits. If used in the air, the attack will travel horizontally.
|[[PK Fire#Lucas|PK Fire]]||Behaves differently from Ness's [[PK Fire]], with the attack travelling horizontally midair and dealing a single strong hit instead of multiple weak hits. If used in the air, the attack will travel horizontally.
|-
|-
|[[Lucina]]
|[[Lucina]]
|[[Dancing Blade]]||Similar to Marth's [[Dancing Blade]], but it lacks a sweetspot or sourspot.
|[[Dancing Blade]]|Similar to Marth's [[Dancing Blade]], but it lacks a sweetspot or sourspot.
|-
|-
|[[Luigi]]
|[[Luigi]]
|[[Green Missile]]||Luigi [[charge]]s in place, then flies forward headfirst. It has a 1/10 (1/8 in ''Melee'' and ''Brawl'') chance to "misfire," going much further and gaining in power.
|[[Green Missile]]||Luigi [[charge]]s in place, then flies forward headfirst. It has a 1/10 chance to "misfire," going much further and gaining in power.
|-
|-
|[[Mario]]
|[[Mario]]
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|[[Mii Swordfighter]]
|[[Mii Swordfighter]]
|[[Airborne Assault]]||Mii Swordfighter [[charge]]s up then pinwheels forward with sword extended.
|[[Airborne Assault]]||Mii Swordfighter [[charge]]s up then pinwheels forward with sword extended.
|-
|[[Min Min]]
|[[Punch]]||Min Min punches forward with her right ARM. She can move and jump while using it.
|-
|-
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[Judge]]||Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect.
|[[Judge]]||Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect.
|-
|[[Mythra]]
|[[Photon Edge]]||Charges forward while slashing six times in front of herself in quick succession, teleporting each time she slashes.
|-
|-
|[[Ness]]
|[[Ness]]
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|-
|-
|[[Olimar]]
|[[Olimar]]
|[[Pikmin Throw]]||Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage doing different damaging effects except Purple Pikmin, which deliver a single launching hit.
|[[Pikmin Throw]]||Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage except Purple Pikmin, which deliver a single launching hit.
|-
|-
|[[Pac-Man]]
|[[Pac-Man]]
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|-
|-
|[[Peach]]
|[[Peach]]
|[[Peach Bomber]]||Peach does a slight stationary twirl and lunges sideways creating heart effects and creates a powerful heart explosion on impact with her butt, bouncing off and launching any opponent hit by the explosion in the way.
|[[Peach Bomber]]||Peach lunges in midair with her butt, bouncing off and launching any opponent in the way.
|-
|-
|[[Pichu]]
|[[Pichu]]
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|Pikachu [[charge]]s in place then flies forward headfirst.
|Pikachu [[charge]]s in place then flies forward headfirst.
|-
|-
|[[Piranha Plant]]
|[[Poison Breath]]||Piranha Plant charges up a cloud of poison, changes its color to yellow with red spots.
|-
|rowspan=2|[[Pit]]
|rowspan=2|[[Pit]]
|[[Angel Ring]] {{GameIcon|SSBB|15px}}||Pit does a short dash forward, twirling his blades in a circle.
|[[Angel Ring]] {{GameIcon|SSBB|15px}}||Pit does a short dash forward, twirling his blades in a circle.
|-
|-
|[[Upperdash Arm]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks.
|[[Upperdash Arm]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks.
|-
|[[Pyra]]
|[[Blazing End]]||Telekinetically throws the Aegis Sword set ablaze in front of her, which spins, hitting multiple times before returning to her. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword.
|-
|-
|[[Richter]]
|[[Richter]]
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|[[Samus]]
|[[Samus]]
|[[Missile]]||Samus releases a homing {{s|metroidwiki|Missile}} or, if the attack is "smashes", a stronger but non-homing {{s|metroidwiki|Super Missile}}.
|[[Missile]]||Samus releases a homing {{s|metroidwiki|Missile}} or, if the attack is "smashes", a stronger but non-homing {{s|metroidwiki|Super Missile}}.
|-
|[[Sephiroth]]
|[[Shadow Flare]]||Sephiroth snaps his fingers to summon a beam of light in front of him. If it connects, it summons spheres of energy that surround an opponent, eventually striking them and exploding.
|-
|-
|rowspan=2|[[Sheik]]
|rowspan=2|[[Sheik]]
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|-
|-
|[[Snake]]
|[[Snake]]
|[[Remote Missile]]||Snake launches a remote-controlled missile and stays in place while directing it.
|[[Remote Missile]]||Snake stays in place while directing a remote-controlled missile.
|-
|-
|[[Sonic]]
|[[Sonic]]
|[[Spin Dash]]||Sonic bounces briefly then rolls forward at high speed.
|[[Spin Dash]]||Sonic bounces briefly then rolls forward at high speed.
|-
|[[Sora]]
|[[Sonic Blade]]||Sora Performs a high-speed thrusting attack. Holding different buttons lets Sora control his travel: If the directional keys are held, Sora aims towards that direction. If the special button is held, the move automatically locks onto the nearest enemy with a target and automatically tracks them, while slightly increasing the knockback of the final hit.
|-
|-
|[[Squirtle]]
|[[Squirtle]]
|[[Withdraw]]||Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell.
|[[Withdraw]]||Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell.
|-
|[[Steve]]||[[Minecart]]||Steve summons a minecart and rails for it to move on. Without enough resources for the rails, the cart comes to a stop. The cart can also trap opponents inside.
|-
|rowspan="2"|[[Terry]]||[[Burning Knuckle]]||Terry briefly poses, then dashes forward with a blazing punch. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the direction he's facing.
|-
|[[Crack Shoot]]||Terry flips forward into a kick. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the opposite direction of where he's facing.
|-
|-
|[[Toon Link]]
|[[Toon Link]]
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|-
|-
|[[Wii Fit Trainer]]
|[[Wii Fit Trainer]]
|[[Header]]||Wii Fit Trainer produces a green soccer ball and launches it diagonally downward with a header. This attack works as both a reliable projectile and a strong [[meteor smash]] at close range.
|[[Header]]||Wii Fit Trainer produces a green ball and launches it diagonally downward with a header.
|-
|-
|[[Wolf]]
|[[Wolf]]
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==List of [[character customization|custom]] side special moves==
==List of [[character customization|custom]] side special moves==
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.-->
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{|class="wikitable"
{|class="wikitable"
! Character !! Default Special Move !! Custom Special Moves
! Character !! Default Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Heel Slide|Heel Slide / After Burner Kick]]||N/A
|-
|-
|rowspan=2|[[Bowser]]
|rowspan=2|[[Bowser]]
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|-
|-
|Custom 2: [[Flare Blitz|Dragon Rush]]
|Custom 2: [[Flare Blitz|Dragon Rush]]
|-
|[[Cloud]]||[[Cross Slash]]||N/A
|-
|[[Corrin]]||[[Dragon Lunge]]||N/A
|-
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Dark Pit]]
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|-
|-
|rowspan=2|[[Dr. Mario]]
|rowspan=2|[[Dr. Mario]]
|rowspan=2|[[Super Sheet|Super Sheet]]||Custom 1: [[Super Sheet|Shocking Sheet]]
|rowspan=2|[[Cape#Super Sheet|Super Sheet]]||Custom 1: [[Cape#Super Sheet|Shocking Sheet]]
|-
|-
|Custom 2: [[Super Sheet|Breezy Sheet]]
|Custom 2: [[Cape#Super Sheet|Breezy Sheet]]
|-
|-
|rowspan=2|[[Duck Hunt]]
|rowspan=2|[[Duck Hunt]]
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|-
|-
|Custom 2: [[Force Palm|Long-Distance Force Palm]]
|Custom 2: [[Force Palm|Long-Distance Force Palm]]
|-
|[[Lucas]]||[[PK Fire#Lucas|PK Fire]]||N/A
|-
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Lucina]]
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|-
|-
|Custom 2: [[Drill Rush|Shieldbreaker Drill]]
|Custom 2: [[Drill Rush|Shieldbreaker Drill]]
|-
|[[Mewtwo]]||[[Confusion]]||N/A
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Mii Brawler]]
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|-
|-
|rowspan=2|[[Mr. Game & Watch]]
|rowspan=2|[[Mr. Game & Watch]]
|rowspan=2|[[Judge]] (Judgment in ''Melee'')||Custom 1: [[Judge|Extreme Judge]]
|rowspan=2|[[Judge]] (Judgement in ''Melee'')||Custom 1: [[Judge|Extreme Judge]]
|-
|-
|Custom 2: [[Judge|Chain Judge]]
|Custom 2: [[Judge|Chain Judge]]
Line 554: Line 497:
|-
|-
|Custom 2: [[Star Bits|Shooting Star Bit]]
|Custom 2: [[Star Bits|Shooting Star Bit]]
|-
|[[Roy]]||[[Double-Edge Dance]]||N/A
|-
|[[Ryu]]||[[Tatsumaki Senpukyaku]]||N/A
|-
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Samus]]
Line 610: Line 557:
|Custom 2: [[Plasma Whip|Whip Lash]]
|Custom 2: [[Plasma Whip|Whip Lash]]
|}
|}
===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
{|class="wikitable"
Line 630: Line 576:
|Custom 3: [[Chakram]]
|Custom 3: [[Chakram]]
|}
|}
==Gallery==
 
<gallery>
Sacrificial KO Bowser Brawl.gif| Bowser’s side special in ''Brawl'', [[Flying Slam]].
Pit Side B SSBB.gif|Pit’s side special in ''Brawl'', [[Angel Ring]].
FiringLloid.gif|Villager’s side special, [[Lloid Rocket]].
Joker Side B 2 SSBU.gif|Joker’s side special, [[Eigaon]].
</gallery>
{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Side special moves|*]]
[[Category:Side special moves|*]]
[[es:Ataque especial lateral]]

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