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[[File: | [[File:Double Hammer.jpg|thumb|Kirby's side special move, Hammer.]][[File:Power missile.jpg|thumb|275px|Samus' Super Missile is an example of a "smash" special move.]] | ||
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The '''side special move''' (also commonly called '''side B''' or ''' | The '''side special move''' (also commonly called '''forward B''', '''side B''', '''smash B''', or '''over B''') is a [[special attack]] performed by pressing the special move button with the control stick held left or right. | ||
Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place. | Not counting [[Final Smash]]es, the side special is the only special attack to originate in a game other than the original ''[[Super Smash Bros.]]'' - namely, in ''[[Super Smash Bros. Melee]]''. In the original, pressing the special button with the stick held sideways would result in a [[neutral special move]]. With the introduction of side specials in ''Melee'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place. | ||
Many side specials involve either significant sideways character movement or a [[projectile]] that has | Many side specials involve either significant sideways character movement or a [[projectile]] that has more horizontal range than the user's other projectiles. As a result, many can be utilized as [[approach]]es, while those that grant a movement boost tend to be a fighter's horizontal [[recovery]] move. | ||
==Smash special move== | ==Smash special move== | ||
[[ | Some side special moves are different depending on whether or not the control stick (or pad) is [[tap]]ped/"smashed" or simply tilted to the side. The side special moves affected by this are: | ||
*[[Link]], [[Young Link]] and [[Toon Link]]'s [[Boomerang]]: Flies a further distance and at a faster speed, also dealing more damage. [[Gale Boomerang]] is also affected, but its damage is not increased. | |||
*[[Samus]] and [[Dark Samus]]'s [[Missile]]s: Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired. The [[Mii Gunner]]'s [[Gunner Missile]]s also have this property. | |||
*[[Pikachu]]'s [[Skull Bash]]: Starts off already slightly charged. | |||
*[[Luigi]]'s [[Green Missile]]: Starts off slightly charged. | |||
*[[Peach Bomber]] (''Smash 4'', ''Ultimate'') and [[Peach Bomber#Daisy Bomber|Daisy Bomber]] (''Ultimate'') Flies a further distance and travels at a faster speed. | |||
*[[Ivysaur]]'s [[Razor Leaf]]: Travels faster and is more powerful, but its trajectory cannot be arced as effectively. | |||
*[[Diddy Kong]]'s [[Monkey Flip]]: Flies faster and farther. | |||
*[[Wario]]'s [[Wario Bike]]: Moves faster and deals more damage. | |||
*[[Duck Hunt]]'s [[Clay Shooting]]: Moves faster and does more damage on contact. In the case of Clay Break it will never break until the 3rd hit, while in the case of Rising Clay it scales in damage faster and arcs up lower and later. | |||
*[[Mii Brawler]]'s [[Burning Dropkick]]: Starts off slightly charged. | |||
*[[Mii Swordfighter]]'s [[Airborne Assault]]: Starts off slightly charged. | |||
*Mii Swordfighter's [[Chakram]]: Flies much farther, dealing more damage. | |||
*[[Isabelle]]'s [[Fishing Rod]]: The line travels a further distance and at a faster speed. | |||
==Reverse side special move== | ==Reverse side special move== | ||
In ''Brawl'', ''SSB4'' and ''Ultimate'', most side special moves can be reversed in the first few frames, although the usefulness is questionable since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special | In ''Brawl'', ''SSB4'' and ''Ultimate'', most side special moves can be reversed in the first few frames, although the usefulness is questionable, since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special backwards without having to stop or turn around first. The reverse side special can be done while running and gives certain characters boosts when turning around, the most notable boosts being Donkey Kong's and Luigi's reverse side specials, where the former gets a quick boost backwards and has an unsurprising hit, and the latter will keep sliding forwards while being able to charge his move. | ||
==List of side special moves== | ==List of side special moves== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Move !! Description | ! Character !! Move !! Description | ||
|- | |- | ||
|[[Bayonetta]] | |[[Bayonetta]] | ||
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|[[Koopa Klaw]] {{GameIcon|SSBM|15px}}||A claw swipe that launches opponents near the edge of its range, and grabs opponents close by. | |[[Koopa Klaw]] {{GameIcon|SSBM|15px}}||A claw swipe that launches opponents near the edge of its range, and grabs opponents close by. | ||
|- | |- | ||
|[[Flying Slam]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}|| | |[[Flying Slam]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Grabs opponents with a claw swipe, then pulls them into a flying body slam. | ||
|- | |- | ||
|[[Bowser Jr.]] | |[[Bowser Jr.]] | ||
|[[Clown Kart Dash]]||The [[Koopa Clown Car]] gains wheels and accelerates forward | |[[Clown Kart Dash]]||The [[Koopa Clown Car]] gains wheels and accelerates forward. | ||
|- | |- | ||
|[[Captain Falcon]] | |[[Captain Falcon]] | ||
|[[Raptor Boost]]||Captain Falcon lunges forward, and if an opponent is in his path, he | |[[Raptor Boost]]||Captain Falcon lunges forward, and if an opponent is in his path, he xelivers a flaming uppercut. | ||
|- | |- | ||
|rowspan=2|[[Charizard]] | |rowspan=2|[[Charizard]] | ||
|[[Rock Smash]] {{GameIcon|SSBB|15px}}||Charizard produces a boulder and smashes it with its head. | |[[Rock Smash]] {{GameIcon|SSBB|15px}}||Charizard produces a boulder and smashes it with its head. | ||
|- | |- | ||
|[[Flare Blitz]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Charizard rushes forward | |[[Flare Blitz]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Charizard rushes forward, surrounded with flames. Deals [[recoil damage]]. | ||
|- | |- | ||
|[[Chrom]] | |[[Chrom]] | ||
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|- | |- | ||
|[[Daisy]] | |[[Daisy]] | ||
|[[Daisy Bomber]]|| | |[[Daisy Bomber]]||Identical to Peach's [[Peach Bomber]]. | ||
|- | |- | ||
|[[Dark Pit]] | |[[Dark Pit]] | ||
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|- | |- | ||
|[[Donkey Kong]] | |[[Donkey Kong]] | ||
|[[Headbutt]]||Donkey Kong | |[[Headbutt]]||Donkey Kong swings his head down, [[bury]]ing grounded opponents. | ||
|- | |- | ||
|[[Dr. Mario]] | |[[Dr. Mario]] | ||
|[[Super Sheet|Super Sheet]]||Similar to Mario's [[Cape]], but Dr. Mario swings a sheet instead, having less horizontal range in exchange for more vertical range, and doesn't stall Dr. Mario in midair. | |[[Cape#Super Sheet|Super Sheet]]||Similar to Mario's [[Cape]], but Dr. Mario swings a sheet instead, having less horizontal range in exchange for more vertical range, and doesn't stall Dr. Mario in midair. | ||
|- | |- | ||
|[[Duck Hunt]] | |[[Duck Hunt]] | ||
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|- | |- | ||
|[[Greninja]] | |[[Greninja]] | ||
|[[Shadow Sneak]]||Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a | |[[Shadow Sneak]]||Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a kick. Greninja can still be controlled while the button is held. | ||
|- | |- | ||
|[[Ice Climbers]] | |[[Ice Climbers]] | ||
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|- | |- | ||
|[[Incineroar]] | |[[Incineroar]] | ||
|[[Alolan Whip]]||Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack. | |[[Alolan Whip]]||Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack in the form of a wrestling move. | ||
|- | |- | ||
|[[Inkling]] | |[[Inkling]] | ||
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|- | |- | ||
|[[Joker]] | |[[Joker]] | ||
|[[Eiha | |[[Eiha]]||Joker sends out a projectile aimed downwards. If it hits an opponent, it will do a small amount of damage, but leave a poison effect. When Arsene is summoned, this move becomes Eigaon. The projectile now hits multiple times and the poison effect lasts for longer. | ||
|- | |- | ||
|[[Ken]] | |[[Ken]] | ||
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|[[Waddle Dee Toss]] {{GameIcon|SSBB|15px}}||King Dedede randomly throws a [[Waddle Dee]], [[Waddle Doo]], or [[Gordo]]. | |[[Waddle Dee Toss]] {{GameIcon|SSBB|15px}}||King Dedede randomly throws a [[Waddle Dee]], [[Waddle Doo]], or [[Gordo]]. | ||
|- | |- | ||
|[[Gordo Throw]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||King Dedede throws a [[Gordo]] | |[[Gordo Throw]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||King Dedede throws a [[Gordo]]. | ||
|- | |- | ||
|[[King K. Rool]] | |[[King K. Rool]] | ||
|[[Crownerang]]||King K. Rool throws his crown forward, which then returns to him | |[[Crownerang]]||King K. Rool throws his crown forward, which then returns to him along the same path. If the crown is blocked, it can be picked up by opponents like an [[item]]. | ||
|- | |- | ||
|rowspan=2|[[Kirby]] | |rowspan=2|[[Kirby]] | ||
|{{b|Hammer|move}} {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead. | |{{b|Hammer|move}} {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead. | ||
|- | |- | ||
|[[Hammer Flip]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Same function as above, but gains the ability to be [[charge]]d with a flame effect for increased power | |[[Hammer Flip]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Same function as above, but gains the ability to be [[charge]]d with a flame effect for increased power. | ||
|- | |- | ||
|rowspan=2|[[Link]] | |rowspan=2|[[Link]] | ||
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|- | |- | ||
|[[Lucas]] | |[[Lucas]] | ||
|[[PK Fire#Lucas|PK Fire]]||Behaves differently from Ness's [[PK Fire]], with the attack | |[[PK Fire#Lucas|PK Fire]]||Behaves differently from Ness's [[PK Fire]], with the attack travelling horizontally midair and dealing a single strong hit instead of multiple weak hits. If used in the air, the attack will travel horizontally. | ||
|- | |- | ||
|[[Lucina]] | |[[Lucina]] | ||
|[[Dancing Blade]] | |[[Dancing Blade]]|Similar to Marth's [[Dancing Blade]], but it lacks a sweetspot or sourspot. | ||
|- | |- | ||
|[[Luigi]] | |[[Luigi]] | ||
|[[Green Missile]]||Luigi [[charge]]s in place, then flies forward headfirst. It has a 1/10 | |[[Green Missile]]||Luigi [[charge]]s in place, then flies forward headfirst. It has a 1/10 chance to "misfire," going much further and gaining in power. | ||
|- | |- | ||
|[[Mario]] | |[[Mario]] | ||
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|[[Mii Swordfighter]] | |[[Mii Swordfighter]] | ||
|[[Airborne Assault]]||Mii Swordfighter [[charge]]s up then pinwheels forward with sword extended. | |[[Airborne Assault]]||Mii Swordfighter [[charge]]s up then pinwheels forward with sword extended. | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|[[Judge]]||Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect. | |[[Judge]]||Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect. | ||
|- | |- | ||
|[[Ness]] | |[[Ness]] | ||
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|- | |- | ||
|[[Olimar]] | |[[Olimar]] | ||
|[[Pikmin Throw]]||Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage | |[[Pikmin Throw]]||Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage except Purple Pikmin, which deliver a single launching hit. | ||
|- | |- | ||
|[[Pac-Man]] | |[[Pac-Man]] | ||
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|- | |- | ||
|[[Peach]] | |[[Peach]] | ||
|[[Peach Bomber]]||Peach | |[[Peach Bomber]]||Peach lunges in midair with her butt, bouncing off and launching any opponent in the way. | ||
|- | |- | ||
|[[Pichu]] | |[[Pichu]] | ||
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|Pikachu [[charge]]s in place then flies forward headfirst. | |Pikachu [[charge]]s in place then flies forward headfirst. | ||
|- | |- | ||
|rowspan=2|[[Pit]] | |rowspan=2|[[Pit]] | ||
|[[Angel Ring]] {{GameIcon|SSBB|15px}}||Pit does a short dash forward, twirling his blades in a circle. | |[[Angel Ring]] {{GameIcon|SSBB|15px}}||Pit does a short dash forward, twirling his blades in a circle. | ||
|- | |- | ||
|[[Upperdash Arm]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks. | |[[Upperdash Arm]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks. | ||
|- | |- | ||
|[[Richter]] | |[[Richter]] | ||
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|[[Samus]] | |[[Samus]] | ||
|[[Missile]]||Samus releases a homing {{s|metroidwiki|Missile}} or, if the attack is "smashes", a stronger but non-homing {{s|metroidwiki|Super Missile}}. | |[[Missile]]||Samus releases a homing {{s|metroidwiki|Missile}} or, if the attack is "smashes", a stronger but non-homing {{s|metroidwiki|Super Missile}}. | ||
|- | |- | ||
|rowspan=2|[[Sheik]] | |rowspan=2|[[Sheik]] | ||
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|- | |- | ||
|[[Snake]] | |[[Snake]] | ||
|[[Remote Missile]]||Snake | |[[Remote Missile]]||Snake stays in place while directing a remote-controlled missile. | ||
|- | |- | ||
|[[Sonic]] | |[[Sonic]] | ||
|[[Spin Dash]]||Sonic bounces briefly then rolls forward at high speed. | |[[Spin Dash]]||Sonic bounces briefly then rolls forward at high speed. | ||
|- | |- | ||
|[[Squirtle]] | |[[Squirtle]] | ||
|[[Withdraw]]||Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell. | |[[Withdraw]]||Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell. | ||
|- | |- | ||
|[[Toon Link]] | |[[Toon Link]] | ||
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|- | |- | ||
|[[Wii Fit Trainer]] | |[[Wii Fit Trainer]] | ||
|[[Header]]||Wii Fit Trainer produces a green | |[[Header]]||Wii Fit Trainer produces a green ball and launches it diagonally downward with a header. | ||
|- | |- | ||
|[[Wolf]] | |[[Wolf]] | ||
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==List of [[character customization|custom]] side special moves== | ==List of [[character customization|custom]] side special moves== | ||
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.--> | |||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Character !! Default Special Move !! Custom Special Moves | ! Character !! Default Special Move !! Custom Special Moves | ||
|- | |||
|[[Bayonetta]]||[[Heel Slide|Heel Slide / After Burner Kick]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Bowser]] | |rowspan=2|[[Bowser]] | ||
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|- | |- | ||
|Custom 2: [[Flare Blitz|Dragon Rush]] | |Custom 2: [[Flare Blitz|Dragon Rush]] | ||
|- | |||
|[[Cloud]]||[[Cross Slash]]||N/A | |||
|- | |||
|[[Corrin]]||[[Dragon Lunge]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Dark Pit]] | |rowspan=2|[[Dark Pit]] | ||
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|- | |- | ||
|rowspan=2|[[Dr. Mario]] | |rowspan=2|[[Dr. Mario]] | ||
|rowspan=2|[[Super Sheet|Super Sheet]]||Custom 1: [[Super Sheet|Shocking Sheet]] | |rowspan=2|[[Cape#Super Sheet|Super Sheet]]||Custom 1: [[Cape#Super Sheet|Shocking Sheet]] | ||
|- | |- | ||
|Custom 2: [[Super Sheet|Breezy Sheet]] | |Custom 2: [[Cape#Super Sheet|Breezy Sheet]] | ||
|- | |- | ||
|rowspan=2|[[Duck Hunt]] | |rowspan=2|[[Duck Hunt]] | ||
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|- | |- | ||
|Custom 2: [[Force Palm|Long-Distance Force Palm]] | |Custom 2: [[Force Palm|Long-Distance Force Palm]] | ||
|- | |||
|[[Lucas]]||[[PK Fire#Lucas|PK Fire]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Lucina]] | |rowspan=2|[[Lucina]] | ||
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|- | |- | ||
|Custom 2: [[Drill Rush|Shieldbreaker Drill]] | |Custom 2: [[Drill Rush|Shieldbreaker Drill]] | ||
|- | |||
|[[Mewtwo]]||[[Confusion]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Mii Brawler]] | |rowspan=2|[[Mii Brawler]] | ||
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|- | |- | ||
|rowspan=2|[[Mr. Game & Watch]] | |rowspan=2|[[Mr. Game & Watch]] | ||
|rowspan=2|[[Judge]] ( | |rowspan=2|[[Judge]] (Judgement in ''Melee'')||Custom 1: [[Judge|Extreme Judge]] | ||
|- | |- | ||
|Custom 2: [[Judge|Chain Judge]] | |Custom 2: [[Judge|Chain Judge]] | ||
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|- | |- | ||
|Custom 2: [[Star Bits|Shooting Star Bit]] | |Custom 2: [[Star Bits|Shooting Star Bit]] | ||
|- | |||
|[[Roy]]||[[Double-Edge Dance]]||N/A | |||
|- | |||
|[[Ryu]]||[[Tatsumaki Senpukyaku]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Samus]] | |rowspan=2|[[Samus]] | ||
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|Custom 2: [[Plasma Whip|Whip Lash]] | |Custom 2: [[Plasma Whip|Whip Lash]] | ||
|} | |} | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|Custom 3: [[Chakram]] | |Custom 3: [[Chakram]] | ||
|} | |} | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Side special moves|*]] | [[Category:Side special moves|*]] | ||