Editing Shuttle Loop

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The Shuttle Loop does 9% damage, and has good knockback, making it one of Meta Knight's finishing moves. Meta Knight's grounded Shuttle Loop has vertical knockback and invincibility frames at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.
The Shuttle Loop does 9% damage, and has good knockback, making it one of Meta Knight's finishing moves. Meta Knight's grounded Shuttle Loop has vertical knockback and invincibility frames at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.


It should also be noted that the end of the Shuttle Loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, Shuttle Loop can be timed to do two consecutive attacks - the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.  
It should also be noted that the end of the Shuttle Loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks—the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.  


Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, they could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight [[Floor recovery|on the floor]], and the opponent can easily punish him. Using his [[glide attack]] or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents.
Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, they could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight [[Floor recovery|on the floor]], and the opponent can easily punish him. Using his [[glide attack]] or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents.

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