Editing Shulk (SSB4)
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Shulk's [[Character customization|custom moves]] grant him various options. Decisive Monado Arts last longer and have amplified effects, but cannot be changed. This makes them great for regaining neutral or claiming stage control, but at the cost of their dynamic flexibility in the middle of the match. Hyper Monado Arts last much shorter and with even harsher debuffs, but their buffs are even more powerful, which allows him to briefly boost a needed stat to the extreme and capitalize upon its benefits in a much shorter time. Back Slash Leap offers quicker start-up and more vertical range, at the cost of some horizontal range and more ending lag. | Shulk's [[Character customization|custom moves]] grant him various options. Decisive Monado Arts last longer and have amplified effects, but cannot be changed. This makes them great for regaining neutral or claiming stage control, but at the cost of their dynamic flexibility in the middle of the match. Hyper Monado Arts last much shorter and with even harsher debuffs, but their buffs are even more powerful, which allows him to briefly boost a needed stat to the extreme and capitalize upon its benefits in a much shorter time. Back Slash Leap offers quicker start-up and more vertical range, at the cost of some horizontal range and more ending lag. | ||
Advancing Air Slash gives more horizontal distance and the second hit is stronger, but it gives less vertical distance. Mighty Air Slash is more powerful, but has only half the range, making it difficult to connect the second hit. Dash Vision is weaker than normal, but it has much more range, is much faster upon activation, and gives Shulk both his only anti-projectile option and another recovery option. Lastly, Power Vision has much more start-up upon counterattacking and a much stricter counter window if used repeatedly, but the counterattack itself is immensely powerful and capable of scoring [[one-hit KO]]s | Advancing Air Slash gives more horizontal distance and the second hit is stronger, but it gives less vertical distance. Mighty Air Slash is more powerful, but has only half the range, making it difficult to connect the second hit. Dash Vision is weaker than normal, but it has much more range, is much faster upon activation, and gives Shulk both his only anti-projectile option and another recovery option. Lastly, Power Vision has much more start-up upon counterattacking and a much stricter counter window if used repeatedly, but the counterattack itself is immensely powerful and capable of scoring [[one-hit KO]]s, especially with Smash. It is also a powerful combo with Hyper Monado Arts; with the Smash art active, Power Vision can potentially KO off of jabs. | ||
Overall, Shulk's optimal playstyle consists of warding off pressure and having extensive knowledge of his opponent. While his weaknesses are exploitable when fighting head-on, his adaptability allows him to excel when played patiently and while exploiting openings. Regardless, Shulk has an extremely high learning curve because of a combination of uncommonly sluggish attacks and very demanding techniques, as extensive knowledge of Monado Arts, reads and patient play are each required for him to thrive. Shulk also has a notable playerbase that have discovered a number of signature [[advanced technique]]s and expanded his metagame, albeit to mixed results: his learning curve and weaknesses have resulted in him garnering low representation, while his results had been sparse until {{Sm|Nicko}} and {{Sm|Kome}}'s tournament success as of early 2017. | Overall, Shulk's optimal playstyle consists of warding off pressure and having extensive knowledge of his opponent. While his weaknesses are exploitable when fighting head-on, his adaptability allows him to excel when played patiently and while exploiting openings. Regardless, Shulk has an extremely high learning curve because of a combination of uncommonly sluggish attacks and very demanding techniques, as extensive knowledge of Monado Arts, reads and patient play are each required for him to thrive. Shulk also has a notable playerbase that have discovered a number of signature [[advanced technique]]s and expanded his metagame, albeit to mixed results: his learning curve and weaknesses have resulted in him garnering low representation, while his results had been sparse until {{Sm|Nicko}} and {{Sm|Kome}}'s tournament success as of early 2017. |