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Editing Shulk
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Shulk returns as a playable fighter in ''Super Smash Bros. Ultimate'', albeit as an unlockable character instead of a starter character like in ''Super Smash Bros. 4''. Aesthetically, his moveset is largely the same, with the most notable change being Mecha-[[Fiora]] participating in [[Chain Attack]]. Mechanically, however, Shulk's moveset received several noticeable improvements. [[Monado Arts]] can be chosen directly via a rotary dial-like interface instead of having to cycle through them via button presses. The Arts also have more significant buffs at the cost of significant debuffs, shorter durations, and longer cooldowns. | Shulk returns as a playable fighter in ''Super Smash Bros. Ultimate'', albeit as an unlockable character instead of a starter character like in ''Super Smash Bros. 4''. Aesthetically, his moveset is largely the same, with the most notable change being Mecha-[[Fiora]] participating in [[Chain Attack]]. Mechanically, however, Shulk's moveset received several noticeable improvements. [[Monado Arts]] can be chosen directly via a rotary dial-like interface instead of having to cycle through them via button presses. The Arts also have more significant buffs at the cost of significant debuffs, shorter durations, and longer cooldowns. | ||
Along with this, Shulk's frame data has been sped up noticeably (although it is still rather slow) and he benefits immensely from the near-universal reduction to landing lag on aerials. Aside from forward smash, the rest of Shulk's multi-hit moves also connect much more reliably due to various types of hitbox adjustments. In addition to these buffs, the Monado retains its high damage output (even without Monado Arts active) and long range. This has led to Shulk gaining much higher representation and better results than in ''SSB4''. Although it is unclear where he ranks among the cast, it is widely agreed that Shulk is significantly stronger than he was in ''SSB4'', ranking 30th out of 82 on the third tier list. | Along with this, Shulk's frame data has been sped up noticeably (although it is still rather slow) and he benefits immensely from the near-universal reduction to landing lag on aerials. Aside from forward smash, the rest of Shulk's multi-hit moves also connect much more reliably due to various types of hitbox adjustments. In addition to these buffs, the Monado retains its high damage output (even without Monado Arts active) and long range. This has led to Shulk gaining much higher representation and better results than in ''SSB4''. Although it is unclear where he ranks among the cast, it is widely agreed that Shulk is significantly stronger than he was in ''SSB4'', ranking 30th out of 82 on the third official tier list. | ||
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