Editing Shoryuken

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As with all of Ryu's special moves excluding his down special, performing the move's original arcade input (→ ↓ ↘ + attack/special) increases its power, to 15% and 18% for the tapped and held version respectively. When the player successfully performs an Input Shoryuken, Ryu's fist will flash at the peak of his jump, the attack gains a white ink-like trail, and he announces the attack's name in a fiercer voice. Additionally, the Input Shoryuken gains 6 frames of [[intangibility]] (instead of the 3 frames of the default version), and halved landing lag is given as a bonus. Since the input version's intangibility starts on frame 1 (as opposed to frame 3 for the default version), it is a potent combo breaker. In ''Ultimate'', Ryu has only 3 frames of intangibility (versus just one frame for the default version), which doesn't start until frame 4, although his fist remains intangible for the move's entire duration if inputted.
As with all of Ryu's special moves excluding his down special, performing the move's original arcade input (→ ↓ ↘ + attack/special) increases its power, to 15% and 18% for the tapped and held version respectively. When the player successfully performs an Input Shoryuken, Ryu's fist will flash at the peak of his jump, the attack gains a white ink-like trail, and he announces the attack's name in a fiercer voice. Additionally, the Input Shoryuken gains 6 frames of [[intangibility]] (instead of the 3 frames of the default version), and halved landing lag is given as a bonus. Since the input version's intangibility starts on frame 1 (as opposed to frame 3 for the default version), it is a potent combo breaker. In ''Ultimate'', Ryu has only 3 frames of intangibility (versus just one frame for the default version), which doesn't start until frame 4, although his fist remains intangible for the move's entire duration if inputted.


The heavy Input Shoryuken is Ryu's strongest move outside of a charged Smash Attack, capable of KOing as early as 60% on lighter opponents with [[Rage]]. However, the jagged diagonal pattern required makes it quite complicated to perform even compared to Ryu's other Input specials, as wrongly moving the control stick will penalize the player with either an accidental dash attack, [[Focus Attack]] or [[Hadoken#Input Hadoken|Input Hadoken]]. It is common for players to miss the input (especially offstage, which can cause an accidental [[SD]]) or use it too late as an attack despite its incredible power. Generally, the easiest way to perform it is when standing still, running towards the opponent, or after a tapped tilt attack.
The heavy Input Shoryuken is Ryu's strongest move, KOing as early as 60%. However, the jagged diagonal pattern required makes it quite complicated to perform even compared to Ryu's other Input specials, as wrongly moving the control stick will penalize the player with either an accidental dash attack, [[Focus Attack]] or [[Hadoken#Input Hadoken|Input Hadoken]]. It is common for players to miss the input (especially offstage, which can cause an accidental [[SD]]) or use it too late as an attack despite its incredible power. Generally, the easiest way to perform it is when standing still, running towards the opponent, or after a tapped tilt attack.


If the Shoryuken is input on the negative edge, i.e. by holding the attack button and releasing after performing the input — the weakest input Shoryuken will be performed, dealing 15%.
If the Shoryuken is input on the negative edge, i.e. by holding the attack button and releasing after performing the input — the weakest input Shoryuken will be performed, dealing 15%.
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*The in-game tip for Shoryuken uses wordplay, as the final three words in the tip, "''SURE YOU CAN!''", sound like ''Shoryuken'' when spoken quickly. This is also referenced in Ryu's [[Palutena's Guidance]] in ''Ultimate'' and is a common pun among fans of the series.
*The in-game tip for Shoryuken uses wordplay, as the final three words in the tip, "''SURE YOU CAN!''", sound like ''Shoryuken'' when spoken quickly. This is also referenced in Ryu's [[Palutena's Guidance]] in ''Ultimate'' and is a common pun among fans of the series.
*Ken's original Super Combo, "Shoryureppa", was also originally named Shoryuken in ''Super Street Fighter II Turbo'' since no Super Combo was originally named on-screen prior to ''Street Fighter Alpha'' (much like the case with the [[Shinku Hadoken]] being called the [[Hadoken]] in that game).
*Ken's original Super Combo, "Shoryureppa", was also originally named Shoryuken in ''Super Street Fighter II Turbo'' since no Super Combo was originally named on-screen prior to ''Street Fighter Alpha'' (much like the case with the [[Shinku Hadoken]] being called the [[Hadoken]] in that game).
*In [[Masahiro Sakurai]]'s ''On Making Games'' [[YouTube]] series, Sakurai states that he originally wanted Shoryuken's command input version to be stronger, to reflect the push-pull of using such an attack. However, to reduce the gap between skilled and casual players, he decided against it.<ref>[https://youtu.be/zswiCPS5CSM The Shoryuken Command - Game Essence]</ref>


==References==
==References==

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