Editing Shoryuken
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*In [[Masahiro Sakurai]]'s ''On Making Games'' [[YouTube]] series, Sakurai states that he originally wanted Shoryuken's command input version to be even stronger, to reflect the push-pull of using such an attack. However, to reduce the gap between skilled and casual players, he decided against it.<ref>[https://youtu.be/zswiCPS5CSM The Shoryuken Command - Game Essence]</ref> | *In [[Masahiro Sakurai]]'s ''On Making Games'' [[YouTube]] series, Sakurai states that he originally wanted Shoryuken's command input version to be even stronger, to reflect the push-pull of using such an attack. However, to reduce the gap between skilled and casual players, he decided against it.<ref>[https://youtu.be/zswiCPS5CSM The Shoryuken Command - Game Essence]</ref> | ||
*Long before Ryu's inclusion in ''Smash'', {{SSB4|Mega Man}}'s up tilt was compared to Shoryuken in the [[Nintendo Direct#Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U (June 11, 2013)|Developer Direct]] released shortly after ''Smash 4''{{'}}s reveal trailer. | *Long before Ryu's inclusion in ''Smash'', {{SSB4|Mega Man}}'s up tilt was compared to Shoryuken in the [[Nintendo Direct#Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U (June 11, 2013)|Developer Direct]] released shortly after ''Smash 4''{{'}}s reveal trailer. | ||
{{Multiple Special Moves|Ryu|Ken}} | {{Multiple Special Moves|Ryu|Ken}} | ||