Editing Short hop laser

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{{SSBM|Falco}}'s lasers cause hitstun; much like Fox's in the previous game although they don't deal as much damage. Falco can short hop laser and fast fall while doing so, allowing him to quickly dash after firing a laser, meaning it can stun the opponent and allow him to followup with a grab, shine, or other combo starter. His short hop laser is used to [[camp]] and disrupt opponents' ground movement and approaches. Continuous strings of Falco’s short hop lasers are faster to execute than continuous grounded lasers.
{{SSBM|Falco}}'s lasers cause hitstun; much like Fox's in the previous game although they don't deal as much damage. Falco can short hop laser and fast fall while doing so, allowing him to quickly dash after firing a laser, meaning it can stun the opponent and allow him to followup with a grab, shine, or other combo starter. His short hop laser is used to [[camp]] and disrupt opponents' ground movement and approaches. Continuous strings of Falco’s short hop lasers are faster to execute than continuous grounded lasers.
{{SSBM|Kirby}} can short hop triple laser after copying Fox, and short hop double laser after copying Falco, due to his higher short hop height and drastically slower falling speed.


===Moving and weaving===
===Moving and weaving===

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