Editing Short hop

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
Additionally, in ''Brawl's'' [[Subspace Emissary]] mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult.
Additionally, in ''Brawl's'' [[Subspace Emissary]] mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult.


Short hop functionality remained identical in ''[[Super Smash Bros. 4]]'' but in ''[[Super Smash Bros. Ultimate]]'', the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception of {{SSBU|Kazuya}} who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and {{ja|小ジャンプ攻撃|Ko janpu kōgeki}} ''small jump attack'' in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat.
Short hop functionality remained identical in ''[[Super Smash Bros. 4]]'' but In ''[[Super Smash Bros. Ultimate]]'', the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception of {{SSBU|Kazuya}} who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and {{ja|小ジャンプ攻撃|Ko janpu kōgeki}} ''small jump attack'' in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat.


==In competitive play==
==In competitive play==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)