Editing Short hop
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Additionally, in ''Brawl's'' [[Subspace Emissary]] mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult. | Additionally, in ''Brawl's'' [[Subspace Emissary]] mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult. | ||
Short hop functionality remained identical in ''[[Super Smash Bros. 4]]'' but | Short hop functionality remained identical in ''[[Super Smash Bros. 4]]'' but In ''[[Super Smash Bros. Ultimate]]'', the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception of {{SSBU|Kazuya}} who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and {{ja|小ジャンプ攻撃|Ko janpu kōgeki}} ''small jump attack'' in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat. | ||
==In competitive play== | ==In competitive play== |