Editing Shippu Jinraikyaku / Shinryuken
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The final hit is comparatively weak for a Final Smash, to compensate for Ken's significant forward movement during the move; however on larger stages this results in the move being less effective overall. If multiple opponents are hit by the move, the KO effects will be dependent on the front opponent. The move can also occasionally KO the front opponent without the KO effects occurring. | The final hit is comparatively weak for a Final Smash, to compensate for Ken's significant forward movement during the move; however on larger stages this results in the move being less effective overall. If multiple opponents are hit by the move, the KO effects will be dependent on the front opponent. The move can also occasionally KO the front opponent without the KO effects occurring. | ||
If the move connects very close to a blast zone, Ken will still move forwards along with his victim, which can cause him to KO his victim and then himself since the move will physically move both fighters into the blast zone. However, if the opponent is KO'd by the blast zone during the first | If the move connects very close to a blast zone, Ken will still move forwards along with his victim, which can cause him to KO his victim and then himself since the move will physically move both fighters into the blast zone. However, if the opponent is KO'd by the blast zone during the first five kicks, Ken will automatically cancel the rest of the move, which will prevent him from KOing himself. | ||
===Shinryuken=== | ===Shinryuken=== | ||