Editing Shippu Jinraikyaku / Shinryuken
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image | |image=[[File:SSBUWebsiteKen6.jpg|300px]]<br />[[File:ShippuJinraikyaku.gif|300px]] | ||
|caption=Ken using Shippu Jinraikyaku | |caption=Ken using Shinryuken (top) and Shippu Jinraikyaku (bottom). | ||
|user=[[Ken]] | |user=[[Ken]] | ||
|universe={{uv|Street Fighter}} | |universe={{uv|Street Fighter}} | ||
}} | }} | ||
{{cquote|''Ken twirls and rises up with a Shinryuken, dealing damage to foes and tossing them into the air. If a foe is close to Ken, the attack becomes a Shippu Jinraikyaku, instead unleashing a flurry of kicks.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Shippu Jinraikyaku''' and '''Shinryuken''' are {{SSBU|Ken}}'s [[Final Smash]]es in ''[[Super Smash Bros. Ultimate]]''. Just like {{SSBU|Ryu}}, {{SSBU|Ken}} has two completely unique Final Smashes, depending on how far he is from his opponent. | |||
==Overview== | ==Overview== | ||
Ken's Final Smashes are named '''Shinryuken''', a powerful uppercut, and '''Shippu Jinraikyaku''', a rapid series of kicks. Which one is used depends on Ken's proximity to any given target. | |||
===Shinryuken=== | ===Shinryuken=== | ||
If Ken | If Ken isn't close enough to any opponents, he uses the '''Shinryuken''' ({{ja|神龍拳|Shinryūken}}, ''God Dragon Fist''). Upon inputting the command, Ken shouts, "Take this! Shinryuken!", and jumps up into the air with a powerful uppercut, causing a large geyser of fire to erupt around him. Any fighter caught in the geyser will be hit multiple times, before being launched away with great force. | ||
=== | ===Shippu Jinraikyaku=== | ||
If Ken uses his Final Smash while near an opponent, he will declare, "Gotcha!", and use the '''Shippu Jinraikyaku''' ({{ja|疾風迅雷脚|Shippū Jinraikyaku}}, ''Hurricane Swift Thunder Leg''). Ken kicks his opponent on the ground several times, announcing the attack in sync with his kicks, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to [[Shin Shoryuken]], if the move has enough knockback to KO the opponent, an intense orange background from ''Street Fighter IV'' will cover the entire screen, while the final kick causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. This move will ignore edges entirely, continuing past them even during the grounded section. | |||
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==Origin== | ==Origin== | ||
Similar to Ryu, | Similar to Ryu, Ken’s usage of two Final Smashes resembles a similar mechanic in ''Ultra Street Fighter IV'', where two Ultra Combos can be used at the cost of damage. The change in animation based on proximity also matches the way certain Ultra Combos functioned if landed with the initial hitbox. Ironically, Ken’s Shinryuken in ''Street Fighter IV'' had a proximity variant that led to several kicks, similar to its appearance alongside Shippu Jinraikyaku in ''Ultimate''. | ||
=== | ===Shinryuken=== | ||
[[File: | [[File:Shinryuken.gif|thumb|Ken performing Shinryuken as seen in the ''Marvel Vs. Capcom'' series.]] | ||
The | The Shinryuken is a rapid vertical Shoryuken created and used exclusively by Ken. It debuts as one of his Super Combos in the ''Street Fighter Alpha'' series, and has since appeared quite frequently, being an attack in every mainline Street Fighter game. | ||
It | It also appears as his second Super Art in the ''Street Fighter III'' series, and his first Ultra Combo in ''Street Fighter IV''. The move also appears as one of Violent Ken's Hyper Combos in the ''SNK vs. Capcom'' series. In ''Street Fighter V: Arcade Edition'', the attack is Ken's second V-Trigger. Masahiro Sakurai states that the move's inspiration draws from that of ''Marvel vs. Capcom''. | ||
=== | ===Shippu Jinraikyaku=== | ||
[[File: | [[File:ShippuJinraikyakuSF3.gif|thumb|left||Ken performing Shippu Jinraikyaku as seen in the ''Street Fighter III'' series.]] | ||
The | The Shippu Jinraikyaku is a a series of rapid kicks, finishing with an airborne [[Tatsumaki Senpukyaku]]. It was first introduced as the third of his Super Arts in the ''Street Fighter III'' series, and has since appeared in ''Street Fighter III'', ''Ultra Street Fighter IV OMEGA Mode'', ''Street Fighter X Tekken'', the ''Capcom vs. SNK series'', and the ''Marvel vs. Capcom series''. In some of these games, it is Ken's strongest technique, requiring most or all of his available meter to perform. | ||
It | It was perhaps made most famous by ''Street Fighter'' player {{s|wikipedia|Daigo Umehara}} in his [https://www.youtube.com/watch?v=pS5peqApgUA EVO 2004 matchup] against {{s|wikipedia|Justin Wong}}, a Chun-Li user; in the final match of the 1-1 set, Daigo, with mere pixels of health, [[powershield|parried]] Justin's [https://streetfighter.fandom.com/wiki/Hoyokusen Hoyokusen] perfectly, and won the match by countering with Shippu Jinraikyaku. This moment, colloquially referred to as "{{s|wikipedia|Evo Moment 37}}", was even referenced in Ken’s reveal trailer, where Ken perfect shields {{SSBU|Little Mac}}'s attack and then follows up with Shippu Jinraikyaku. This is further referenced by his pose when initiating the move, which resembles the pose for parrying in ''Street Fighter III''. | ||
{{clr}} | {{clr}} | ||
==Trivia== | ==Trivia== | ||
*In the original ''Marvel vs. Capcom'', the Shippu Jinraikyaku | *In the original ''Marvel vs. Capcom'', the Shinryuken and Shippu Jinraikyaku techniques were actually performed by [[Ryu]]. This is due to a mechanic that lets him switch his moveset to Ken's or Akuma's during the match. With Ken's moveset also comes the iconic flaming Shoryuken. | ||
*The intense orange background used when Shippu Jinraikyaku KO's an opponent is directly taken from ''Street Fighter IV'', a game in which the Shippu Jinraikyaku doesn't normally appear. | *The intense orange background used when Shippu Jinraikyaku KO's an opponent is directly taken from ''Street Fighter IV'', a game in which the Shippu Jinraikyaku doesn't normally appear. | ||
*The aerial kick segment of Shippu Jinraikyauku is done in a similar way to Guren Enjinkyaku, Ken's Critical Art from ''Street Fighter V''. | *The aerial kick segment of Shippu Jinraikyauku is done in a similar way to Guren Enjinkyaku, Ken's Critical Art from ''Street Fighter V''. | ||
*There is a rare glitch where, if the [[announcer]] announces "GAME!" right when the last hit of Shippu Jinraikyaku unleashes in a [[Stamina Mode|stamina]] match, the victory screen's background [https://www.youtube.com/watch?v=dm73Rq5YIZ0 will be entirely black]. It is unknown if [[Shin Shoryuken]] can achieve the same effect | *There is a rare glitch where, if the [[announcer]] announces "GAME!" right when the last hit of Shippu Jinraikyaku unleashes in a [[Stamina Mode|stamina]] match, the victory screen's background [https://www.youtube.com/watch?v=dm73Rq5YIZ0 will be entirely black]. It is unknown if [[Shin Shoryuken]] can achieve the same effect. | ||
*Shippu Jinraikyaku will never activate on the | *Oddly, Shippu Jinraikyaku will never activate on the {{SSBU|Ice Climbers}}, instead Ken will use Shinryuken on the partner, even they are right up next to Ken. | ||
{{Special Moves|char=Ken}} | {{Special Moves|char=Ken}} |