Editing Shine spike
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[[File:Shine Spike.gif|thumb|250px|{{SSBM|Fox}} shine spikes another Fox as he tries to recover in ''Melee''.]] | [[File:Shine Spike.gif|thumb|250px|{{SSBM|Fox}} shine spikes another Fox as he tries to recover in ''Melee''.]] | ||
The '''shine spike''' is one of [[Fox]]'s [[edgeguard]]ing techniques. It consists of using Fox's [[down special]], [[Reflector]] (also known as shine, hence the technique's name), to [[semi-spike]] an offstage opponent in order to [[gimp]] them, preventing them from being able to [[recover]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the shine spike is very effective, because of its instantaneous startup, trajectory of zero degrees (0°), and moderate [[knockback]], allowing it to work even at 0%. Additionally, since the move slows Fox's vertical movement, it allows him to easily recover after a shine spike, especially in ''Melee'' where the shine can be [[jump cancel]]ed. | The '''shine spike''' is one of [[Fox]]'s [[edgeguard]]ing techniques. It consists of using Fox's [[down special]], [[Reflector]] (also known as shine, hence the technique's name), to [[semi-spike]] an offstage opponent in order to [[gimp]] them, preventing them from being able to [[recover]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the shine spike is very effective, because of its instantaneous startup, trajectory of zero degrees (0°), and moderate [[knockback]], allowing it to work even at 0%. Additionally, since the move slows Fox's vertical movement, it allows him to easily recover after a shine spike, especially in ''Melee'' where the shine can be [[jump cancel]]ed. | ||
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In ''[[Super Smash Bros. 4]]'', Fox's shine has been further [[nerf]]ed to the point of no longer allowing for true shine spikes. While keeping its 10° angle against grounded opponents, it now launches aerial opponents at a much higher 40° angle, no longer being a semi-spike. As a result, it has lost almost all of its utility as a tool for edgeguarding. ''Smash 4''{{'}}s changes to [[tech]]ing do provide a small boost to the shine's edgeguarding utility, however, as Fox can now pull off untechable [[stage spike]]s with his shine if the opponent recovers too close to the stage. | In ''[[Super Smash Bros. 4]]'', Fox's shine has been further [[nerf]]ed to the point of no longer allowing for true shine spikes. While keeping its 10° angle against grounded opponents, it now launches aerial opponents at a much higher 40° angle, no longer being a semi-spike. As a result, it has lost almost all of its utility as a tool for edgeguarding. ''Smash 4''{{'}}s changes to [[tech]]ing do provide a small boost to the shine's edgeguarding utility, however, as Fox can now pull off untechable [[stage spike]]s with his shine if the opponent recovers too close to the stage. | ||
==Shine edgehog== | ==Shine edgehog== |