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| {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssbu=y|unofficial=y}}
| | The '''shine spike''' is one of [[Fox]]'s [[edge-guard]]ing techniques. It consists of using Fox's [[down B]] to [[spike]] an opponent who is already off of the stage down and away, to prevent their [[recovery]]. The shine spike is especially effective because the shine has set knockback and stun, making it as capable at zero percent as it is at two-hundred percent. Also, since the move slow's fox's vertical movement, it allows him to easily recover after spiking. |
| [[File:Shine Spike.gif|thumb|250px|{{SSBM|Fox}} shine spikes another Fox as he tries to recover in ''Melee''.]]
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| The '''shine spike''' is one of [[Fox]]'s [[edgeguard]]ing techniques. It consists of using Fox's [[down special]], [[Reflector]] (also known as shine, hence the technique's name), to [[semi-spike]] an offstage opponent in order to [[gimp]] them, preventing them from being able to [[recover]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the shine spike is very effective, because of its instantaneous startup, trajectory of zero degrees (0°), and moderate [[knockback]], allowing it to work even at 0%. Additionally, since the move slows Fox's vertical movement, it allows him to easily recover after a shine spike, especially in ''Melee'' where the shine can be [[jump cancel]]ed. | |
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| In ''[[Super Smash Bros. Brawl]]'', the technique has lost some of its effectiveness. The shine now launches at a slightly higher trajectory of ten degrees (10°), which coupled with the generally slower [[falling speed]]s and better [[recoveries]] of the cast, allows it to be survived more easily. In particular, [[floaty]] characters, as well as those with either several recovery techniques (such as {{SSBB|Wario}}) or a [[tether recovery]], are usually able to survive it at low damage percentages. The shine's hitbox is also no longer instantaneous, hitting on [[frame]] 3 rather than frame 1, making it harder to intercept recoveries with it. However, the shine has gained low knockback scaling instead of having [[set knockback]], increasing the shine spike's effectiveness at higher percentages, especially against characters who still have poor recoveries.
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| In ''[[Super Smash Bros. 4]]'', Fox's shine has been further [[nerf]]ed to the point of no longer allowing for true shine spikes. While keeping its 10° angle against grounded opponents, it now launches aerial opponents at a much higher 40° angle, no longer being a semi-spike. As a result, it has lost almost all of its utility as a tool for edgeguarding. ''Smash 4''{{'}}s changes to [[tech]]ing do provide a small boost to the shine's edgeguarding utility, however, as Fox can now pull off untechable [[stage spike]]s with his shine if the opponent recovers too close to the stage.
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| In ''[[Super Smash Bros. Ultimate]]'', Fox's shine now sends opponents at a lower angle. This allows for it to be used as a edge guarding tool again, albeit against characters with bad recoveries.
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| ==Shine edgehog==
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| The Shine edgehog is a very useful technique for Fox offstage. It allows him to use his [[Reflector]] and grab the [[ledge]] after the move is done. First, the player must dash to the ledge. Before their momentum takes them off the edge of the stage, they must perform a Shine and quickly turn around in the air. (Note: This can be done without turning around, but turning around in the air gives more distance with the slide, plus Fox is then able to [[sweetspot]] the edge.) Doing it without turning around is practically useless, because it only goes so far, and players sweetspot the ledge before performing an unturned Shine.
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| This can be linked with a combo, like the [[waveshine]]. Characters with [[up special move]]s that [[meteor smash]], including {{SSBB|Ike}} and {{SSBB|Kirby}}, can drag them down from the ledge, but if performed incorrectly, this tech allows a character to shine spike and edgehog.
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| [[Category:Unofficial lingo]]
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| [[Category:Techniques (SSB)]]
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| [[Category:Techniques (SSBM)]]
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| [[Category:Techniques (SSBB)]]
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| [[Category:Character-specific terminology]]
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| [[Category:Fox]]
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| [[Category:Fox (SSB)]]
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| [[Category:Fox (SSBM)]]
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| [[Category:Fox (SSBB)]]
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