Editing Shine spike

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssbu=y|unofficial=y}}
The '''shine spike''' is one of [[Fox]]'s [[edge-guard]]ing techniques. It consists of using Fox's [[down B]] to [[spike]] an opponent who is already off of the stage down and away, to prevent their [[recovery]]. The shine spike is especially effective because the shine has set knockback and stun, making it as capable at zero percent as it is at two-hundred percent. Also, since the move slow's fox's vertical movement, it allows him to easily recover after spiking.
[[File:Shine Spike.gif|thumb|250px|{{SSBM|Fox}} shine spikes another Fox as he tries to recover in ''Melee''.]]
The '''shine spike''' is one of [[Fox]]'s [[edgeguard]]ing techniques. It consists of using Fox's [[down special]], [[Reflector]] (also known as shine, hence the technique's name), to [[semi-spike]] an offstage opponent in order to [[gimp]] them, preventing them from being able to [[recover]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the shine spike is very effective, because of its instantaneous startup, trajectory of zero degrees (0°), and moderate [[knockback]], allowing it to work even at 0%. Additionally, since the move slows Fox's vertical movement, it allows him to easily recover after a shine spike, especially in ''Melee'' where the shine can be [[jump cancel]]ed.
 
In ''[[Super Smash Bros. Brawl]]'', the technique has lost some of its effectiveness. The shine now launches at a slightly higher trajectory of ten degrees (10°), which coupled with the generally slower [[falling speed]]s and better [[recoveries]] of the cast, allows it to be survived more easily. In particular, [[floaty]] characters, as well as those with either several recovery techniques (such as {{SSBB|Wario}}) or a [[tether recovery]], are usually able to survive it at low damage percentages. The shine's hitbox is also no longer instantaneous, hitting on [[frame]] 3 rather than frame 1, making it harder to intercept recoveries with it. However, the shine has gained low knockback scaling instead of having [[set knockback]], increasing the shine spike's effectiveness at higher percentages, especially against characters who still have poor recoveries.
 
In ''[[Super Smash Bros. 4]]'', Fox's shine has been further [[nerf]]ed to the point of no longer allowing for true shine spikes. While keeping its 10° angle against grounded opponents, it now launches aerial opponents at a much higher 40° angle, no longer being a semi-spike. As a result, it has lost almost all of its utility as a tool for edgeguarding. ''Smash 4''{{'}}s changes to [[tech]]ing do provide a small boost to the shine's edgeguarding utility, however, as Fox can now pull off untechable [[stage spike]]s with his shine if the opponent recovers too close to the stage.
 
In ''[[Super Smash Bros. Ultimate]]'', Fox's shine now sends opponents at a lower angle. This allows for it to be used as a edge guarding tool again, albeit against characters with bad recoveries.
 
==Shine edgehog==
The Shine edgehog is a very useful technique for Fox offstage. It allows him to use his [[Reflector]] and grab the [[ledge]] after the move is done. First, the player must dash to the ledge. Before their momentum takes them off the edge of the stage, they must perform a Shine and quickly turn around in the air. (Note: This can be done without turning around, but turning around in the air gives more distance with the slide, plus Fox is then able to [[sweetspot]] the edge.) Doing it without turning around is practically useless, because it only goes so far, and players sweetspot the ledge before performing an unturned Shine.
 
This can be linked with a combo, like the [[waveshine]]. Characters with [[up special move]]s that [[meteor smash]], including {{SSBB|Ike}} and {{SSBB|Kirby}}, can drag them down from the ledge, but if performed incorrectly, this tech allows a character to shine spike and edgehog.
 
[[Category:Unofficial lingo]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Character-specific terminology]]
[[Category:Fox]]
[[Category:Fox (SSB)]]
[[Category:Fox (SSBM)]]
[[Category:Fox (SSBB)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: