Editing Shine spike
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In ''[[Super Smash Bros. Brawl]]'', the technique has lost some of its effectiveness. The shine now launches at a slightly higher trajectory of ten degrees (10°), which coupled with the generally slower [[falling speed]]s and better [[recoveries]] of the cast, allows it to be survived more easily. In particular, [[floaty]] characters, as well as those with either several recovery techniques (such as {{SSBB|Wario}}) or a [[tether recovery]], are usually able to survive it at low damage percentages. The shine's hitbox is also no longer instantaneous, hitting on [[frame]] 3 rather than frame 1, making it harder to intercept recoveries with it. However, the shine has gained low knockback scaling instead of having [[set knockback]], increasing the shine spike's effectiveness at higher percentages, especially against characters who still have poor recoveries. | In ''[[Super Smash Bros. Brawl]]'', the technique has lost some of its effectiveness. The shine now launches at a slightly higher trajectory of ten degrees (10°), which coupled with the generally slower [[falling speed]]s and better [[recoveries]] of the cast, allows it to be survived more easily. In particular, [[floaty]] characters, as well as those with either several recovery techniques (such as {{SSBB|Wario}}) or a [[tether recovery]], are usually able to survive it at low damage percentages. The shine's hitbox is also no longer instantaneous, hitting on [[frame]] 3 rather than frame 1, making it harder to intercept recoveries with it. However, the shine has gained low knockback scaling instead of having [[set knockback]], increasing the shine spike's effectiveness at higher percentages, especially against characters who still have poor recoveries. | ||
In ''[[ | In ''[[Smash Smash Bros. 4]]'', Fox's shine has been further [[nerf]]ed to the point of no longer allowing for true shine spikes. While keeping its 10° angle against grounded opponents, it now launches aerial opponents at a much higher 40° angle, no longer being a semi-spike. As a result, it has lost almost all of its utility as a tool for edgeguarding. ''Smash 4''{{'}}s changes to [[tech]]ing do provide a small boost to the shine's edgeguarding utility, however, as Fox can now pull off untechable [[stage spike]]s with his shine if the opponent recovers too close to the stage. | ||
In ''[[Super Smash Bros. Ultimate]]'', Fox's shine now sends opponents at a lower angle. This allows for it to be used as a edge guarding tool again, albeit against characters with bad recoveries. | In ''[[Super Smash Bros. Ultimate]]'', Fox's shine now sends opponents at a lower angle. This allows for it to be used as a edge guarding tool again, albeit against characters with bad recoveries. |