Editing Shin Shoryuken / Shinku Hadoken
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{{ArticleIcons|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image={{tabber|title1=Shin Shoryuken| | |image={{tabber|title1=Shin Shoryuken|tab1=[[File:Ryu Final Smash 2 SSBU.gif|300px]]|title2=Shinku Hadoken|tab2=[[File:Ryu Final Smash SSBU.gif|300px]]}} | ||
|caption=Shin Shoryuken and Shinku Hadoken in ''[[Super Smash Bros. Ultimate]]''. | |caption=Shin Shoryuken and Shinku Hadoken in ''[[Super Smash Bros. Ultimate]]''. | ||
|user=[[Ryu]] | |user=[[Ryu]] | ||
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==Overview== | ==Overview== | ||
===Shin Shoryuken=== | ===Shin Shoryuken=== | ||
[[File:Shin_Shoryuken.gif|thumb|Shin Shoryuken, performed on {{SSB4|Captain Falcon}} in Ryu's | [[File:Shin_Shoryuken.gif|thumb|Shin Shoryuken, performed on {{SSB4|Captain Falcon}} in Ryu's introduction video. The orange backdrop signifies that the final hit has enough knockback to KO.]] | ||
If Ryu uses his Final Smash right next to an opponent, he will perform the '''Shin Shoryuken''' ({{ja|真・昇龍拳|Shin Shōryūken}}, ''True Rising Dragon Fist''), a powerful 3-hit version of his up special, [[Shoryuken]]. It has extremely high KO power, but requires precise positioning and typically focuses on a single target. | If Ryu uses his Final Smash right next to an opponent, he will instead perform the '''Shin Shoryuken''' ({{ja|真・昇龍拳|Shin Shōryūken}}, ''True Rising Dragon Fist''), a powerful 3-hit version of his up special, [[Shoryuken]]. It has extremely high KO power, but requires precise positioning and typically focuses on a single target. | ||
Upon use, the camera zooms in, and Ryu [[stun]]s the opponent with a flash of purple lightning that cuts across the screen (dealing 1% damage), before swinging his right fist for an uppercut (10%). He then performs another uppercut with his left fist, briefly pausing mid-uppercut against the opponent's chin while grunting the word "Shin..." (10%), before leaping upward and announcing "SHORYUKEN!!" (20%). The first two punches cause white ink-like effects, while the final blow causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. | Upon use, the camera zooms in, and Ryu [[stun]]s the opponent with a flash of purple lightning that cuts across the screen (dealing 1% damage), before swinging his right fist for an uppercut (10%). He then performs another uppercut with his left fist, briefly pausing mid-uppercut against the opponent's chin while grunting the word "Shin..." (10%), before leaping upward and announcing "SHORYUKEN!!" (20%). The first two punches cause white ink-like effects, while the final blow causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. | ||
The move deals 41% damage in total, and the final hit is extremely powerful, enough to KO reliably at 28%, although Ryu has to be close (sometimes even touching) the opponent for it to activate, otherwise his Final Smash becomes the Shinku Hadoken. The Final Smash can miss at this range as well, either due to [[intangibility]], or being too far away to be trapped; if so, Ryu performs a 6-hit Shoryuken, dealing only 15% damage, before landing on the ground | The move deals 41% damage in total, and the final hit is extremely powerful, enough to KO reliably at 28%, although Ryu has to be close (sometimes even touching) the opponent for it to activate, otherwise his Final Smash becomes the Shinku Hadoken. The Final Smash can miss at this range as well, either due to [[intangibility]], or being too far away to be trapped; if so, Ryu performs a 6-hit Shoryuken, dealing only 15% damage, before landing on the ground. | ||
There is a unique aesthetic effect of the final blow if the opponent is dealt enough knockback to be KOed: the entire screen becomes covered in an orange background, along with a unique sound effect and Ryu announcing "SHORYUKEN!" in a fiercer tone. This background and sound effect are used in the ''Street Fighter'' series when a fighter is KO'd by a Super or Ultra Combo. The background does not appear if the last hit does not have enough force to KO the opponent (e.g. if the opponent is at 0%). | There is a unique aesthetic effect of the final blow if the opponent is dealt enough knockback to be KOed: the entire screen becomes covered in an orange background, along with a unique sound effect and Ryu announcing "SHORYUKEN!" in a fiercer tone. This background and sound effect are used in the ''Street Fighter'' series when a fighter is KO'd by a Super or Ultra Combo. The background does not appear if the last hit does not have enough force to KO the opponent (e.g. if the opponent is at 0%). | ||
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===Shinku Hadoken=== | ===Shinku Hadoken=== | ||
[[File:Shinku_Hadoken.gif|thumb|left|Shinku Hadoken, performed on {{SSB4|Charizard}} and {{SSB4|Wii Fit Trainer}} in Ryu's | [[File:Shinku_Hadoken.gif|thumb|left|Shinku Hadoken, performed on {{SSB4|Charizard}} and {{SSB4|Wii Fit Trainer}} in Ryu's introduction video.]] | ||
When there are no opponents directly in front of Ryu, he will perform the '''Shinku Hadoken''' ({{ja|真空波動拳|Shinkū Hadōken}}, ''Vacuum Surge Fist''), a powerful version of his neutral special, [[Hadoken]]. | When there are no opponents directly in front of Ryu, he will perform the '''Shinku Hadoken''' ({{ja|真空波動拳|Shinkū Hadōken}}, ''Vacuum Surge Fist''), a powerful version of his neutral special, [[Hadoken]]. | ||
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Shinku Hadoken deals a maximum of 29-30% damage (19 repeated hits for 19%, final hit dealing 10% and carrying all the knockback), assuming the opponent is trapped the moment Ryu unleashes the projectile. The final hit's knockback is somewhat lacking for a Final Smash, only KOing at 115%; it is therefore more efficient to take advantage of the projectile's vacuum effect to drag opponents towards the blast lines, where it can KO much earlier. Finally, the attack overall has little end-lag compared to most Final Smashes, allowing Ryu to quickly get into position to finish opponents who survived the attack. | Shinku Hadoken deals a maximum of 29-30% damage (19 repeated hits for 19%, final hit dealing 10% and carrying all the knockback), assuming the opponent is trapped the moment Ryu unleashes the projectile. The final hit's knockback is somewhat lacking for a Final Smash, only KOing at 115%; it is therefore more efficient to take advantage of the projectile's vacuum effect to drag opponents towards the blast lines, where it can KO much earlier. Finally, the attack overall has little end-lag compared to most Final Smashes, allowing Ryu to quickly get into position to finish opponents who survived the attack. | ||
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==Instructional quote== | ==Instructional quote== | ||
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}} | }} | ||
==Trophy== | ==Trophy Description== | ||
[[File:ShinShoryukenTrophyWiiU.png|thumb|left|Shin Shoryuken / Shinku Hadoken trophy in {{forwiiu}}]] | |||
| | ;Shin Shoryuken / Shinku Hadoken | ||
| | {{Flag|ntsc}} ''Use this attack when Ryu is far away from an enemy to unleash a Shinku Hadoken that penetrates through the stage. But if you use it when Ryu is close to an enemy, he’ll unleash a Shin Shoryuken uppercut attack. When it hits, Ryu will follow up with his other fist and launch the opponent up, up, and away!'' | ||
| | {{Flag|pal}} ''Ryu's Final Smash takes on two different forms depending on how close Ryu is to the enemy. If he's farther away, he'll use Shinku Hadoken, a move that pulls in any enemies nearby. If closer, he'll instead use Shin Shoryuken. He'll hit the enemy once with a powerful uppercut, then follow it up with the other fist to finish the job!'' | ||
| | Note that the trophy only depicts Shin Shoryuken. | ||
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==Origin== | ==Origin== | ||
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==Gallery== | ==Gallery== | ||
<gallery>File:Ryu SSBU Skill Preview Final Smash.png|Shin Shoryuken as shown by the Move List in ''Ultimate''.</gallery> | <gallery>File:Ryu SSBU Skill Preview Final Smash.png|Shin Shoryuken as shown by the Move List in ''Ultimate''.</gallery> | ||
==Trivia== | ==Trivia== |