Editing Shin Shoryuken / Shinku Hadoken

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In ''Street Fighter Alpha 3'' (or ''Zero 3'' in Japan), Ryu would be able to perform the Shin Shoryuken out of his Metsu Shoryuken Super Combo only if he hits with the very final frame of his initial elbow lunge (practically out in the open, it requires very proper and specific spacing). Otherwise, Ryu will perform a normal Shoryuken as the finisher.
In ''Street Fighter Alpha 3'' (or ''Zero 3'' in Japan), Ryu would be able to perform the Shin Shoryuken out of his Metsu Shoryuken Super Combo only if he hits with the very final frame of his initial elbow lunge (practically out in the open, it requires very proper and specific spacing). Otherwise, Ryu will perform a normal Shoryuken as the finisher.


The screen that shows up in the background on the final strike of Shin Shoryuken is the KO screen from the ''{{s|wikipedia|Street Fighter IV}}'' games, which would show up whenever the opponent lost all their health at the end of a round if attacked by a Super/Ultra Combo.
The screen that shows up in the background on the final strike of Shin Shoryuken is the KO screen from ''{{s|wikipedia|Street Fighter IV}}'', which would show up whenever the opponent lost all their health at the end of a round if attacked by a Super/Ultra Combo.


Finally, the fact that Ryu has two Final Smashes is a reference to the Ultra Combo Double mechanic introduced in ''{{s|wikipedia|Ultra Street Fighter IV}}'' where the player, instead of sticking with one Ultra Combo or the other, can use both at the cost of reduced damage on each one. In Ryu's case this would be the Metsu Hadouken and the Metsu Shoryuken.
Finally, the fact that Ryu has two Final Smashes is a reference to the Ultra Combo Double mechanic introduced in ''{{s|wikipedia|Ultra Street Fighter IV}}'' where the player, instead of sticking with one Ultra Combo or the other, can use both at the cost of reduced damage on each one. In Ryu's case this would be the Metsu Hadouken and the Metsu Shoryuken.

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