Editing Shield drop
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'''Shield dropping''' is an advanced [[technique]] in all ''{{b|Super Smash Bros.|series}}'' games | '''Shield platform dropping''' is an advanced [[technique]] in all four ''{{b|Super Smash Bros.|series}}'' games. It involves dropping through a soft [[platform]] while shielding by tilting the analog stick down. | ||
==In ''[[Super Smash Bros.]]''== | |||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding. | |||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:Control_stick_angle_overview_(shield).png|thumb|200px|Shield options with the control stick in ''Melee''.]] | [[File:Control_stick_angle_overview_(shield).png|right|thumb|200px|Shield options with the control stick in ''Melee''.]] | ||
As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Brawl-ShieldPlatformDrop.gif|200px|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | [[File:Brawl-ShieldPlatformDrop.gif|200px|right|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | ||
In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
In ''Smash 4'', the technique remains the same as in ''Brawl'' | In ''Smash 4'', the technique remains the same as in ''Brawl''. | ||
==Uses== | ==Uses== | ||
The primary use of shield dropping is to punish the use of moves on a shielding player on a platform, as it allows players to quickly do an aerial out of shield to punish ending lag. Shield platform dropping opens a larger possibility of [[combo]]ing, [[tech-chasing]], [[edgeguarding]], [[mindgame|mindgaming]], and [[out of shield|out-of-shield options]]. The player can run and pass under the platform, which cannot be done without shielding in ''Brawl''. This technique also gives [[Yoshi]] a quick way to act [[Out of shield|out of his unique shield]], as he cannot jump out of shield in ''Melee'' and ''Brawl''. | The primary use of shield dropping is to punish the use of moves on a shielding player on a platform, as it allows players to quickly do an aerial out of shield to punish ending lag. Shield platform dropping opens a larger possibility of [[combo]]ing, [[tech-chasing]], [[edgeguarding]], [[mindgame|mindgaming]], and [[out of shield|out-of-shield options]]. The player can run and pass under the platform, which cannot be done without shielding in ''Brawl''. This technique also gives [[Yoshi]] a quick way to act [[Out of shield|out of his unique shield]], as he cannot jump out of shield in ''Melee'' and ''Brawl''; conversely, and perhaps most interestingly, he loses the ability to shield drop in ''Smash 4''. | ||
==External links== | ==External links== | ||
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[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques | [[Category:Advanced Techniques]] | ||