Editing Shield drop
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'''Shield dropping''' is an advanced [[technique]] in all ''{{b|Super Smash Bros.|series}}'' games | '''Shield platform dropping''', commonly called '''shield dropping''', is an advanced [[technique]] in all ''{{b|Super Smash Bros.|series}}'' games up until ''[[Super Smash Bros. 4]]''. It involves dropping through a soft [[platform]] while shielding by tilting the analog stick down. | ||
The term "shield drop" should not be confused with " | The term "shield drop" should not be confused with "dropping one's shield", which refers to when one lets go of the shield button and stops shielding. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding | |||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:Control_stick_angle_overview_(shield).png|thumb|200px|Shield options with the control stick in ''Melee''.]] | [[File:Control_stick_angle_overview_(shield).png|right|thumb|200px|Shield options with the control stick in ''Melee''.]] | ||
As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | ||
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Because the margin of error for getting a successful shield drop is limited to only three Y-axis values, shield dropping is frequently very controller dependent. Many modern official ''GameCube'' controllers are able to do it to the left out of the box but not the right. While this would normally cause a huge issue of fairness, considering the importance of this tech, many ''Melee'' players modify their controllers temporarily or permanently to have a control stick gate that aligns with these values on both sides. These are called "shield drop notches" and are generally pretty simple to do with modern tools. If not, there are many controller modders around who are able to do this, and it can be relatively cheap. The simpler and easier alternative - the temporary solution - is to use small cut pieces of tape on the control stick gate, to "pad" the corner enough that the stick hits the necessary values. | Because the margin of error for getting a successful shield drop is limited to only three Y-axis values, shield dropping is frequently very controller dependent. Many modern official ''GameCube'' controllers are able to do it to the left out of the box but not the right. While this would normally cause a huge issue of fairness, considering the importance of this tech, many ''Melee'' players modify their controllers temporarily or permanently to have a control stick gate that aligns with these values on both sides. These are called "shield drop notches" and are generally pretty simple to do with modern tools. If not, there are many controller modders around who are able to do this, and it can be relatively cheap. The simpler and easier alternative - the temporary solution - is to use small cut pieces of tape on the control stick gate, to "pad" the corner enough that the stick hits the necessary values. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Brawl-ShieldPlatformDrop.gif|200px|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | [[File:Brawl-ShieldPlatformDrop.gif|200px|right|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | ||
In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
In '' | In ''SSB4'', the technique remains the same as in ''Brawl''. However, it is possible to perform a [[down smash]] or grounded [[down special]] immediately out of shield on a platform if the control stick is moved down just slightly less than that of the regular shield drop angle. Additionally, and perhaps most interestingly, {{SSB4|Yoshi}} loses the ability to shield drop and perform the previously mentioned technique due to his unique shield. | ||
==Uses== | ==Uses== |