Editing Shield break combo
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[[File:SSB64 Shine Cancel Chain.gif|thumb|{{SSB|Fox}} performing a shine cancel chain as a shield break combo in ''Smash 64''.]] | [[File:SSB64 Shine Cancel Chain.gif|thumb|{{SSB|Fox}} performing a shine cancel chain as a shield break combo in ''Smash 64''.]] | ||
[[File:SSBM Peach Down Smash Shield Break.gif|thumb|A shield break combo in ''Melee'', performed by {{SSBM|Peach}} using her down smash.]] | [[File:SSBM Peach Down Smash Shield Break.gif|thumb|A shield break combo in ''Melee'', performed by {{SSBM|Peach}} using her down smash.]] | ||
A ''' | A '''Shield Break Combo''' is a combination of attacks that enables a character to break an opponent's [[shield]] without the opponent having to hold down shield for the duration of the [[combo]]. | ||
== | ==How it Works== | ||
Normally, when one is shielding and then lets go of the shield button, the shield disappears. This does not happen when the shield is under attack. If one lets go of shield while the opponent's attacks are making contact with the shield, the shield will stay until the attacks stop for a certain amount of time (this is called | Normally, when one is shielding and then lets go of the shield button, the shield disappears. This does not happen when the shield is under attack. If one lets go of shield while the opponent's attacks are making contact with the shield, the shield will stay until the attacks stop for a certain amount of time (this is called shield stun). As the attacks make contact, the shield gradually shrinks. If the shield size decreases too much, the shield will break, causing the shielder to become stunned in place for a few seconds, depending on the damage. Normally, there is enough delay after an attack to allow the shielder to remove the shield if he/she chooses to do so, but there exist certain combos in which attacks are executed quickly enough so that the shield stays up for the duration of the combo, at the end of which the shield breaks. | ||
A shield break combo must have these properties: | |||
*The attack(s) have very little start up or cooldown delay. In other words, there exists very little time in between [[hitbox]]es | |||
*The hitboxes of the attacks are rather large. The hitbox must make contact with the shield each time or else the shielder will be [[shield jab]]bed. Therefore, a large hitbox is required to hit the increasingly diminutive shield. | |||
==Examples== | |||
*{{SSB|Ness}}'s [[double jump cancel]]led {{mvsub|Ness|SSB|down aerial}} chain ([[Super Smash Bros.|''Smash 64'']] only) | |||
*{{SSB|Kirby}}'s {{mvsub|Kirby|SSB|down aerial}} into {{mvsub|Kirby|SSB|up tilt}} chain into {{mvsub|Kirby|SSB|forward smash}} (''Smash 64'' only) | |||
*{{SSB|Yoshi}}'s double jump cancelled neutral aerial chain into down smash (''Smash 64'' only) | |||
*[[Fox]]'s [[Shine]] cancel chain (''Smash 64'' and ''Melee'') | |||
==Examples | |||
*{{SSB|Ness}}'s [[double jump cancel]]led {{mvsub|Ness|SSB|down aerial}} chain | |||
*{{SSB|Kirby}}'s {{mvsub|Kirby|SSB|down aerial}} into {{mvsub|Kirby|SSB|up tilt}} chain into {{mvsub|Kirby|SSB|forward smash}} | |||
*{{SSB|Yoshi}}'s double jump cancelled neutral aerial chain into down smash | |||
*[[Fox]]'s [[Shine]] cancel chain ( | |||
==Variants, special situations== | ==Variants, special situations== | ||
There exist combos that are not always called "true shield break combos," but nevertheless can be utilized to break shields. These combos work only under certain situations. The two most common ones are the shield not being at full strength at the start of the combo and the shielder somehow being locked in a fixed position during the combo due to a feature of the stage | There exist combos that are not always called "true shield break combos," but nevertheless can be utilized to break shields. These combos work only under certain situations. The two most common ones are the shield not being at full strength at the start of the combo and the shielder somehow being locked in a fixed position during the combo due to a feature of the stage. | ||
===Examples=== | ===Examples=== | ||
*{{ | *{{SSB|Samus}}'s back aerial followed by up smash while the opponent is up against a wall (''Smash 64'' only) | ||
*Kirby's up tilt chain while the opponent is up against a wall (''Smash 64'' only) | |||
*{{SSB|Link}}'s [[neutral attack]] chain while the opponent is up against a wall (''Smash 64'' only) | |||
*Yoshi's double jump cancelled neutral aerial chain (''Smash 64'' only) | |||
*[[Pillaring]] with {{SSBM|Falco}} (''Melee'' only) | |||
*{{SSBM|Peach}}'s {{mvsub|Peach|SSBM|down smash}} (''Melee'' only) | *{{SSBM|Peach}}'s {{mvsub|Peach|SSBM|down smash}} (''Melee'' only) | ||
*[[Yoshi]]'s down aerial (both but much easier in ''Smash 64'') | |||
*A low-cooldown attack into a multi-hit attack is often considered a shield break combo | *A low-cooldown attack into a multi-hit attack is often considered a shield break combo | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques | [[Category:Advanced Techniques]] | ||