Editing Sheriff

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Sheriff appears as an [[Assist Trophy]] in both {{for3ds}} and {{forwiiu}}. When summoned, he moves around choppily and fires in any of eight directions at opposing characters. Sound effects from ''Sheriff'' play as he moves around. The shots deal 14% damage and can be [[reflected]], but not absorbed. If he takes 30% damage, he'll be defeated and stay in his pose when he is shot by one of the bandits, and then he'll disappear. He will despawn after 20 seconds.
Sheriff appears as an [[Assist Trophy]] in both {{for3ds}} and {{forwiiu}}. When summoned, he moves around choppily and fires in any of eight directions at opposing characters. Sound effects from ''Sheriff'' play as he moves around. The shots deal 14% damage and can be [[reflected]], but not absorbed. If he takes 30% damage, he'll be defeated and stay in his pose when he is shot by one of the bandits, and then he'll disappear. He will despawn after 20 seconds.


Sheriff's typically moves every 11 [[frame]]s and can either move 4 [[unit]]s or stay in place. He will attempt to fire a bullet every 15-25 frames, however the attempt will fail if a bullet exists and a new attempt will be made. Bullets disappear when they cross a [[blast line]] or hit a [[shield]]; if he fires directly into a blast line or shield, he can fire up to 4 times a second, likely resulting in a shield break or shield poke in the latter case. The bullets travel at 4.6 units per frame.
Sheriff's typically moves every 11 [[frame]]s and can either move 4 [[unit]]s or stay in place. He will attempt to fire a bullet every 15-25 frames, however the attempt will fail if a bullet exists and a new attempt will be made. Bullets disappear when the cross a [[blast line]] or hit a [[shield]]—if he fires directly into a blast line or shield, he can fire up to 4 times a second, likely resulting in a shield break in the latter case. The bullets travel at 4.6 units per frame.
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