Editing Sheriff

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|artist      = [[Shigeru Miyamoto]]
|artist      = [[Shigeru Miyamoto]]
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'''Sheriff''' ({{ja|シェリフ|Sherifu}}, ''Sheriff'') is the protagonist of the 1979 Nintendo arcade game [[nwiki:Sheriff|of the same name]].
'''Sheriff''' ({{ja|シェリフ|Sherifu}}, ''Sheriff'') is the protagonist of the 1979 Nintendo arcade game [[nwiki:Sheriff (game)|of the same name]].


==Origin==
==Origin==
[[File:SheriffOrigin.png|left|thumb|Screenshot of the arcade game ''Sheriff'' featuring the titular character.]]
[[File:SheriffOrigin.png|left|thumb|Screenshot of the arcade game ''Sheriff'' featuring the titular character.]]
In the original arcade game, the titular Sheriff, identified by the cabinet art as "Mr. Jack"<ref>[https://youtu.be/FYA_9D5l9CI]</ref> has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing. Every third level, a cutscene would play of the Sheriff reuniting with his presumed girlfriend, identified by the cabinet art as "Betty".
In the original arcade game, the titular Sheriff has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing.
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===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:SSBU Sheriff.jpg|left|thumb|Sheriff in {{forwiiu}}.]]
[[File:SSBU Sheriff.jpg|left|thumb|Sheriff in {{forwiiu}}.]]
Sheriff appears as an [[Assist Trophy]] in both {{for3ds}} and {{forwiiu}}. When summoned, he moves around choppily and fires in any of eight directions at opposing characters. Sound effects from ''Sheriff'' play as he moves around. The shots deal 14% damage and can be [[reflected]], but not absorbed. If he takes 30% damage, he'll be defeated and stay in his pose when he is shot by one of the bandits, and then he'll disappear. He will despawn after 20 seconds.
Sheriff appears as an [[Assist Trophy]] in both {{for3ds}} and {{forwiiu}}. When summoned, he moves around choppily and fires in any of eight directions at opposing characters. The shots deal 14% damage and can be [[reflected]], but not absorbed. Sound effects from ''Sheriff'' play as he moves around. If he takes 30% damage, he'll be defeated and stay in his pose when he is shot by one of the bandits, and then he'll disappear.
 
Sheriff's typically moves every 11 [[frame]]s and can either move 4 [[unit]]s or stay in place. He will attempt to fire a bullet every 15-25 frames, however the attempt will fail if a bullet exists and a new attempt will be made. Bullets disappear when they cross a [[blast line]] or hit a [[shield]]; if he fires directly into a blast line or shield, he can fire up to 4 times a second, likely resulting in a shield break or shield poke in the latter case. The bullets travel at 4.6 units per frame.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
===As an Assist Trophy===
===As an Assist Trophy===
Sheriff retains his role as an Assist Trophy and is largely the same as in ''Smash 4'', albeit KOing now earns a point. In this game, however, his bullets can no longer be reflected. [[Training Mode]] describes his Assist Trophy with the following: ''Moves around, firing a gun in eight directions.''
Sheriff retains his role as an Assist Trophy, and acts similarly to how he does in ''Smash 4'', albeit KOing now earns a point. In this game, however, his bullets can no longer be reflected and [[shield]]ing them will cause him to shoot more at a rapid rate until the shield is broken or the target is hit. [[Training Mode]] describes his Assist Trophy with the following: ''Moves around, firing a gun in eight directions.''


===Spirit===
===Spirit===
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==Trivia==
==Trivia==
*Sheriff is one of the oldest characters to appear in the ''Smash Bros.'' series, predating [[Mr. Game & Watch]] and [[Pac-Man]] by a year. However, he is not the oldest entity in ''Smash''; with the [[Color TV-Game 15]] being older. Depending on whether one considers the Color TV-Game 15 a "character" in its Assist Trophy role, Sheriff can be considered the oldest character in the game.
*Sheriff is one of the oldest Nintendo characters to appear in the ''Smash Bros.'' series, predating [[Mr. Game & Watch]] and [[Pac-Man]] by a year. However, he is not the oldest entity in ''Smash''; with the [[Color TV-Game 15]] being older. Depending on whether one considers the Color TV-Game 15 a "character" in its Assist Trophy role, Sheriff can be considered the oldest character in the game.
*In {{forwiiu}}, an extra pixel is placed on Sheriff's mouth. This oddity is present on his trophy in {{for3ds}}, but not in his actual gameplay appearance.
 
==References==
{{reflist}}


{{AssistTrophies}}
{{AssistTrophies}}

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