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'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially confirmed on June 12th, 2018 alongside {{SSBU|Zelda}} and the rest of the returning roster. Sheik is classified as | {{cquote|''Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild. Keep the pressure on your opponent by using his [''sic''] speedy dash to quickly close in on (or get away from) your opponent!''|cite=[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_16 Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially confirmed on June 12th, 2018 alongside {{SSBU|Zelda}} and the rest of the returning roster. Sheik is classified as fighter #16. | |||
Sheik is now voiced by Ayumi Fujimura, who voices [[Zelda (SSBU)|her alter-ego]] in both ''The Legend of Zelda: A Link Between Worlds'' and ''Ultimate''. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Sheik being the 47th character to be unlocked. | *Play [[VS. match]]es, with Sheik being the 47th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the fifth character unlocked after {{SSBU|King Dedede}}. | ||
*Have Sheik join the player's party in [[World of Light]]. | *Have Sheik join the player's party in [[World of Light]]. | ||
With the exception of the third method, Sheik must then be defeated on [[Gerudo Valley]] | With the exception of the third method, Sheik must then be defeated on [[Gerudo Valley]]. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Sheik was considered one of the most potent characters | Like most top-tier characters, Sheik in ''Smash 4'' was considered one of the most potent characters (and the best character in the game during the middle of the game's lifetime), due to her nearly uncontested [[neutral game]]. Despite receiving the most nerfs from game updates, she remained a Top-Tier character. Possibly as a result, Sheik has been significantly nerfed overall in the transition from ''Smash 4'' to ''Ultimate''. | ||
Sheik's most notable nerfs are to her already below-average damage racking ability, with her main combo moves like her [[tilt]]s, neutral aerial and forward aerial, in addition to Needle Storm and Bouncing Fish, all dealing less damage. This requires her to string even more hits in order to rack up notable amounts of damage, exacerbated by her lack of KO ability. Furthermore, ''Ultimate's'' faster launch physics, jostling mechanic (which pushes opponents away), and re-addition of directional air dodges hinder many of Sheik's combo strings and KO setups. Her already poor survivability has also been worsened, due to her weight being decreased, and although the weakening of [[rage]] makes her combos more consistent, it gives her more difficulty KOing at high percentages. Lastly, while Sheik does benefit from the universally faster jumpsquats and lower [[landing lag]] like the rest of the cast, the universal changes have overall indirectly nerfed her, as she already had the overall fastest frame data in ''Smash 4'', and most other characters have received more significant buffs in those aspects, allowing more characters to keep up with her. | |||
Sheik did receive some buffs besides universal changes. Her [[rapid jab]] connects much more reliably and its finisher has less ending lag, making it more effective for damage racking despite its individual hits dealing less damage. Her up tilt, down tilt and Needle Storm (especially the aerial version) also have less ending lag, improving their combo potential, while her generally least used moves in ''Smash 4'' such as her dash attack, down smash, down aerial, and up throw deal more damage. Most notably, however, her back aerial deals more damage and knockback, improving its previously lacking KO potential when sweetspotted (though it is still a relatively weak aerial), and her pummel has gone from one of the slowest to one of the fastest, allowing it to be used more safely. | |||
Sheik's | Overall, Sheik's nerfs outweigh her buffs, as the former have exacerbated her main flaws, while the latter were not significant enough to compensate, making her worse than her ''Smash 4'' iteration. Her overall perception has been extremely negative, as many top players such as {{Sm|ZeRo}}, {{Sm|ESAM}}, {{Sm|MkLeo}} and {{Sm|Dabuz}} have claimed that she is not a viable character, since she has to work notoriously harder to rack up damage and score KOs than the vast majority of the cast. As such, her current representation in ''Ultimate'' has been poor, with many notable players such as {{Sm|Vinnie}}, {{Sm|Mr. R}}, and {{Sm|VoiD}} dropping her in favor of other characters. | ||
===Aesthetics=== | |||
*{{change|Sheik's design is based on the [[zeldawiki:Armor|Sheikah Set]] from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', including the long white scarf of the Stealth Mask.}} | |||
*{{change|Sheik's color scheme is more subdued, and her hair features simple detailing similar to ''Brawl''.}} | |||
*{{change|Sheik is more vocal. She now vocalizes when using [[Vanish]] and [[Bouncing Fish]].}} | |||
{{ | ===Attributes=== | ||
*{{buff|Like all characters, Sheik's [[jumpsquat]] animation takes 3 frames to complete (down from 4).}} | |||
*{{buff|Sheik's initial [[dash]] speed (1.7 → 2.178) and run speed (2.016 → 2.42) are faster.}} | |||
*{{buff|Sheik's [[air speed]] is slightly faster (1.1 → 1.155).}} | |||
*{{change|Sheik's [[weight]] has been decreased (81 → 78), now being lighter than {{SSBU|Kirby}}. This further worsens her endurance, but makes her less susceptible to combos.}} | |||
*{{buff|Sheik's [[traction]] is higher (0.06 → 0.106).}} | |||
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 28 → 27).}} | |||
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-15 → 4-12).}} | |||
*{{nerf|Back roll grants less intangibility (frames 4-15 → 4-14) and has more ending lag (FAF 28 → 33).}} | |||
*{{buff|[[Spot dodge]] has less ending lag (FAF 25 → 24).}} | |||
*{{nerf|Spot dodge has more startup and grants less intangibility (frames 2-15 → 3-14).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 2-25 → 2-26).}} | |||
*{{nerf|Air dodge has significantly more ending lag (FAF 31 → 45).}} | |||
*{{nerf|The removal of perfect [[pivoting]] hinders her ground mobility, worsens Needle Storm's [[mindgame]] potential, and makes her worse at extending combos.}} | |||
== | ===Ground attacks=== | ||
Sheik | *[[Neutral attack]]: | ||
**{{change|The first and second hits, as well as the neutral infinite, have altered angles and knockback to keep opponents close to Sheik, akin to other neutral attacks.}} | |||
***{{buff|This allows them to connect better and [[jab lock]].}} | |||
***{{buff|The neutral infinite has less startup lag (frame 9 → 5) and deals drastically less [[hitlag]], allowing it to connect more reliably from the second hit and making it harder to escape.}} | |||
***{{nerf|However, this worsens Sheik's guaranteed [[jab cancel]] setups with the first and second hits, which played a large part in the utility of her neutral attack in ''Smash 4''.}} | |||
**{{buff|The neutral infinite's finisher has significantly less ending lag (FAF 53 → 36), no longer being the slowest in the game.}} | |||
**{{nerf|All hits except the first deal less damage (3% → 1.6% (hit 2), 0.8%/0.6% → 0.3% (infinite), 3% → 2% (finisher)). The finisher's knockback was not compensated, and so it deals less knockback.}} | |||
*[[Forward tilt]]: | |||
**{{nerf|Forward tilt deals less damage (4% → 3%), with knockback compensated.}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt has less ending lag (FAF 36 → 33).}} | |||
**{{buff|The second hit has less startup lag (frame 19 → 17), allowing it to connect better from the first hit.}} | |||
**{{nerf|Both hits deal less damage (5% → 3% (hit 1), 6% → 4% (hit 2)).}} | |||
***{{buff|However the knockback was not fully compensated, thus improving the second hit's combo potential.}} | |||
**{{nerf|The first hit is harder to connect against grounded opponents, due to characters no longer being able to walk or run through each other, and the hitbox being moved.}} | |||
**{{change|Up tilt has an altered animation where Sheik's heel hits the ground, bearing a closer resemblance {{SSBU|Samus}}'s up tilt.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has less ending lag (FAF 30 → 27), improving its combo potential.}} | |||
**{{change|It deals less damage (5% → 4.5%). However, this also allows it to combo for longer.}}<!--Knockback values for Smash 4 down tilt on Kurogane Hammer are wrong; they're 37 BKB/100 KBG, not 35/80, which lines up with this result--> | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has less ending lag (FAF 41 → 35).}} | |||
**{{buff|It deals more damage (6.5% → 7% (clean), 4.5% → 5% (late)) without compensation on knockback, improving its KO potential.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has less ending lag (FAF 51 → 45).}} | |||
**{{buff|The second hit has less startup lag (frame 26 → 20), allowing it to connect better from the first hit.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash's first hit has more range.}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash has less ending lag (FAF 55 → 52).}} | |||
**{{buff|The first hit deals more damage (3% → 4%).}} | |||
**{{buff|The second hit launches at a lower angle (48 → 43), improving its KO potential.}} | |||
**{{buff|Down smash's hits connect more reliably.}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials have less landing lag (10 frames → 6 (neutral), 10 → 5 (forward), 12 → 7 (back), 21 → 13 (up), 30 → 22 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{nerf|Neutral aerial deals less damage (8%/7% → 6%/5% (clean), 5%/4% → 4%/3% (late)) with knockback compensated on the clean hit.}} | |||
**{{nerf|The late hit deals more knockback, reducing its combo potential at higher percents.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Sheik can grab ledges faster after using forward aerial (88 frames → 59).}} | |||
**{{nerf|Forward aerial deals less damage (4.3%/5% → 3.8%/4.5%) with knockback compensated, being the least damaging forward aerial in the game.}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial deals more damage (7%/8% → 7.5%/9.5% (clean), 5% → 6% (late)).}} | |||
**{{buff|It deals considerably more knockback, with the clean hit's sweetspot KOing middleweights at around 175% from the center of most stages, compared to being unable to KO under 200% in ''Smash 4''.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial's looping hits deal less hitlag, making them harder to [[SDI]] out of.}} | |||
**{{buff|Up aerial [[auto-cancel]]s earlier (frame 47 → 44).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial deals more damage (8% → 10%).}} | |||
**{{buff|The landing hit has increased base knockback.}} | |||
===Throws and other attacks=== | |||
*{{nerf|Standing [[Grab]] has less range.}} | |||
*{{nerf|All [[grab]]s have more ending lag (FAF 28 → 37 (standing), 35 → 45 (dash), 33 → 40 (pivot)).}} | |||
*{{nerf|Dash and pivot grab have more startup lag (frame 8 → 9 (dash), 9 → 11 (pivot)).}} | |||
*[[Pummel]]: | |||
**{{change|Sheik has a new pummel, a knee strike rather than an elbow jab.}} | |||
**{{buff|It deals more hitlag (5 frames → 11), but has significantly less startup (frame 9 → 1) and ending lag (FAF 24 → 6), shortening its duration. This makes it more reliable for racking up damage, now being one of the fastest pummels in the game.}} | |||
**{{nerf|It deals much less damage (3.1% → 1%).}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw deals more damage (2% → 3% (throw), 5% → 6% (total)).}} | |||
**{{nerf|Up throw deals more knockback, diminishing its 50/50 setups while not granting it KO potential.}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw deals less knockback, improving its combo potential.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
===Special moves=== | |||
*[[Needle Storm]]: | |||
**{{buff|Needle Storm's charge can be canceled by jumping or spot dodging.}} | |||
**{{buff|Needle Storm reaches its full charge faster (98 frames → 82).}} | |||
**{{buff|It has less ending lag (1-5 needles/6 needles: FAF 48/54 → 42/49), allowing for better followups with the aerial version.}} | |||
**{{buff|The clean hit has a longer duration, with the late hit having a shorter duration instead (frames 1-3 (clean)/4-10 (late) → 1-5/6-10).}} | |||
**{{nerf|It deals less damage per needle (1.9% → 1.5% (clean), 1.2% → 0.8% (late)).}} | |||
**{{nerf|Its charge can no longer be canceled immediately by rolling, instead incurring 4 frames of lag beforehand.}} | |||
**{{change|The flight trajectory of aerial needles has been altered from approximately a 45° angle to a shallower 30° angle. This makes them worse as a followup from aerials at lower percents, but better at higher percents.}} | |||
**{{change|Sheik can throw the needles with the attack button while charging.}} | |||
**{{change|After charging the move, Sheik holds the produced needles on one hand until they are fired.}} | |||
*[[Burst Grenade]]: | |||
**{{buff|Burst Grenade no longer leaves Sheik [[helpless]] in the air.}} | |||
**{{buff|It has less ending lag upon releasing the grenade.}} | |||
**{{change|The grenade's vortex is clear/white rather than light blue.}} | |||
*[[Vanish]]: | |||
**{{buff|Vanish grants intangibility earlier when used on the ground (frame 19 → 14).}} | |||
**{{change|Sheik emits a gold flash right before she disappears.}} | |||
*[[Bouncing Fish]]: | |||
**{{buff|After the first kick of Bouncing Fish hits an opponent, successive kicks deal more damage (12% → 13%), which also improves their KO potential.}} | |||
**{{nerf|It no longer grants intangibility.}} | |||
**{{nerf|It has slightly more startup (frame 17 → 18).}} | |||
**{{nerf|The first kick deals less damage (12% → 11%), with knockback compensated.}} | |||
**{{change|Bouncing Fish produces a splash of water at the start.}} | |||
*[[Sheikah Dance]]: | |||
**{{change|Sheik has a new [[Final Smash]] called Sheikah Dance, replacing [[Light Arrow]]. Sheik dashes forward while the Sheikah symbol flashes on-screen. If the initial attack lands, Sheik will trap the opponent in place and repeatedly slash them with her dagger before launching them away, similar to [[Triforce Slash]].}} | |||
==Update History== | |||
Possibly as a result of her notorious reception in the community, Sheik has been buffed via game updates. Sheik's KO ability is slightly more consistent — up smash's sweetspot is larger, allowing it to catch landings better and hit even more tall or large characters when they're standing right next to Sheik; while down smash connects more reliably at higher percents. Down tilt's tipper sweetspot is easier to land, improving its combo ability and allowing her to set up KOs more reliably. Her neutral game is slightly better, as forward aerial can now hit smaller characters beneath her; while Needle Storm charges slightly faster. Lastly, Burst Grenade and neutral infinite's finisher have less ending lag, leaving Sheik less prone should her opponent escape either attack. | |||
It is unknown how these buffs will help Sheik in the long run, as they do not properly compensate her overall nerfed combo ability and abysmal damage output, nor did they address her other inconsistent or ineffective moves. | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Up smash's first hit has more range.}} | ||
*{{buff|Down smash connects more reliably.}} | |||
*{{buff|Sheik can grab ledges faster after using forward aerial (88 frames → 59).}} | |||
*{{buff|Up aerial [[auto-cancel]]s earlier (frame 47 → 44), matching the move's [[interruptibility]].}} | |||
*{{buff|Burst Grenade has less ending lag.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|The neutral infinite's finisher has less ending lag (FAF 42 → 36).}} | ||
*{{buff|Down tilt's tipper hitbox is easier to land.}} | |||
*{{buff|Forward aerial has more vertical range, enabling it to hit small characters in a rising short hop.}} | |||
*{{buff|Needle Storm charges 1.2x faster, reaching its full charge faster (98 frames → 82).}} | |||
*{{buff|Changes to shield mechanics make charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.}} | |||
==Moveset== | ==Moveset== | ||
*Sheik can [[crawl]], [[wall cling]], and [[wall jump]]. | * Sheik can [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.6% | |neutral2dmg=1.6% | ||
|neutralinfdmg=0.3% (loop), 2% ( | |neutralinfdmg=0.3% (loop), 2% (final) | ||
|neutraldesc=An inward {{ | |neutraldesc=An inward {{s|wikipedia|knifehand strike}}, followed by an upward knifehand strike. When button mashed, Sheik performs a barrage of knifehand strikes, followed by a palm thrust. | ||
|ftiltname=Cycle Kick | |ftiltname=Cycle Kick | ||
|ftiltdmg=3% | |ftiltdmg=3% | ||
|ftiltdesc=A roundhouse kick | |ftiltdesc=A roundhouse kick. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3% (hit 1), 4% (hit 2) | |utiltdmg=3% (hit 1), 4% (hit 2) | ||
|utiltdesc= | |utiltdesc=Performs a stretch kick that transitions to an axe kick. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4.5% | |dtiltdmg=4.5% | ||
|dtiltdesc=A legsweep | |dtiltdesc=A legsweep. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
|dashdesc=Lunges to perform outward fanning knifehand strikes with both | |dashdesc=Lunges to perform an outward fanning knifehand strikes with both of her arms. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|8}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|8}} (hit 2) | ||
|fsmashdesc=A roundhouse kick followed by a | |fsmashdesc=A roundhouse kick followed by a spinning side kick. Both attacks cause Sheik to move forward. | ||
|usmashname=Razor Wing | |usmashname=Razor Wing | ||
|usmashdmg={{ChargedSmashDmgSSBU|15}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|15}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2) | ||
|usmashdesc=Raises her arms overhead and then quickly swings them downward to perform outward fanning knifehand strikes. There is a hitbox at Sheik's hands, just before she swings down her arms, that | |usmashdesc=Raises her arms overhead and then quickly swings them downward to perform outward fanning knifehand strikes. There is a hitbox at Sheik's hands, just before she swings down her arms, that hit opponents above her. If close enough to a tall character, it is possible to hit with both strikes. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|6}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|6}} (hit 2) | ||
|dsmashdesc=A modified butterfly kick performed from the | |dsmashdesc=A modified butterfly kick performed from the [[wikipedia:Windmill (b-boy move)|windmill]] (a breakdancing move). | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|6}} (clean sweetspot), {{ShortHopDmgSSBU|5}} (clean sourspot), {{ShortHopDmgSSBU|4}} (late sweetspot), {{ShortHopDmgSSBU|3}} (late | |nairdmg={{ShortHopDmgSSBU|6}} (clean sweetspot), {{ShortHopDmgSSBU|5}} (clean sourspot), {{ShortHopDmgSSBU|4}} (late sweetspot), {{ShortHopDmgSSBU|3}} (late sourspot) | ||
|nairdesc=A flying kick | |nairdesc=A flying kick. | ||
|fairname=Hatchet | |fairname=Hatchet | ||
|fairdmg={{ShortHopDmgSSBU|4.5}} (sweetspot), {{ShortHopDmgSSBU|3.8}} (sourspot) | |fairdmg={{ShortHopDmgSSBU|4.5}} (sweetspot), {{ShortHopDmgSSBU|3.8}} (sourspot) | ||
|fairdesc=A lunging, downward | |fairdesc=A lunging, downward knifehand strike. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|9.5}} (clean sweetspot), {{ShortHopDmgSSBU|7.5}} (clean sourspot), {{ShortHopDmgSSBU|6}} (late) | |bairdmg={{ShortHopDmgSSBU|9.5}} (clean sweetspot), {{ShortHopDmgSSBU|7.5}} (clean sourspot), {{ShortHopDmgSSBU|6}} (late) | ||
|bairdesc=A | |bairdesc=A high-angled back kick. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4) | |uairdmg={{ShortHopDmgSSBU|1}} (hits 1 - 3), {{ShortHopDmgSSBU|4}} (hit 4) | ||
|uairdesc= | |uairdesc=A diagonal, corkscrew flying kick. This is concluded by another kick with the opposite leg. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|10}} (descent), 2% (landing) | |dairdmg={{ShortHopDmgSSBU|10}} (descent), 2% (landing) | ||
|dairdesc=A | |dairdesc=A diagonal flying kick. It is a [[stall-then-fall]], and its clean hitbox is a [[meteor smash]] during its beginning. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out | |grabdesc=Reaches out. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit), 2% (throw) | |fthrowdmg=5% (hit), 2% (throw) | ||
|fthrowdesc= | |fthrowdesc=The tie shan kao{{ref|a}} (a technique used in {{s|wikipedia|Bajiquan}}). | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=5% (hit), 2% (throw) | |bthrowdmg=5% (hit), 2% (throw) | ||
|bthrowdesc=Throws | |bthrowdesc=Throws opponent behind herself and performs a mid-level side kick. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=3% (hit and throw) | |uthrowdmg=3% (hit and throw) | ||
|uthrowdesc= | |uthrowdesc=A handstand kick. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit and throw) | |dthrowdmg=3% (hit and throw) | ||
|dthrowdesc=A collar drag takedown followed by a somersault axe kick | |dthrowdesc=A collar drag takedown followed by a somersault axe kick. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Kneels and performs a palm thrust in front of herself, and then behind herself. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=A {{s|wikipedia|kip-up}} transitioned into a double-footed {{s|wikipedia|scorpion kick}}. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Squats on one leg and performs a roundhouse kick. | |floortdesc=Squats on one leg and performs a spinning roundhouse kick. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc= | |edgedesc=Performs a corkscrew {{s|wikipedia|dropkick}} while climbing up. | ||
|nsname=Needle Storm | |nsname=Needle Storm | ||
|nsdmg=1.5% (per needle, close), 0.8% (per needle, far) | |nsdmg=1.5% (per needle, close), 0.8% (per needle, far) | ||
|nsdesc=Accumulates up to six needles that can be thrown immediately or stored for later use. When used in the air, Sheik throws the needles downward at approximately 30° | |nsdesc=Accumulates up to six needles that can be thrown immediately or stored for later use. When used in the air, Sheik throws the needles downward at approximately 30°. One of Sheik's best options for [[camping]] and zoning. The needles have [[transcendent priority]], and so cannot stop or be stopped by other attacks (including, for example, other projectiles). | ||
|ssname=Burst Grenade | |ssname=Burst Grenade | ||
|ssdmg= 1% (grenade), 1% (vortex), 12.6% (explosion) | |ssdmg= 1% (grenade), 1% (vortex), 12.6% (explosion) | ||
|ssdesc=Throws a grenade attached to a {{ | |ssdesc=Throws a grenade attached to a {{s|wikipedia|tripwire}}. On detonation, it creates a small vortex that [[pull]]s opponents towards it, then explodes. The detonation can be delayed a second by holding the special move button. The grenade can be thrown a farther when used in the air or when thrown over an edge, and its explosion is strong enough to KO middleweights at 115% near the edge, making it useful for edge-guarding. If Sheik is attacked before the grenade explodes, the grenade will detach from the tripwire and become a non-[[explosive]] [[item]] that anyone can use. | ||
|usname=Vanish | |usname=Vanish | ||
|usdmg=12% (disappearance), 5% (reappearance) | |usdmg=12% (disappearance), 5% (reappearance) | ||
|usdesc=After a short delay, Sheik destroys a {{ | |usdesc=After a short delay, Sheik destroys a {{s|zeldawiki|Deku Nut}} in order to disappear via a small explosion, before reappearing nearby in a controlled direction. Its disappearing hitbox's respectable damage output and very high knockback scaling enable it to KO at 100% while near the upper blast line. It also grants a small vertical boost when used in the air. Conversely, its reappearance hitbox deals much less damage, but also has a windbox that can [[push]] away opponents who are very close to wherever Sheik reappears. It grants intangibility on frames 19-53. Reappearing near a edge renders her helpless, though [[self-destruct]]ing with the move is difficult to do because it allows Sheik to grab the edge the moment she enters helplessness. | ||
|dsname=Bouncing Fish | |dsname=Bouncing Fish | ||
|dsdmg=11% (first kick), 13% ( | |dsdmg=11% (first kick), 13% (following kicks) | ||
|dsdesc=A 360° Tengkong Pantui Cepu{{ref|b}} (a kick used in Nanquan). If it connects with an opponent, she will backflip a distance away and land on her feet. She can then | |dsdesc=A 360° Tengkong Pantui Cepu{{ref|b}} (a kick used in Nanquan). If it connects with an opponent, she will backflip a distance away and land on her feet. She can then kick up to three times by pressing the special move button again after the preceding kick connects. Upon missing, she experiences landing lag if she lands before the move's animation is over. It can also be executed earlier by pressing the special button again, and covers more distance if the control stick is held in whatever direction Sheik is facing. Its long horizontal travel distance, respectable damage output, and high knockback scaling make it one of Sheik's most viable KOing options. It KOs middleweights at 120% while near the edge, and grants intangibility on frames 3-4. Due to its earliest input hitting on frame 17 and its landing lag, however, it is punishable if it misses. | ||
|fsname=Sheikah Dance | |fsname=Sheikah Dance | ||
|fsdmg= | |fsdmg= 3% (first hit), 2% (first hit, late), 50% (entire move) | ||
|fsdesc=Sheik dashes forward and slashes with her knife. If she catches anyone, the [[zeldawiki:Eye Symbol|Sheikah eye symbol]] will appear onscreen, and the screen will darken. She will then proceed to launch an onslaught of | |fsdesc=Sheik dashes forward and slashes with her knife. If she catches anyone, the [[zeldawiki:Eye Symbol|Sheikah eye symbol]] will appear onscreen, and the screen will darken. She will then proceed to launch an onslaught of attacks from multiple directions before finally launching the trapped opponent with a final slash. The last hit of her Final Smash launches opponents the opposite direction of the initial dash. Only one opponent can be trapped in her Final Smash, though anyone nearby will also take damage during the duration. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Appears from a {{s|zeldawiki|Deku Nut}}'s explosion while briefly emanating blue wisps. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Performs the [[wikipedia:Kick (b-boy move)#Variants|pike]] | *'''Up taunt''': Performs the [[wikipedia:Kick (b-boy move)#Variants|pike]], a breakdancing move. | ||
*'''Side taunt''': Pulls out the {{ | *'''Side taunt''': Pulls out the {{s|wikipedia|tripwire}} she uses for [[Burst Grenade]]. | ||
*'''Down taunt''': A modified version of the | *'''Down taunt''': A modified version of the [[wikipedia:Age-uke|age uke]], a blocking technique in {{s|wikipedia|Japanese martial arts}}. | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Rears back her left hand up to her face, then quickly swings it outward. | *Rears back her left hand up to her face, then quickly swings it outward. | ||
*Performs a modified [[wikipedia:Glossary of ballet#Passé|passé]]. | *Performs a modified [[wikipedia:Glossary of ballet#Passé|passé]]. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Kicks once (similar to her forward tilt), spins on the ground (similar to her down smash), then poses with her arms bent across her body. | ||
* | *Crouches, swipes with her hand twice, then stands up while rearing back her right hand up to her face. | ||
* | *Performs the fumikomi geri{{ref|c}} (a stomp-style kick in karate), followed by a mid-level side kick, and then exhales loudly before performing the [[wikipedia:List of shotokan techniques#Blocking techniques (Uke-waza)|tate shuto uke]]{{ref|d}} (a blocking technique in {{s|wikipedia|Shotokan}}). | ||
[[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in '' | [[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' and has since become the main theme of ''The Legend of Zelda'' series.]] | ||
<gallery> | <gallery> | ||
SheikVictoryPose1SSBU.gif | SheikVictoryPose1SSBU.gif | ||
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SheikVictoryPose3SSBU.gif | SheikVictoryPose3SSBU.gif | ||
</gallery> | </gallery> | ||
=={{SSBU|Classic Mode}}: Masquerade== | =={{SSBU|Classic Mode}}: Masquerade== | ||
Sheik's opponents are characters who wear masks or other forms of headwear to conceal their identity. | |||
Sheik's opponents | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Meta Knight}}||[[Fountain of Dreams]]||Forest Stage|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Captain Falcon}}||[[Big Blue]]||Death Wind|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Samus}}||[[Norfair]]||Opening/Menu - Metroid Prime|| | ||
|- | |- | ||
|4|| | |4||[[Bowser Jr. (SSBU)|Roy Koopa]]||[[Mushroom Kingdom U]]||Underground Theme - Super Mario Land|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Little Mac}}||[[Boxing Ring]]||Tunnel Scene - X-Scape||Little Mac is in his wireframe with hoodie costume. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Mii Fighter}} Team||{{SSBU|Final Destination}}||Meta Crystal||The Mii Fighters are all wearing masks or helmets. Items are absent. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}}|| | |Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Master Hand||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand, and the track ''Master Hand / Crazy Hand'' plays during the battle. | ||
|} | |} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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Although Sheik does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | Although Sheik does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | ||
During the mode itself, Sheik can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a | During the mode itself, Sheik can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue her, {{SSBU|Marth}} or {{SSBU|Villager}}. If one of the others is rescued first, Sheik's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | ||
Sheik has a separate awakening battle from {{SSBU|Zelda}}, who appears in the opening cutscene. | Sheik has a separate awakening battle from {{SSBU|Zelda}}, who appears in the opening cutscene. | ||
Line 354: | Line 312: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|16 | | 16 | ||
|[[File:Sheik SSBU.png|center| | | [[File:Sheik SSBU.png|center|108x108px]] | ||
| {{SSBU|Sheik}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|2,500 | | 2,500 | ||
| | | [[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | | ''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Sheik's | Sheik's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Sheik in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Sheik Spirit.png|174. '''''Sheik''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main | ===As the main target=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 401: | Line 359: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|104 | |104 | ||
|{{ | |[[File:Genosmrpg.png|center|64x64px]] | ||
|{{anchor|Geno}}[[Geno]] | |||
|''Super Mario RPG: Legend of the Seven Stars'' | |''Super Mario RPG: Legend of the Seven Stars'' | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,700 | |13,700 | ||
|[[Mario Galaxy]] ([[Battlefield form]]) | |[[Mario Galaxy]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}} | |{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}} | ||
|- | |- | ||
|193 | |193 | ||
| | |[[File:Sheikah.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Impa}}Impa | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,400 | |9,400 | ||
|[[Temple]] | |[[Temple]] | ||
Line 425: | Line 383: | ||
|•The enemy has increased defense after a little while | |•The enemy has increased defense after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}} | |{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}} | ||
|- | |- | ||
|261 | |261 | ||
| | |[[File:Byrne Artwork.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Byrne}}Byrne | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Spirit Train]] ([[Battlefield form]]) | |[[Spirit Train]] ([[Battlefield form]]) | ||
Line 437: | Line 395: | ||
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]] | |•The enemy's punches and elbow strikes have increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | |{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}} | ||
|- | |- | ||
|660 | |660 | ||
|{{ | |[[File:Sothe.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Sothe}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Mushroomy Kingdom]] ([[Battlefield form]]) | |[[Mushroomy Kingdom]] ([[Battlefield form]]) | ||
Line 449: | Line 407: | ||
|•The enemy favors dash attacks<br>•The enemy has increased move speed | |•The enemy favors dash attacks<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Fire Emblem|Time of Action}} | |{{SSBUMusicLink|Fire Emblem|Time of Action}} | ||
|- | |- | ||
|677 | |677 | ||
|{{ | |[[File:Jakob Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Jakob}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Spear Pillar]] ([[Battlefield form]]) | |[[Spear Pillar]] ([[Battlefield form]]) | ||
Line 461: | Line 419: | ||
|•The enemy's throwing-type items have increased power<br>•Items will be pulled toward the enemy | |•The enemy's throwing-type items have increased power<br>•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | |{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | ||
|- | |- | ||
|735 | |735 | ||
| | |[[File:Katana.png|center|64x64px]] | ||
|''WarioWare'' | |[[Kat & Ana]] | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Purple}}{{Head|Sheik|g=SSBU|s=20px|cl=Red}} | |''WarioWare series'' | ||
| | |•{{SSBU|Sheik}} (×2) ({{Head|Sheik|g=SSBU|s=20px|cl=Purple}},{{Head|Sheik|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|9,000 | |9,000 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
|•Item: Throwing Types | |•Item: Throwing Types | ||
|•The enemy loves to jump | |•The enemy loves to jump | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|The Mysterious Murasame Castle Medley}} | ||
|- | |- | ||
|751 | |751 | ||
|{{ | |{{anchor|Gray Fox}}[[File:Gray Fox Spirit.png|center|64x64px]] | ||
|''Metal Gear Solid'' | |[[Gray Fox]] | ||
|''Metal Gear Solid series'' | |||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,700 | |9,700 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
| | |•[[Assist Trophy]] Enemies ([[Gray Fox]])<br>•Move Speed ↑ | ||
|•The enemy has increased move speed<br>•Hostile assist trophies will appear | |•The enemy has increased move speed<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Metal Gear|Encounter}} | |{{SSBUMusicLink|Metal Gear|Encounter}} | ||
|- | |- | ||
|835 | |835 | ||
| | |[[File:Rover Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Rover | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|8,800 | |8,800 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
Line 497: | Line 455: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}} | ||
|- | |- | ||
|990 | |990 | ||
| | |[[File:Cammy Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |Cammy | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|9,300 | |9,300 | ||
|[[Bridge of Eldin]] (hazards off) | |[[Bridge of Eldin]] (hazards off) | ||
Line 509: | Line 467: | ||
|•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power | |•The enemy's kicks and knee strikes have increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power | ||
|{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}} | |{{SSBUMusicLink|Street Fighter|Cammy Stage Type B}} | ||
|- | |- | ||
|1,016 | |1,016 | ||
| | |[[File:Lokii.png|center|64x64px]] | ||
|''Bayonetta'' | |Loki | ||
|''Bayonetta series'' | |||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,200 | |9,200 | ||
|[[Umbra Clock Tower]] ([[Battlefield form]]) | |[[Umbra Clock Tower]] ([[Battlefield form]]) | ||
Line 521: | Line 479: | ||
|•The enemy is invisible after a little while<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | |•The enemy is invisible after a little while<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}} | |{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}} | ||
|- | |- | ||
|1,069 | |1,069 | ||
| | |[[File:Mummy Castlevania.png|center|64x64px]] | ||
|''Castlevania'' | |Mummy | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} | |''Castlevania series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (x2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,600 | |3,600 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
Line 533: | Line 491: | ||
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]] | |•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
|- | |- | ||
|1,085 | |1,085 | ||
|{{ | |{{anchor|Shinobu}}[[File:Shinobu.png|center|64x64px]] | ||
|''StreetPass Mii Plaza'' | |Shinobu | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} ( | |''StreetPass Mii Plaza series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Nia Wig, Ninja Suit) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,500 | |1,500 | ||
|[[Golden Plains]] (hazards off) | |[[Golden Plains]] (hazards off) | ||
|•Item: [[Bullet Bill]] | |•Item: [[Bullet Bill]] | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}} | ||
|- | |- | ||
|1,313 | |1,313 | ||
| | |[[File:Makoto Persona 5.png|center|64x64px]] | ||
|''Persona'' | |[[Makoto Niijima]] | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}}<br> | |''Persona series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,000 | |3,000 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
| | |•N/A | ||
|•Defeat the main fighter to win<br>•The enemy is invisible | |•Defeat the main fighter to win<br>•The enemy is invisible | ||
|{{SSBUMusicLink|Persona|Last Surprise}} | |{{SSBUMusicLink|Persona|Last Surprise}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 628: | Line 538: | ||
|- | |- | ||
|655 | |655 | ||
|{{ | |[[File:Larachel Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|L'Arachel}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
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|- | |- | ||
|1,052 | |1,052 | ||
| | |[[File:Trevor Spirit CoD.png|center|64x64px]] | ||
|''Castlevania'' | |Trevor C. Belmont | ||
|''Castlevania series'' | |||
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,000 | |13,000 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
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|- | |- | ||
|1,306 | |1,306 | ||
| | |[[File:Phantom Thieves Spirit.png|center|64x64px]] | ||
|''Persona'' | |Phantom Thieves of Hearts | ||
|•{{SSBU|Joker}} {{ | |''Persona series'' | ||
| | |•{{SSBU|Joker}} {{head|Joker|g=SSBU|s=20x20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|13,300 | |13,300 | ||
|[[Mementos]] | |[[Mementos]] | ||
|•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | |•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | ||
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | ||
|[https://megamitensei.fandom.com/wiki/Makoto_Niijima Makoto Niijima | |[https://megamitensei.fandom.com/wiki/Makoto_Niijima Makoto Niijima] | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Sheik|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Sheik|Alternate costumes]]== | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[File:Sheik Palette (SSBU).png|link=Palette swap (SSBU)# | |colspan=8|[[File:Sheik Palette (SSBU).png|link=Palette swap (SSBU)#Mario|1000px]] | ||
|- | |- | ||
|{{Head|Sheik|g=SSBU|s=50px}} | |{{Head|Sheik|g=SSBU|s=50px}} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
The Legend of Zelda artwork.png|Artwork of all | The Legend of Zelda artwork.png|Artwork of all ''The Legend of Zelda'' characters, as posted on the official Legend of Zelda Twitter account. | ||
SSBU Sheik Number.png|Sheik's fighter card. | SSBU Sheik Number.png|Sheik's fighter card. | ||
SSBUWebsiteSheik1.jpg|Sheik posing on [[Skyworld]]. | |||
SSBUWebsiteSheik2.jpg|Fighting {{SSBU|Wii Fit Trainer}} on [[Coliseum]]. | |||
SSBUWebsiteSheik2.jpg| | SSBUWebsiteSheik3.jpg|Surrounded by the fires on [[Kalos Pokémon League]]. | ||
SSBUWebsiteSheik3.jpg|Surrounded by the | SSBUWebsiteSheik4.jpg|Sheik performing [[Bouncing Fish]] near a [[Goldeen]] on [[Tortimer Island]]. | ||
SSBUWebsiteSheik4.jpg| | SSBUWebsiteSheik5.jpg|Sheik and {{SSBU|Ivysaur}} [[taunting]] on [[Tomodachi Life]]. | ||
SSBUWebsiteSheik5.jpg| | |||
SSBUWebsiteSheik6.jpg|Sheik on [[Lylat Cruise]]. | SSBUWebsiteSheik6.jpg|Sheik on [[Lylat Cruise]]. | ||
SSBUWebsiteMrGame&Watch4.jpg|Sheik and {{SSBU|King Dedede}} | SSBUWebsiteMrGame&Watch4.jpg|Sheik and {{SSBU|King Dedede}} hit by {{SSBU|Mr. Game & Watch}}'s down smash on [[Yoshi's Story]]. | ||
SSBUWebsitePeach3.jpg|Sheik getting hit by {{b|Toad|move}}'s spores on Tortimer Island. | SSBUWebsitePeach3.jpg|Sheik getting hit by {{b|Toad|move}}'s spores on Tortimer Island. | ||
SSBUWebsiteWiiFitTrainer3.jpg|Sheik | SSBUWebsiteWiiFitTrainer3.jpg|Sheik becoming [[buried]] by the male {{SSBU|Wii Fit Trainer}}'s neutral attack on [[3D Land]]. | ||
SSBUWebsiteZeroSuitSamus6.jpg|Sheik getting hit by {{SSBU|Zero Suit Samus}}'s back aerial on [[Luigi's Mansion]]. | SSBUWebsiteZeroSuitSamus6.jpg|Sheik getting hit by {{SSBU|Zero Suit Samus}}'s back aerial on [[Luigi's Mansion]]. | ||
SSBUWebsite10.jpg| | SSBUWebsite10.jpg|Sheik charging [[Needle Storm]] on Tortimer Island. | ||
SSBUZeldaJPTwitter1.jpg| | SSBUZeldaJPTwitter1.jpg|With all playable {{uv|The Legend of Zelda}} veterans on the [[Great Plateau Tower]]. | ||
Ganondorf(SSBU)WarlockPunch.png|Struck by {{SSBU|Ganondorf}}'s [[Warlock Punch]] | |||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=cCQXBEiARns}} | {{#widget:YouTube|id=cCQXBEiARns}} | ||
==Trivia== | ==Trivia== | ||
*Sheik is | *Sheik is currently referred to with male pronouns on the Smash Blog <ref>{{citeweb|url=https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_16|title="Usage of Male Pronouns on Official SSBU Website}}</ref> despite being referred to with female pronouns in every ''Smash'' appearance thus far, as well as on various other official Nintendo social websites.<ref>{{citeweb|url=http://nintendo.tumblr.com/post/178668945609/|title="Usage of Female Pronouns on Official Nintendo Tumblr}}</ref><ref>{{citeweb|url=https://twitter.com/NintendoVS/status/1047018344212250625|title="Usage of Female Pronouns on Official NintendoVS Twitter}}</ref><ref>{{citeweb|url=https://twitter.com/Ixbran/status/1049729171470016512|title="Usage of Female Pronouns on Official Nintendo Switch News Feed, screenshot posted on Twitter}}</ref> Likewise, the game itself uses both female and male pronouns: Sheik is referred to with female pronouns in her moveset and [[tips]], while {{SSBU|Palutena}} and [[Viridi]] refer to Sheik with male pronouns in [[Palutena's Guidance]], albeit in the latter instance is done for comedic purposes as {{SSBU|Pit}} then mentions her being an alter-ego of Zelda. | ||
*''Ultimate'' is the first ''Smash'' game where Sheik's design is based | *''Ultimate'' is the first ''Smash'' game where Sheik's design is based off of a different ''The Legend of Zelda'' game than her alter-ego, {{SSBU|Zelda}}. | ||
*''Ultimate'' is also the first installment in the series that gives Sheik a [[Final Smash]] different from Zelda's. | |||
* | *Shiek is the only ''Zelda'' character (excluding Ganondorf) to not face [[Ganon]] as her final boss. | ||
*Shiek is the only character who travels to [[Final Destination]] outside the final round in Classic Mode. | |||
* | |||
*Like in the previous installment, Sheik will revert to her ''Brawl'' idle animation while holding a small throwable item. | *Like in the previous installment, Sheik will revert to her ''Brawl'' idle animation while holding a small throwable item. | ||
*In Palutena's Guidance, Sheik is referred to in the sense of having been present before in ''Smash 4'' ("Sheik appears to be wearing a traditional Sheikah outfit this time around."), despite every other newly recorded Zelda character guidance bringing up the characters having separate incarnations throughout the franchise (Ganondorf being the same person, Link being a different person than before and Zelda and Young Link being specific incarnations). This implies that she's the same version of Zelda/Sheik seen in ''Brawl'' and ''Smash 4'' that was based upon the design made during the development of Twilight Princess for Brawl. | |||
*In Palutena's Guidance, Sheik is referred to in the sense of having been present before in ''Smash'' ("Sheik appears to be wearing a traditional Sheikah outfit this time around."), despite every other newly recorded | |||
==Notes== | ==Notes== | ||
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[[Category:Sheik (SSBU)| ]] | [[Category:Sheik (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||