Editing Sheik (SSBU)
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As with {{SSBU|Zelda}}, this is the first time in the series to not have Sheik voiced by Jun Mizusawa since ''[[Super Smash Bros. Melee]]''; as a result of Zelda's ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''-based recast, {{s|wikipedia|Ayumi Fujimura}} now also voices Sheik, continuing the trend from the former voicing both characters in the previous games. | As with {{SSBU|Zelda}}, this is the first time in the series to not have Sheik voiced by Jun Mizusawa since ''[[Super Smash Bros. Melee]]''; as a result of Zelda's ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''-based recast, {{s|wikipedia|Ayumi Fujimura}} now also voices Sheik, continuing the trend from the former voicing both characters in the previous games. | ||
Sheik is currently ranked | Sheik is currently ranked 31th out of 82 characters placing her in B+ tier. This is a large drop from her previous ranking in ''[[Super Smash Bros. 4]]'', where she was ranked 4th out of 54. Sheik's biggest strengths revolve primarily around her unrivaled frame data, which grants her an amazing [[neutral]] game, strong edgeguarding game, and strong advantage state. Her speed complements this fast frame data by allowing her to stuff out opponents and rack up damage by performing long combo strings. Finally, Sheik has a strong set of specials, as [[Needle Storm]] gives Sheik a useful projectile for zoning, camping or setting up for a KO with [[Bouncing Fish]]; while both Bouncing Fish and [[Vanish]] gives Sheik a versatile recovery. | ||
However, Sheik has | However, Sheik has several noticeable weaknesses. Her most prominent weakness is her poor endurance, as her high falling speed and gravity makes her prone to combos, while her lightweight makes her relatively easy to KO at earlier percents. On the other hand, due to her moves' low power and damage, Sheik may have trouble KOing if she is unable to connect any of her KO confirms. This allows her opponents to live up to high percents, giving them rage and making it easier for them to KO Sheik. Finally, Sheik's grab game is sub-par, as none of her throws can KO at realistic percents while her best throws cannot reliably set up into combos at high percents. | ||
Overall, Sheik is a character | Overall, Sheik is a character that excels at combing and racking up damage, however her subpar KO ability and endurance at high percents makes her prone to comebacks. Although opinions on her were low in the early metagame, they have since shifted in a more positive light thanks to the effort of players such as {{Sm|WebbJP}}, {{Sm|Eim}}, {{Sm|Mr.R}}, and {{Sm|VoiD}}. | ||
==How to unlock== | ==How to unlock== | ||
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|ftiltname=Cycle Kick ({{ja|円弧|Enko}}, ''Circular Arc'') | |ftiltname=Cycle Kick ({{ja|円弧|Enko}}, ''Circular Arc'') | ||
|ftiltdmg=3% | |ftiltdmg=3% | ||
|ftiltdesc=A roundhouse kick. Deals very poor damage, but its minimal start-up (frame 5) and ending lag (FAF 25) compensates for this. As a result, it boasts excellent combo potential from low to high percentages, including | |ftiltdesc=A roundhouse kick. Deals very poor damage, but its minimal start-up (frame 5) and ending lag (FAF 25) compensates for this. As a result, it boasts excellent combo potential from low to high percentages, including a up aerial at high percentages for a potential KO confirm. | ||
|utiltname=Spindle Tree ({{ja|真弓|Mayumi}}) | |utiltname=Spindle Tree ({{ja|真弓|Mayumi}}) | ||
|utiltdmg=3% (hit 1), 4% (hit 2) | |utiltdmg=3% (hit 1), 4% (hit 2) | ||
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|dsmashname=Windmill ({{ja|大車輪|Daisharin}}, ''Large Wheel'') | |dsmashname=Windmill ({{ja|大車輪|Daisharin}}, ''Large Wheel'') | ||
|dsmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|6}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|6}} (hit 2) | ||
|dsmashdesc=A modified butterfly kick performed from the {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Despite having a slightly below-average overall damage output for a smash attack, it is very unreliable for KOing due to | |dsmashdesc=A modified butterfly kick performed from the {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Despite having a slightly below-average overall damage output for a smash attack, it is very unreliable for KOing due to it second hit's meager damage output. As of update 7.0.0, it has respectable start-up (frame 8) for a smash attack, which makes it decent at punishing rolls and setting up edge-guards. | ||
|nairname=Falling Leaves ({{ja|落葉|Rakuyō}}) | |nairname=Falling Leaves ({{ja|落葉|Rakuyō}}) | ||
|nairdmg={{ShortHopDmgSSBU|6}} (clean sweetspot), {{ShortHopDmgSSBU|5}} (clean sourspot), {{ShortHopDmgSSBU|4}} (late sweetspot), {{ShortHopDmgSSBU|3}} (late sour spot) | |nairdmg={{ShortHopDmgSSBU|6}} (clean sweetspot), {{ShortHopDmgSSBU|5}} (clean sourspot), {{ShortHopDmgSSBU|4}} (late sweetspot), {{ShortHopDmgSSBU|3}} (late sour spot) | ||
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During ''Ultimate''{{'}}s early metagame, Sheik's representation was almost nonexistent due to the significance of her nerfs. With the reduction of her overall damage output, Sheik became notorious for having long combos that only amounted to the equivalent of 2-3 stray hits that the opponents dealt. As a result, much of her playerbase dropped her entirely due to the perception that she was a high effort, low reward character, and she was regularly considered a mid-to-low tier by the community. | During ''Ultimate''{{'}}s early metagame, Sheik's representation was almost nonexistent due to the significance of her nerfs. With the reduction of her overall damage output, Sheik became notorious for having long combos that only amounted to the equivalent of 2-3 stray hits that the opponents dealt. As a result, much of her playerbase dropped her entirely due to the perception that she was a high effort, low reward character, and she was regularly considered a mid-to-low tier by the community. | ||
Updates granted Sheik several useful buffs that improved her best moves. Furthermore, some of Sheik's former players -- most notably {{Sm|VoiD}} and {{Sm|Mr.R}} -- began picking her up again and showcased how Sheik's neutral game and advantage state, while not as prevalent as in the previous game, were still rather strong. This led many to consider Sheik as underrated in the metagame, and this is most apparent in Japan, who believed Sheik was a top tier character; this resulted in Japan having several notable Sheik players place highly at tournaments, most notably {{Sm|Eim}} | Updates granted Sheik several useful buffs that improved her best moves. Furthermore, some of Sheik's former players -- most notably {{Sm|VoiD}} and {{Sm|Mr.R}} -- began picking her up again and showcased how Sheik's neutral game and advantage state, while not as prevalent as in the previous game, were still rather strong. This led many to consider Sheik as underrated in the metagame, and this is most apparent in Japan, who believed Sheik was a top tier character; this resulted in Japan having several notable Sheik players place highly at tournaments, most notably {{Sm|Eim}}. Her improving results and increasing representation helped shift opinions on her viability. As it stands, Sheik is ranked 35th on the current tier list, with Japan notably ranking Sheik 10 places higher. Still, some player believe the character should be ranked higher due to her ability to overwhelm opponents, as well as the rise of many other Sheik players such as {{Sm|WebbJP}}. | ||
=={{SSBU|Classic Mode}}: Masquerade== | =={{SSBU|Classic Mode}}: Masquerade== | ||
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|5||{{CharHead|Little Mac|SSBU|hsize=20px|color=Green}}||[[Boxing Ring]]||''{{SSBUMusicLink|Other|Tunnel Scene - X-Scape}}''|| | |5||{{CharHead|Little Mac|SSBU|hsize=20px|color=Green}}||[[Boxing Ring]]||''{{SSBUMusicLink|Other|Tunnel Scene - X-Scape}}''|| | ||
|- | |- | ||
|6||{{CharHead|Mii Brawler|SSBU|hsize=20px}} ( | |6||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x2) {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2) {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x2)||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Meta Crystal}}''||Horde Battle. Items do not appear. | ||
*Mii Brawler costume combinations: [[Majora's Mask]] and [[Skull Kid]]'s Outfit, Hockey Mask and SSB T-Shirt. | *Mii Brawler costume combinations: [[Majora's Mask]] and [[Skull Kid]]'s Outfit, Hockey Mask and SSB T-Shirt. | ||
*Mii Gunner costumes: Shy Guy Mask and Butler Outfit, [[Ray Mk III]] Helmet and Ray Mk III Outfit. | *Mii Gunner costumes: Shy Guy Mask and Butler Outfit, [[Ray Mk III]] Helmet and Ray Mk III Outfit. | ||
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**''Ultimate'' is also the first installment in the series that gives Sheik a [[Final Smash]] different from Zelda's. | **''Ultimate'' is also the first installment in the series that gives Sheik a [[Final Smash]] different from Zelda's. | ||
*Sheik is the only ''The Legend of Zelda'' character: | *Sheik is the only ''The Legend of Zelda'' character: | ||
**Who doesn't fight characters from her own series | **Who doesn't fight characters from her own series. | ||
**Who does not travel to her home stages in her Classic Mode route. | **Who does not travel to her home stages in her Classic Mode route. | ||
**Who doesn't appear on the [[:File:SSBU Key Art.png|full group artwork version of the box cover]]. | **Who doesn't appear on the [[:File:SSBU Key Art.png|full group artwork version of the box cover]]. |