Editing Sheik (SSBU)
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|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = A- | ||
|ranking = | |ranking = 35 | ||
}} | }} | ||
'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially confirmed on June 12th, 2018 alongside {{SSBU|Zelda}} and the rest of the returning roster. Sheik is classified as [[Fighter number|Fighter #16]]. | '''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially confirmed on June 12th, 2018 alongside {{SSBU|Zelda}} and the rest of the returning roster. Sheik is classified as [[Fighter number|Fighter #16]]. | ||
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As with {{SSBU|Zelda}}, this is the first time in the series to not have Sheik voiced by Jun Mizusawa since ''[[Super Smash Bros. Melee]]''; as a result of Zelda's ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''-based recast, {{s|wikipedia|Ayumi Fujimura}} now also voices Sheik, continuing the trend from the former voicing both characters in the previous games. | As with {{SSBU|Zelda}}, this is the first time in the series to not have Sheik voiced by Jun Mizusawa since ''[[Super Smash Bros. Melee]]''; as a result of Zelda's ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''-based recast, {{s|wikipedia|Ayumi Fujimura}} now also voices Sheik, continuing the trend from the former voicing both characters in the previous games. | ||
Sheik is currently ranked | Sheik is currently ranked 35th out of 82 characters placing her in A- tier. This is a large drop from her previous ranking in ''[[Super Smash Bros. 4]]'', where she was ranked 4th out of 54. Sheik's biggest strengths revolve around her fast frame data, which grants her an amazing [[neutral]] game, strong edgeguarding game, and strong advantage state. Her speed complements this fast frame data by allowing her to stuff out opponents and rack up damage by performing long combo strings. Finally, Sheik has a strong set of specials, as [[Needle Storm]] gives Sheik a useful projectile for zoning, camping or setting up for a KO with [[Bouncing Fish]]; while both Bouncing Fish and [[Vanish]] gives Sheik a versatile recovery. | ||
However, Sheik has | However, Sheik has several noticeable weaknesses. Her most prominent weakness is her poor endurance, as her high falling speed and gravity makes her prone to combos, while her lightweight makes her relatively easy to KO at earlier percents. On the other hand, due to her moves' low power and damage, Sheik may have trouble KOing if she is unable to connect any of her KO confirms. This allows her opponents to live up to high percents, giving them rage and making it easier for them to KO Sheik. Finally, Sheik's grab game is sub-par, as none of her throws can KO at realistic percents while her best throws cannot reliably set up into combos at high percents. | ||
Overall, Sheik is a character | Overall, Sheik is a character that excels at combing and racking up damage, however her subpar KO ability and endurance at high percents makes her prone to comebacks. Although opinions on her were low in the early metagame, they have since shifted in a more positive light thanks to the effort of players such as {{Sm|Eim}}, {{Sm|Mr.R}}, and {{Sm|VoiD}}. | ||
==How to unlock== | ==How to unlock== | ||
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Sheik is a character that, like a ninja of sorts, fits the "hit-and-run" character archetype. One of Sheik's greatest strengths is her overall mobility, being among the best in the game both grounded and aerial. She also has the 4th highest gravity, which makes her mobility better, but leaves her more vulnerable to horizontal knockback. Her crouch is also very low, making her difficult to hit when doing so. Sheik can also wall cling and crawl. However, she is the 6th-lightest character in the game, which when coupled with her gravity and tall height, these traits collectively make her very susceptible to combos and KO's, thus giving her very frail survivability overall. | Sheik is a character that, like a ninja of sorts, fits the "hit-and-run" character archetype. One of Sheik's greatest strengths is her overall mobility, being among the best in the game both grounded and aerial. She also has the 4th highest gravity, which makes her mobility better, but leaves her more vulnerable to horizontal knockback. Her crouch is also very low, making her difficult to hit when doing so. Sheik can also wall cling and crawl. However, she is the 6th-lightest character in the game, which when coupled with her gravity and tall height, these traits collectively make her very susceptible to combos and KO's, thus giving her very frail survivability overall. | ||
Aside from her excellent mobility, another one of Sheik's greatest strengths is her extremely quick frame data. | Aside from her excellent mobility, another one of Sheik's greatest strengths is her extremely quick frame data. Her moves have generally negligible amounts of startup or ending lag, making her extremely difficult to punish properly; this is supplemented by the good range of her moveset. She also has an excellent projectile in [[Needle Storm]], with the needles charging and traveling fast, being long-ranged (covers about half of Final Destination), possessing transcendent priority, causing hitstun, and having overall low cool down (especially when used in the air or on landing). These traits collectively give Sheik a strong camping ability and as well as allowing for versatile follow-ups off of her needles. | ||
Overall, the combination of Sheik's mobility, projectiles, range and frame data form her greatest strength: her outstanding neutral game. She can play both defensively, by pressuring and zoning from afar without much trouble, or aggressively, with her fast attack speed giving her an unpredictable approach. Sheik can poke and pressure her opponents with her aerials and tilts, all of which are safe options. If they choose to drop their shield, they are wide open to these attacks. At the same time, holding shield presents her with an opportunity to grab and use her throw set-ups. | Overall, the combination of Sheik's mobility, projectiles, range and frame data form her greatest strength: her outstanding neutral game. She can play both defensively, by pressuring and zoning from afar without much trouble, or aggressively, with her fast attack speed giving her an unpredictable approach. Sheik can poke and pressure her opponents with her aerials and tilts, all of which are safe options. If they choose to drop their shield, they are wide open to these attacks. At the same time, holding shield presents her with an opportunity to grab and use her throw set-ups. | ||
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|ftiltname=Cycle Kick ({{ja|円弧|Enko}}, ''Circular Arc'') | |ftiltname=Cycle Kick ({{ja|円弧|Enko}}, ''Circular Arc'') | ||
|ftiltdmg=3% | |ftiltdmg=3% | ||
|ftiltdesc=A roundhouse kick. Deals very poor damage, but its minimal start-up (frame 5) and ending lag (FAF 25) compensates for this. As a result, it boasts excellent combo potential from low to high percentages, including | |ftiltdesc=A roundhouse kick. Deals very poor damage, but its minimal start-up (frame 5) and ending lag (FAF 25) compensates for this. As a result, it boasts excellent combo potential from low to high percentages, including a up aerial at high percentages for a potential KO confirm. | ||
|utiltname=Spindle Tree ({{ja|真弓|Mayumi}}) | |utiltname=Spindle Tree ({{ja|真弓|Mayumi}}) | ||
|utiltdmg=3% (hit 1), 4% (hit 2) | |utiltdmg=3% (hit 1), 4% (hit 2) | ||
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|dtiltname=Whirlwind ({{ja|旋風|Tsumuji}}) | |dtiltname=Whirlwind ({{ja|旋風|Tsumuji}}) | ||
|dtiltdmg=4.5% | |dtiltdmg=4.5% | ||
|dtiltdesc=A legsweep. Sheik's foot has a hitbox that launches the opponent at 90°, whereas the rest of her leg launches at 45°. The sweetspot combos into forward tilt, neutral/forward/up/back aerials, and up smash, the latter of which is a KO confirm (albeit one that requires strict timing) at around 90%. The sourspots, however, have | |dtiltdesc=A legsweep. Sheik's foot has a hitbox that launches the opponent at 90°, whereas the rest of her leg launches at 45°. The sweetspot combos into forward tilt, neutral/forward/up/back aerials, and up smash, the latter of which is a KO confirm (albeit one that requires strict timing) at around 90%. The sourspots, however, have signifcantly less combo potential in comparison. Although update 3.0.0 shrunk and repositioned the leg hitboxes in order to make the foot hitbox easier to land, proper spacing is nevertheless pivotal in order to use down tilt to its fullest. | ||
|dashname=Gale ({{ja|疾風|Shippū}}) | |dashname=Gale ({{ja|疾風|Shippū}}) | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
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|dsmashname=Windmill ({{ja|大車輪|Daisharin}}, ''Large Wheel'') | |dsmashname=Windmill ({{ja|大車輪|Daisharin}}, ''Large Wheel'') | ||
|dsmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|6}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|6}} (hit 2) | ||
|dsmashdesc=A modified butterfly kick performed from the {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Despite having a slightly below-average overall damage output for a smash attack, it is very unreliable for KOing due to | |dsmashdesc=A modified butterfly kick performed from the {{iw|wikipedia|windmill|b-boy move}} (a breakdancing move). Despite having a slightly below-average overall damage output for a smash attack, it is very unreliable for KOing due to it second hit's meager damage output. As of update 7.0.0, it has respectable start-up (frame 8) for a smash attack, which makes it decent at punishing rolls and setting up edge-guards. | ||
|nairname=Falling Leaves ({{ja|落葉|Rakuyō}}) | |nairname=Falling Leaves ({{ja|落葉|Rakuyō}}) | ||
|nairdmg={{ShortHopDmgSSBU|6}} (clean sweetspot), {{ShortHopDmgSSBU|5}} (clean sourspot), {{ShortHopDmgSSBU|4}} (late sweetspot), {{ShortHopDmgSSBU|3}} (late sour spot) | |nairdmg={{ShortHopDmgSSBU|6}} (clean sweetspot), {{ShortHopDmgSSBU|5}} (clean sourspot), {{ShortHopDmgSSBU|4}} (late sweetspot), {{ShortHopDmgSSBU|3}} (late sour spot) | ||
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|dsname=Bouncing Fish | |dsname=Bouncing Fish | ||
|dsdmg=11% (first kick), 13% (subsequent kicks) | |dsdmg=11% (first kick), 13% (subsequent kicks) | ||
|dsdesc=A 360° Tengkong Pantui Cepu{{ref|b}} (a kick used in Nanquan). If it connects with an opponent, she will backflip a distance away and land on her feet. She can then perform subsequent kicks up to three times by pressing the special move button again after the preceding kick connects. Upon missing, she experiences landing lag if she lands before the move's animation is over. It can also be executed earlier by pressing the special button again and covers more distance if the control stick is held in whatever direction Sheik is facing. Its long horizontal travel distance, respectable damage output, and high knockback scaling make it one of Sheik's most viable KOing options. It KOs middleweights at 120% while near the edge. Due to its earliest input hitting on frame | |dsdesc=A 360° Tengkong Pantui Cepu{{ref|b}} (a kick used in Nanquan). If it connects with an opponent, she will backflip a distance away and land on her feet. She can then perform subsequent kicks up to three times by pressing the special move button again after the preceding kick connects. Upon missing, she experiences landing lag if she lands before the move's animation is over. It can also be executed earlier by pressing the special button again and covers more distance if the control stick is held in whatever direction Sheik is facing. Its long horizontal travel distance, respectable damage output, and high knockback scaling make it one of Sheik's most viable KOing options. It KOs middleweights at 120% while near the edge. Due to its earliest input hitting on frame 17 and its noticeable landing lag, however, it is punishable if it misses. | ||
|fsname=Sheikah Dance | |fsname=Sheikah Dance | ||
|fsdmg=1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final) | |fsdmg=1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final) | ||
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| fall=1.75 | rfall=24-25 | | fall=1.75 | rfall=24-25 | ||
| ff=2.8 | rff=24-25 | | ff=2.8 | rff=24-25 | ||
| jumpsquat=3 | rjumpsquat= | | jumpsquat=3 | rjumpsquat=2-89 | ||
| jumpheight=39 | rjumpheight=7-8 | | jumpheight=39 | rjumpheight=7-8 | ||
| shorthop=18.75 | rshorthop=7 | | shorthop=18.75 | rshorthop=7 | ||
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''See also: [[:Category:Sheik players (SSBU)]]'' | ''See also: [[:Category:Sheik players (SSBU)]]'' | ||
*{{Sm|Eim|Japan}} - | *{{Sm|Eim|Japan}} - The current best Sheik player in the world. Placed 2nd at {{Trn|Seibugeki 8}}, 3rd at {{Trn|Seibugeki 9}}, 7th at {{Trn|Mēsuma}}, and 9th at both {{Trn|Kagaribi 3}} and {{Trn|Kagaribi 7}} with wins over players such as {{Sm|Gackt}}, {{Sm|Umeki}}, and {{Sm|Huto}}. | ||
*{{Sm| | *{{Sm|kameme|Japan}} - Co-mains Sheik with {{SSBU|Sora}} but has since relegated the character to a secondary. Placed 3rd at {{Trn|Umebura SP 4}}, 5th at both {{Trn|Umebura SP 5}} and {{Trn|Kagaribi}}, and 9th at {{Trn|Maesuma TOP 4}} using Sheik as one of his characters with wins over players such as {{Sm|Tsu}}, {{Sm|kept}}, and {{Sm|Jagaimo}}. Ranked 22nd on the [[UltRank 2022]]. | ||
*{{Sm|Rox|Mexico}} - | *{{Sm|Mr.R|Netherlands}} - The best Sheik player in Europe. Placed 2nd at {{Trn|Tech Republic VI}}, 5th at {{Trn|Glory 2.0}}, 7th at {{Trn|COLOSSEL 2022}}, 9th at {{Trn|Ultimate WANTED 4}}, and 13th at {{Trn|Get On My Level 2023}} with wins over players such as {{Sm|Glutonny}}, {{Sm|Leon}}, and {{Sm|Supahsemmie}}. Ranked 47th on the [[UltRank 2022]]. | ||
*{{Sm|Sylph|Japan}} - | *{{Sm|Rox|Mexico}} - The best Sheik player in Mexico. Placed 1st at {{Trn|Bit Master Mty 10}}, 4th at {{Trn|Viva la Smash}}, 5th at {{Trn|Tijuana At War 2022}}, 9th at {{Trn|Smash Factor 9}}, and 25th at {{Trn|Get On My Level 2023}} with wins over players such as {{Sm|Sonix}}, {{Sm|Skyjay}}, and {{Sm|MKBigBoss}}. Ranked 86th on the [[UltRank 2022]]. | ||
*{{Sm|VoiD|USA}} - The best Sheik player in the early metagame | *{{Sm|Sylph|Japan}} - Placed 7th at {{Trn|Kagaribi 6}}, 9th at both {{Trn|Sumabato SP 4}} and {{Trn|Sumabato SP 20}}, and 13th at both {{Trn|Sumabato SP 3}} and {{Trn|Sumabato SP 17}} with wins over players such as {{Sm|Kameme}}, {{Sm|DIO}}, and {{Sm|Jogibu}}. | ||
*{{Sm|VoiD|USA}} - The best Sheik player in the world during the early metagame. Placed 5th at both {{Trn|Mainstage}} and {{Trn|Smash Ultimate Summit 3}}, 9th at {{Trn|Glitch 7 - Minus World}}, and 13th at both {{Trn|2GG: SwitchFest 2019}} and {{Trn|Frostbite 2020}} with wins over {{Sm|Sparg0}}, {{Sm|Zackray}}, and {{Sm|Salem}}. Ranked 38th on the [[Fall 2019 PGRU]]. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
During ''Ultimate''{{'}}s early metagame, Sheik's representation was almost nonexistent due to the significance of her nerfs. With the reduction of her overall damage output, Sheik | During ''Ultimate''{{'}}s early metagame, Sheik's representation was almost nonexistent due to the significance of her nerfs. With the reduction of her overall damage output, it was common for Sheik players to pull off a lengthy string of combos that only amounted to the equivalent of 2-3 stray hits that their opponents dealt. As a result, much of her playerbase dropped her entirely due to the sheer amount of effort required when using her compared to the vast majority of the cast (for the same or potentially even weaker result). Her weak damage output became notorious within the community, with players and commentators alike pointing it out during matches. As such, Sheik was commonly seen as a mid tier character at best or even a bottom tier character at worst by most professionals. | ||
However, updates granted Sheik several useful buffs that improved her best moves. Furthermore, some of Sheik's former players -- most notably {{Sm|VoiD}} and {{Sm|Mr.R}} -- began picking her up again and showcased how Sheik's neutral game and advantage state, while not as prevalent as in the previous game, were still rather strong. This led many to consider Sheik as underrated in the metagame, and this is most apparent in Japan, who believed Sheik was a top tier character; this resulted in Japan having several notable Sheik players place highly at tournaments, including {{Sm|Kameme}}, {{Sm|Sylph}}, and most notably {{Sm|Eim}}. This helped improve Sheik's representation in the metagame, and opinions on Sheik improved. As it stands, Sheik is ranked 35th on the current tier list, with Japan notably ranking Sheik 10 places higher. | |||
=={{SSBU|Classic Mode}}: Masquerade== | =={{SSBU|Classic Mode}}: Masquerade== | ||
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|5||{{CharHead|Little Mac|SSBU|hsize=20px|color=Green}}||[[Boxing Ring]]||''{{SSBUMusicLink|Other|Tunnel Scene - X-Scape}}''|| | |5||{{CharHead|Little Mac|SSBU|hsize=20px|color=Green}}||[[Boxing Ring]]||''{{SSBUMusicLink|Other|Tunnel Scene - X-Scape}}''|| | ||
|- | |- | ||
|6||{{CharHead|Mii Brawler|SSBU|hsize=20px}} ( | |6||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x2) {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2) {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x2)||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Meta Crystal}}''||Horde Battle. Items do not appear. | ||
*Mii Brawler costume combinations: [[Majora's Mask]] and [[Skull Kid]]'s Outfit, Hockey Mask and SSB T-Shirt. | *Mii Brawler costume combinations: [[Majora's Mask]] and [[Skull Kid]]'s Outfit, Hockey Mask and SSB T-Shirt. | ||
*Mii Gunner costumes: Shy Guy Mask and Butler Outfit, [[Ray Mk III]] Helmet and Ray Mk III Outfit. | *Mii Gunner costumes: Shy Guy Mask and Butler Outfit, [[Ray Mk III]] Helmet and Ray Mk III Outfit. | ||
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==Trivia== | ==Trivia== | ||
*Sheik is | *Sheik is referred to with male pronouns on the Smash Blog<ref>{{cite web|url=https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_16|title="Usage of Male Pronouns on Official SSBU Website}}</ref> despite being referred to with female pronouns in every ''Smash'' appearance thus far, as well as on various other official Nintendo social websites.<ref>{{cite web|url=http://nintendo.tumblr.com/post/178668945609/|title="Usage of Female Pronouns on Official Nintendo Tumblr}}</ref><ref>{{cite web|url=https://twitter.com/NintendoVS/status/1047018344212250625|title="Usage of Female Pronouns on Official NintendoVS Twitter}}</ref><ref>{{cite web|url=https://twitter.com/Ixbran/status/1049729171470016512|title="Usage of Female Pronouns on Official Nintendo Switch News Feed, screenshot posted on Twitter}}</ref> Likewise, the game itself uses both female and male pronouns: Sheik is referred to with female pronouns in her moveset and [[tips]], while {{SSBU|Palutena}} and [[Viridi]] refer to Sheik with male pronouns in [[Palutena's Guidance]], albeit the latter instance is done for comedic purposes as {{SSBU|Pit}} then mentions her being an alter-ego of Zelda. | ||
*''Ultimate'' is the first ''Smash'' game where Sheik's design is based on a different ''The Legend of Zelda'' game than her alter-ego, {{SSBU|Zelda}}. | *''Ultimate'' is the first ''Smash'' game where Sheik's design is based on a different ''The Legend of Zelda'' game than her alter-ego, {{SSBU|Zelda}}. | ||
**''Ultimate'' is also the first installment in the series that gives Sheik a [[Final Smash]] different from Zelda's. | **''Ultimate'' is also the first installment in the series that gives Sheik a [[Final Smash]] different from Zelda's. | ||
*Sheik is the only ''The Legend of Zelda'' character: | *Sheik is the only ''The Legend of Zelda'' character: | ||
**Who doesn't fight characters from her own series | **Who doesn't fight characters from her own series. | ||
**Who does not travel to her home stages in her Classic Mode route. | **Who does not travel to her home stages in her Classic Mode route. | ||
**Who doesn't appear on the [[:File:SSBU Key Art.png|full group artwork version of the box cover]]. | **Who doesn't appear on the [[:File:SSBU Key Art.png|full group artwork version of the box cover]]. |