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'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, she transforms from {{SSBM|Zelda}} by using her [[down special move]] ([[Transform]]), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match. | '''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, she transforms from {{SSBM|Zelda}} by using her [[down special move]] ([[Transform]]), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match. | ||
Jun Mizusawa reprises her role as Sheik from ''Ocarina of Time'' in the game | Jun Mizusawa reprises her role as Sheik from ''Ocarina of Time'' in the game. | ||
Sheik currently ranks 5th on the tier list, in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in ''Melee'', as it can chaingrab many middleweight characters and create tech chases on fastfallers. Her forward tilt, dash attack, and down smash are all excellent at racking up damage, and multiple down throw chain grabs or tech chases can quickly apply high amounts of damage against opponents. Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her extremely difficult to break through defensively. Sheik's attacks also have great reach, especially her forward aerial, back aerial, forward tilt, and down smash. Sheik also possesses great finishing moves, including her up aerial, back aerial, and forward aerial, and her down throw, forward tilt and dash attack can all easily set up into one of her KO moves. Her forward aerial is notorious as one of the deadliest [[edgeguarding]] tools in the game, as it sends opponents at a horizontal angle that is extremely hard for many characters to recover from. | Sheik currently ranks 5th on the tier list, in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in ''Melee'', as it can chaingrab many middleweight characters and create tech chases on fastfallers. Her forward tilt, dash attack, and down smash are all excellent at racking up damage, and multiple down throw chain grabs or tech chases can quickly apply high amounts of damage against opponents. Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her extremely difficult to break through defensively. Sheik's attacks also have great reach, especially her forward aerial, back aerial, forward tilt, and down smash. Sheik also possesses great finishing moves, including her up aerial, back aerial, and forward aerial, and her down throw, forward tilt and dash attack can all easily set up into one of her KO moves. Her forward aerial is notorious as one of the deadliest [[edgeguarding]] tools in the game, as it sends opponents at a horizontal angle that is extremely hard for many characters to recover from. | ||
Sheik's primary weakness, however, is her short and heavily exploitable recovery. Her primary recovery move, [[Vanish]], travels an extremely short distance and lacks a hitbox when she reappears, providing her with virtually zero protection as she returns to the stage, and Sheik receives a large amount of landing lag upon landing on the stage. As a result, her recovery is easily [[edgehog|edgehogged]], and if she lands on the stage, her opponents can freely land a large hit on her. If Sheik is forced to recover with her up special on stage, skilled opponents can continuously hit her back offstage and repeat until she gets KOed or self-destructs. Sheik also has | Sheik's primary weakness, however, is her short and heavily exploitable recovery. Her primary recovery move, [[Vanish]], travels an extremely short distance and lacks a hitbox when she reappears, providing her with virtually zero protection as she returns to the stage, and Sheik receives a large amount of landing lag upon landing on the stage. As a result, her recovery is easily [[edgehog|edgehogged]], and if she lands on the stage, her opponents can freely land a large hit on her. If Sheik is forced to recover with her up special on stage, skilled opponents can continuously hit her back offstage and repeat until she gets KOed or self-destructs. Sheik also has difficulty dealing with [[crouch canceling]], as none of her moves besides a grab can break through crouch canceling at low percents. Combined with her slow horizontal [[air speed]], this limits her ability to find openings in the neutral game, especially against characters such as {{SSBM|Jigglypuff}} and the {{SSBM|Ice Climbers}}. Sheik's punish game can also be unreliable, especially against fastfallers, because her down throw tech chase requires her to correctly predict her opponent's actions, which can limit her damage output if she incorrectly reads the opponents' tech patterns. This is especially so in the PAL version of ''Melee'', as her down throw sends opponents diagonally rather than vertically, making it even more difficult for Sheik to land a strong punish in this version of the game. | ||
==Attributes== | ==Attributes== | ||
Sheik is a very agile fighter, possessing a fast dash, high falling speed, good jumping prowess, and very quick, combo-friendly attacks. While only a small portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. Sheik, however, has poor [[air speed]] (tied for 5th worst among the cast) and a rather high short hop. As a result of having high traction and a high falling speed, Sheik has a rather short, but fast, wavedash. | Sheik is a very agile fighter, possessing a fast dash, high falling speed, good jumping prowess, and very quick, combo-friendly attacks. While only a small portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. Sheik, however, has poor [[air speed]] (tied for 5th worst among the cast) and a rather high short hop. As a result of having high traction and a high falling speed, Sheik has a rather short, but fast, wavedash. | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=1% (loop) | |neutral3dmg=1% (loop) | ||
|neutraldesc=Two fast swipes with good [[jab cancel]] potential followed by a series of [[rapid jab]]s. | |neutraldesc=Two fast swipes with good [[jab cancel]] potential followed by a series of [[rapid jab]]s. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7% | |ftiltdmg=7% | ||
|ftiltdesc=A quick spin kick forward. Short range, but launches the foe directly up, leaving them open for aerial combos. Can be done repeatedly, and is very fast. | |ftiltdesc=A quick spin kick forward. Short range, but launches the foe directly up, leaving them open for aerial combos. Can be done repeatedly, and is very fast. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8% (hit 1), 4% (hit 2) | |utiltdmg=8% (hit 1), 4% (hit 2) | ||
|utiltdesc=Kicks up, and lets her leg down in an axe-like way. This attack is famous for its chainability against heavy characters such as {{SSBM|Bowser}}. | |utiltdesc=Kicks up, and lets her leg down in an axe-like way. This attack is famous for its chainability against heavy characters such as {{SSBM|Bowser}}. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=A quick ankle-sweep performed while crouching. Despite possessing limited utility at most percents, it can be used to prepare F-air at percents where F-tilt no longer combos. | |dtiltdesc=A quick ankle-sweep performed while crouching. Despite possessing limited utility at most percents, it can be used to prepare F-air at percents where F-tilt no longer combos. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=Slashes with her arms forward while coming to a stop. Excellent juggling due to little ending lag, sends opponents up and behind her. | |dashdesc=Slashes with her arms forward while coming to a stop. Excellent juggling due to little ending lag, sends opponents up and behind her. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|10}} (hit 2) | ||
|fsmashdesc=Kicks twice in front of herself. Both hits combined has moderate knockback. Decent for racking up damage, but not exactly easy to land both hits at higher percentages as the opponent can DI out of the first kick. | |fsmashdesc=Kicks twice in front of herself. Both hits combined has moderate knockback. Decent for racking up damage, but not exactly easy to land both hits at higher percentages as the opponent can DI out of the first kick. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|16}} (sweetspot NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (sourspot) | |usmashdmg={{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|16}} (sweetspot NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (sourspot) | ||
|usmashdesc=Raises her arms over her head, then quickly brings them down to her sides. Incredibly powerful when sweetspotted, being among the most powerful in the game (2nd strongest next to Pikachu's), but otherwise does moderate knockback when sourspotted. In the NTSC version, it can be a reliable KO move after a d-throw chaingrab or a d-throw on its own. Both of Sheik's arms and her head are intangible while the hitboxes are out. | |usmashdesc=Raises her arms over her head, then quickly brings them down to her sides. Incredibly powerful when sweetspotted, being among the most powerful in the game (2nd strongest next to Pikachu's), but otherwise does moderate knockback when sourspotted. In the NTSC version, it can be a reliable KO move after a d-throw chaingrab or a d-throw on its own. Both of Sheik's arms and her head are intangible while the hitboxes are out. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|10}} (late) | ||
|dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit 3 times. The first active frame of the move, frame 5, grants Sheik intangibility on her legs. | |dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit 3 times. The first active frame of the move, frame 5, grants Sheik intangibility on her legs. | ||
|nairname= | |nairname= | ||
|nairdmg=14%/10% (clean leg/knee), 9% (late) | |nairdmg=14%/10% (clean leg/knee), 9% (late) | ||
|nairdesc=A typical [[sex kick]] that gets weaker the longer it's out. Mostly used for its horizontal knockback, continuing combos, or potentially setting up an edgeguard game, or even using it to edgeguard alone. It is also a common [[OoS]] option. It is also a strong option on shield and crouch cancel when [[SHFFL]]'d, although due to Sheik's fall speed this is difficult to execute. | |nairdesc=A typical [[sex kick]] that gets weaker the longer it's out. Mostly used for its horizontal knockback, continuing combos, or potentially setting up an edgeguard game, or even using it to edgeguard alone. It is also a common [[OoS]] option. It is also a strong option on shield and crouch cancel when [[SHFFL]]'d, although due to Sheik's fall speed this is difficult to execute. | ||
|fairname= | |fairname= | ||
|fairdmg=13% | |fairdmg=13% | ||
|fairdesc=A quick swipe in front of her, great finisher/edgeguarder that [[semi-spike]]s with high knockback, and very deadly offstage against characters with poor recovery. Can potentially be done against an opponent repeatedly if Sheik can maneuver correctly. | |fairdesc=A quick swipe in front of her, great finisher/edgeguarder that [[semi-spike]]s with high knockback, and very deadly offstage against characters with poor recovery. Can potentially be done against an opponent repeatedly if Sheik can maneuver correctly. | ||
|bairname= | |bairname= | ||
|bairdmg=Clean: 14%/10% (right foot/leg), 8% (left leg)<br/>Late: 10%/9% (right foot/leg), 6% (hip), 7% (left leg) | |bairdmg=Clean: 14%/10% (right foot/leg), 8% (left leg)<br/>Late: 10%/9% (right foot/leg), 6% (hip), 7% (left leg) | ||
|bairdesc=A quick kick in behind her, good for edgeguarding. The [[sweetspot]] is located at the foot. It is also her 2nd most powerful aerial after her F-air, dealing high knockback which is enough to KO Mario around 100% | |bairdesc=A quick kick in behind her, good for edgeguarding. The [[sweetspot]] is located at the foot. It is also her 2nd most powerful aerial after her F-air, dealing high knockback which is enough to KO Mario around 100% | ||
|uairname= | |uairname= | ||
|uairdmg=NTSC: 12% (clean), 9% (late)<br/>PAL: 10% (clean), 8% (late) | |uairdmg=NTSC: 12% (clean), 9% (late)<br/>PAL: 10% (clean), 8% (late) | ||
|uairdesc=A spinning kick upwards with high vertical knockback and KO potential (most notably near a ceiling). In the PAL version, the attack's knockback is considerably reduced, making it a better attack for comboing. | |uairdesc=A spinning kick upwards with high vertical knockback and KO potential (most notably near a ceiling). In the PAL version, the attack's knockback is considerably reduced, making it a better attack for comboing. | ||
|dairname= | |dairname= | ||
|dairdmg=11% | |dairdmg=11% | ||
|dairdesc=A downwards kick with long ending lag. This move has a lot of hitstun and can lead into her other aerials easily, or even her Up-smash/tilts | |dairdesc=A downwards kick with long ending lag. This move has a lot of hitstun and can lead into her other aerials easily, or even her Up-smash/tilts | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Hits opponent with her elbow. | |pummeldesc=Hits opponent with her elbow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 2% (throw) | |fthrowdmg=6% (hit 1), 2% (throw) | ||
|fthrowdesc=Launches her opponent forward with low horizontal knockback and hitstun. | |fthrowdesc=Launches her opponent forward with low horizontal knockback and hitstun. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=5% (hit 1), 2% (throw) | |bthrowdmg=5% (hit 1), 2% (throw) | ||
|bthrowdesc=Throws her opponent behind and kicks them away. Better knockback and hitstun than her f-throw but otherwise weak, though it can force opponents offstage to set up edgeguards. | |bthrowdesc=Throws her opponent behind and kicks them away. Better knockback and hitstun than her f-throw but otherwise weak, though it can force opponents offstage to set up edgeguards. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=6% (hit 1), 2% (throw) | |uthrowdmg=6% (hit 1), 2% (throw) | ||
|uthrowdesc=Launches opponent above her. Excellent for an aerial-attack follow up, but due to low hitstun follow-ups are difficult. Can chain grab the space animals at high percentages. | |uthrowdesc=Launches opponent above her. Excellent for an aerial-attack follow up, but due to low hitstun follow-ups are difficult. Can chain grab the space animals at high percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% (hit 1), 3% (throw) | |dthrowdmg=5% (hit 1), 3% (throw) | ||
|dthrowdesc=Throws opponent on the ground, then performs an axe-kick, knocking the opponent up into the air. Overall, this is the best of Sheik's throws because it can reliably chain grab or tech chase many characters to high percentages, with a reliable KO option being a u-smash. However, in the PAL version, it does more knockback and so it cannot chaingrab reliably. | |dthrowdesc=Throws opponent on the ground, then performs an axe-kick, knocking the opponent up into the air. Overall, this is the best of Sheik's throws because it can reliably chain grab or tech chase many characters to high percentages, with a reliable KO option being a u-smash. However, in the PAL version, it does more knockback and so it cannot chaingrab reliably. | ||
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|usname=Vanish | |usname=Vanish | ||
|usdmg=12% | |usdmg=12% | ||
|usdesc=Vanishes into the air, then reappears further in one direction, which can be controlled with the [[control stick]]. Used for recovery. It does not travel as far as {{SSBM|Zelda}}'s [[Farore's Wind]], though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage. Vanish deals decent knockback and can be used as a risky edgeguard move as well | |usdesc=Vanishes into the air, then reappears further in one direction, which can be controlled with the [[control stick]]. Used for recovery. It does not travel as far as {{SSBM|Zelda}}'s [[Farore's Wind]], though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage. Vanish deals decent knockback and can be used as a risky edgeguard move as well. | ||
|dsname=Transform | |dsname=Transform | ||
|dsdmg=0% | |dsdmg=0% | ||
|dsdesc=Transforms into {{SSBM|Zelda}}. | |dsdesc=Transforms into {{SSBM|Zelda}}. | ||
}} | }} | ||
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|victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | |victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | ||
|desc-1=Uses one arm to hold up the other while she holds her other hand to her chin, as if in deep thought. | |desc-1=Uses one arm to hold up the other while she holds her other hand to her chin, as if in deep thought. | ||
|desc-2=Throws two needles, then holds her right hand up to her mouth. When the language is set to Japanese, Sheik says "{{ja|貰った。|Moratta}}" ("I got it.") during this pose. | |desc-2=Throws two needles, then holds her right hand up to her mouth. | ||
|desc-3=Kicks two times, then holds her left hand in front of her while exhaling loudly. When the language is set to Japanese, her exhale is delayed. | :<small>When the language is set to Japanese, Sheik says "{{ja|貰った。|Moratta}}" ("I got it.") during this pose.</small> | ||
|desc-3=Kicks two times, then holds her left hand in front of her while exhaling loudly.<br> | |||
:<small>When the language is set to Japanese, her exhale is delayed.</small> | |||
|char=Sheik}} | |char=Sheik}} | ||
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:''See also: [[:Category:Sheik players (SSBM)]]'' | :''See also: [[:Category:Sheik players (SSBM)]]'' | ||
*{{Sm|Amsah|Netherlands}} - | *{{Sm|Amsah|Netherlands}} - Best player in the Netherlands and one of the best players in Europe. Placed 1st at {{Trn|Epita Smash Arena 2}}, 5th at {{Trn|HFLAN Melee Edition 2019}}, 7th at {{Trn|B.E.A.S.T 6}}, and 33rd at {{Trn|EVO 2018}}. Has taken sets off {{Sm|Armada}}, {{Sm|bobby big ballz}}, and {{Sm|Professor Pro}}. | ||
*{{Sm| | *{{Sm|Faceroll|USA}} - Best Sheik player in SoCal. Placed 1st at {{Trn|DreamHack Atlanta 2019}}, 3rd at {{Trn|GENESIS: BLACK}} and 9th at {{Trn|GENESIS 7}}. Has wins on {{Sm|Mew2King}}, {{Sm|iBDW}}, and {{Sm|Wizzrobe}}. | ||
*{{Sm| | *{{Sm|Captain Jack|Japan}} - Formerly one of the best Sheik players in the world as well as best player in Japan. Placed 1st at {{Trn|MLG San Francisco 2004}}, 2nd at {{Trn|Tournament Go 6}}, and 7th at {{Trn|Jack Garden Tournament}}. | ||
*{{Sm| | *{{Sm|Drephen|USA}} - One of the best Sheik players in the world. Placed 9th at {{Trn|Smash 'N' Splash 5}}, 17th at {{Trn|Super Smash Con 2019}}, and 25th at {{Trn|Pound 2019}}. Has wins over {{Sm|n0ne}}, {{Sm|Westballz}}, and {{Sm|KJH}}. | ||
*{{Sm|Druggedfox|USA}} - Known for his strong tech chasing with Sheik and was ranked 18th on the [[2015 SSBMRank]]. Placed 4th at {{Trn|HTC Throwdown}}, 9th at {{Trn|EVO 2015}}, and 17th at {{Trn|The Big House 5}} with wins over {{Sm|S2J}}, {{Sm|Duck}}, and {{Sm|Colbol}}. Switched to Fox. | |||
*{{Sm| | *{{Sm|Jmook|USA}} - The best solo Sheik player in the world post-pandemic. Placed 1st at {{Trn|GENESIS 9}}, 2nd at {{Trn|GENESIS 8}}, {{Trn|Get On My Level 2022}}, and {{Trn|Shine 2022}}, 4th at {{Trn|Smash Summit 13}}, and 5th at {{Trn|Battle of BC 4}}. | ||
*{{Sm|KDJ|USA}} - One of the best players from 2006-2008; triple-mained Sheik, Marth and Fox before retiring. Placed 2nd at {{Trn|MLG Las Vegas 2006}}, 4th at {{Trn|MLG Dallas 2006}}, 7th at {{Trn|MLG Chicago 2006}}, and 17th at {{Trn|Apex 2012}} with wins over {{Sm|Ken}}, {{Sm|PC Chris}}, and {{Sm|Mew2King}}. | |||
*{{Sm|KDJ|USA}} - One of the best players from 2006-2008; triple-mained Sheik, Marth and Fox before retiring. | *{{Sm|KirbyKaze|Canada}} - The best Sheik player in Canada. Placed 3rd at {{Trn|Battle of BC 2}}, 9th at {{Trn|The Big House 6}} and {{Trn|Super Smash Con 2017}} with wins over {{Sm|SFAT}}, {{Sm|Gahtzu}}, and {{Sm|MikeHaze}}. Ranked 29th on the [[2017 SSBMRank]]. | ||
*{{Sm|KirbyKaze|Canada}} - | *{{Sm|Mew2King|USA}} - One of the best Sheik players in the world prior to his hiatus and one of the [[Five Gods]]. Usually plays her for a matchup advantage and has used her to beat {{Sm|Axe}}, {{Sm|Plup}}, and {{Sm|Leffen}}. | ||
*{{Sm|Mew2King|USA}} - One of the best Sheik players | *{{Sm|Overtriforce|Spain}} - The best Sheik player in Spain. Placed 5th at {{Trn|Valhalla III}}, {{Trn|DreamHack Rotterdam}}, and {{Trn|Syndicate 2019}}. Has wins on {{Sm|S2J}}, {{Sm|Trif}}, and {{Sm|KJH}}. Has been permanently banned from tournament play. | ||
*{{Sm|Overtriforce|Spain}} - | *{{Sm|Plup|USA}} - One of the two best Sheik players in the world. Placed 1st at {{Trn|GENESIS 5}}, 2nd at {{Trn|Smash Summit 9}}, 3rd at {{Trn|EVO 2018}}. Has beaten all [[Five Gods]] with Sheik. | ||
*{{Sm|Plup|USA}} - One of the two best Sheik players in the world. | *{{Sm|Shroomed|USA}} - One of the best Sheik players in the world. Placed 5th at {{Trn|Super Smash Con 2016}}, 7th at {{Trn|GENESIS 7}}, 9th at {{Trn|Smash 'N' Splash 5}}, 17th at {{Trn|Get On My Level 2019}}. Has wins over {{Sm|Ginger}}, {{Sm|ChuDat}}, and {{Sm|Lucky}}. | ||
*{{Sm|Shroomed|USA}} - | *{{Sm|Spark|USA}} - One of the best Sheik players in the world. Placed 4th at {{Trn|Smash Camp 2019}}, 13th at {{Trn|Shine 2019}}, and 17th at {{Trn|The Big House 8}}. Has wins over {{Sm|Mang0}}, {{Sm|aMSa}}, and {{Sm|ARMY}}. | ||
*{{Sm|Spark|USA}} - One of the | *{{Sm|Swedish Delight|USA}} - One of the most improved players in the world, thus became one of the best Sheik players in the world. Placed 2nd at {{Trn|Smash 'N' Splash 2}}, 5th at {{Trn|CEO 2017}}, and 7th at {{Trn|EVO 2018}} and {{Trn|Shine 2019}}. Has taken a set off {{Sm|Armada}}, {{Sm|Mew2King}}, and {{Sm|Zain}}. | ||
*{{Sm|Swedish Delight|USA}} - One of the best Sheik players in the world | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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Sheik's dominance as a character was faltered with the discovery of the incredible potential of Fox and Falco. With these characters now perceived as having much higher skill caps while still being good against relevant top tiers, they took the top two spots while Sheik dropped to third place. With these developments in place and the growing skill of the playerbase, players soon found that Fox had an advantage over Sheik, as did the {{SSBM|Ice Climbers}}, both of which were growing in prevalence in the metagame. Soon after, {{Sm|Mang0}} and {{Sm|Hungrybox}} took {{SSBM|Jigglypuff}} to the next level, and demonstrated that it, too, was a very poor matchup for Sheik and possibly her worst, largely due to Jigglypuff's ability to exploit Sheik's laggy recovery by landing [[Rest]] KOs at extremely low percents. With three bad matchups and the meta being more adapted against its strengths, Sheik was no longer considered even a contender for the best in the game. Other top-tiered characters started improving their Sheik matchups as well (most notably Marth and Peach), causing less of an incentive for players to pick up Sheik just to deal with those characters. Due to this, and opinions on Marth improving further due to his better matchups against Fox and Falco, Sheik dropped to 4th in the twelfth tier list, and further to 5th on the thirteenth and current tier list due to the rise of Jigglypuff. | Sheik's dominance as a character was faltered with the discovery of the incredible potential of Fox and Falco. With these characters now perceived as having much higher skill caps while still being good against relevant top tiers, they took the top two spots while Sheik dropped to third place. With these developments in place and the growing skill of the playerbase, players soon found that Fox had an advantage over Sheik, as did the {{SSBM|Ice Climbers}}, both of which were growing in prevalence in the metagame. Soon after, {{Sm|Mang0}} and {{Sm|Hungrybox}} took {{SSBM|Jigglypuff}} to the next level, and demonstrated that it, too, was a very poor matchup for Sheik and possibly her worst, largely due to Jigglypuff's ability to exploit Sheik's laggy recovery by landing [[Rest]] KOs at extremely low percents. With three bad matchups and the meta being more adapted against its strengths, Sheik was no longer considered even a contender for the best in the game. Other top-tiered characters started improving their Sheik matchups as well (most notably Marth and Peach), causing less of an incentive for players to pick up Sheik just to deal with those characters. Due to this, and opinions on Marth improving further due to his better matchups against Fox and Falco, Sheik dropped to 4th in the twelfth tier list, and further to 5th on the thirteenth and current tier list due to the rise of Jigglypuff. | ||
Despite being considered one of the best characters in the game, Sheik was well known in the ''Melee'' community for her lack of success as a solo main. Prior to 2023, solo Sheik had won only | Despite being considered one of the best characters in the game, Sheik was well known in the ''Melee'' community for her lack of success as a solo main. Prior to 2023, solo Sheik had won only a single major level tournament ({{Sm|Captain Jack}}'s victory at {{Trn|MLG San Francisco 2004}}), and had never won a supermajor, even behind lower-tiered characters such as {{SSBM|Captain Falcon}}, {{SSBM|Pikachu}}, and {{SSBM|Yoshi}}. This was largely due several factors: the first being that her most prominent top level players, {{Sm|Mew2King}} and {{Sm|Plup}}, switched to other characters in certain matchups, particularly against Hungrybox's Jigglypuff; as a result, her metagame advancements stagnated compared to those of the other top tiers. Most ''Melee'' community members believed that winning a supermajor as solo Sheik required a lucky bracket that avoided running into Hungrybox (the #1 ranked player from 2017 to 2019), as well as extremely optimized play versus the multitude of Fox players that was considered unfeasible at the time. | ||
However, perceptions of Sheik's competitive viability were completely revived following the rise of {{Sm|Jmook}}, who burst onto the world stage in 2022. His breakout performance | However, perceptions of Sheik's competitive viability were completely revived following the rise of {{Sm|Jmook}}, who burst onto the world stage in 2022. His breakout performance at {{Trn|GENESIS 8}}, where he defeated Plup and {{Sm|iBDW}}, two Fox players who were known for hardly ever losing sets to Sheik, en route to a 2nd place finish, only falling to {{Sm|Zain}}, the number one ranked player, in grand finals. Jmook became a consistent tournament threat throughout the rest of 2022, boasting strong records against almost all the other top ten players, and continued to develop solo Sheik even against her most difficult matchups. Many believed that his first tournament victory, and solo Sheik's first supermajor win, was coming in a matter of time. Jmook pushed Sheik's defensive and punish game to never before seen levels. He became well known for utilizing Sheik's incredible [[crouch cancel]]ing abilities, [[Needle Storm]] edgeguards, and landing grabs at significantly higher rates than other Sheik players. In particular, Jmook was the first player to truly optimize Sheik's reaction [[tech chasing]] versus the space animals, being able to consistently convert [[zero-to-death]]s vs. Fox and Falco and off of a single grab. With these advancements, many players began to rethink the Sheik-Fox matchup, arguing that Jmook's unforgiving punish game vs. Fox was enough to tilt the matchup more in Sheik's favor. Jmook finally won his first major at {{Trn|GENESIS 9}}, nine months after his breakout performance, becoming the second solo Sheik player to win a major, the first ever solo Sheik to win a supermajor, and the only solo Sheik to win a major in the modern era. He then won his second major at {{Trn|Collision 2023}} two months later. | ||
Although Sheik's perceived competitive viability has continued to rise, she is still considered a step below the other top tiers. While her viability has been aided by the relative scarcity of Ice Climbers players following the [[wobbling]] ban, her extremely difficult matchup vs. Jigglypuff is what holds her back from the highest tiers. Hungrybox still maintains a lopsided record over Jmook, and Jmook has been able to dodge Hungrybox through both his major victories so far. As such, it remains to be seen whether Sheik mains will be able to overcome their challenges in the Jigglypuff matchup. Sheik still remains popular as a secondary character, especially among spacie mains, as many Fox and Falco players (most notably {{Sm|Leffen}}) have started using her as a counterpick against Marth; she is also known for excelling against mid-tiers like {{SSBM|Yoshi}} and {{SSBM|Pikachu}} that other top tiers, in particular Marth, can struggle with. | Although Sheik's perceived competitive viability has continued to rise, she is still considered a step below the other top tiers. While her viability has been aided by the relative scarcity of Ice Climbers players following the [[wobbling]] ban, her extremely difficult matchup vs. Jigglypuff is what holds her back from the highest tiers. Hungrybox still maintains a lopsided record over Jmook, and Jmook has been able to dodge Hungrybox through both his major victories so far. As such, it remains to be seen whether Sheik mains will be able to overcome their challenges in the Jigglypuff matchup. Sheik still remains popular as a secondary character, especially among spacie mains, as many Fox and Falco players (most notably {{Sm|Leffen}}) have started using her as a counterpick against Marth; she is also known for excelling against mid-tiers like {{SSBM|Yoshi}} and {{SSBM|Pikachu}} that other top tiers, in particular Marth, can struggle with. | ||
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===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
[[File:SheikIntro.png|thumb|Sheik's unused intro image.]] | [[File:SheikIntro.png|thumb|Sheik's unused intro image.]] | ||
Like {{SSBM|Ganondorf}} and {{SSBM|Roy}}, Sheik does not appear as an opponent in the game's Classic Mode. However, Sheik can be fought if the opponent is {{SSBM|Zelda}} and transforms into Sheik. Despite this, Sheik does have an introduction image for the "Now Loading..." screen between matches | Like {{SSBM|Ganondorf}} and {{SSBM|Roy}}, Sheik does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. However, Sheik can be fought if the opponent is {{SSBM|Zelda}} and transforms into Sheik. Despite this, Sheik does have an introduction image for the "Now Loading..." screen between matches programmed into the disc. | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
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*'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | *'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | ||
=== | ===Ending images=== | ||
Sheik and Zelda share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | Sheik and Zelda share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | ||
<gallery> | <gallery> | ||
ZeldaSheikClassicMode.jpg|Classic Mode | ZeldaSheikClassicMode.jpg|Classic Mode. | ||
ZeldaSheikAdventureMode.jpg|Adventure Mode | ZeldaSheikAdventureMode.jpg|Adventure Mode. | ||
ZeldaSheikAllStarMode.jpg|All-Star | ZeldaSheikAllStarMode.jpg|All-Star mode. | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*In ''Melee'', Sheik ends up sending opponents flying | *In ''Melee'', Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the [[Home-Run Contest]]. | ||
*Sheik's appearance in ''Melee'' marked the first time the character was playable in any game. | *Sheik's appearance in ''Melee'' marked the first time the character was playable in any game. | ||
*Sheik is the only playable character in ''Melee'' to not appear on the character selection screen. | *Sheik is the only playable character in ''Melee'' to not appear on the character selection screen. | ||
**As {{SSBB|Sheik}} shares a character selection screen portrait with {{SSBB|Zelda}} in ''Brawl'', and ''Smash 4'' onwards splits {{SSB4|Zelda}} and {{SSB4|Sheik}} into separate characters, this marks the only time Sheik does not appear on the character selection screen. | **As {{SSBB|Sheik}} shares a character selection screen portrait with {{SSBB|Zelda}} in ''Brawl'', and ''Smash 4'' onwards splits {{SSB4|Zelda}} and {{SSB4|Sheik}} into separate characters, this marks the only time Sheik does not appear on the character selection screen. | ||
* | * In the Japanese version of ''Melee'', Sheik is the only ''Legend of Zelda'' series character to speak (albeit only one phrase) outside of mainly various shouts and grunts like the other characters who represent the same series in-game. She shares this trait with, coincidentally, {{SSBU|Zelda}} in ''Ultimate''. | ||
*Sheik and {{SSB4|Diddy Kong}} are the only characters to have been ranked 1st on the tier list for a ''Smash'' game that have lost the position in a later tier list. This also happened to her in ''Smash 4''. | *Sheik and {{SSB4|Diddy Kong}} are the only characters to have been ranked 1st on the tier list for a ''Smash'' game that have lost the position in a later tier list. This also happened to her in ''Smash 4''. | ||
*Sheik's white costume changes her skin tone to a very pale color, as opposed to all of her other swaps which have a darker skin tone. | *Sheik's white costume changes her skin tone to a very pale color, as opposed to all of her other swaps which have a darker skin tone. | ||
*This is the only ''Smash'' game where Sheik uses her canonical design. ''Brawl'' and ''Smash 4'' based her design off of unused concept art for ''Twilight Princess'' (which is the basis for Link, Zelda, and Ganondorf in those games), while ''Ultimate'' uses a completely original design based on the Stealth Armor set from ''Breath of the Wild'' (which is the basis for Link's design in ''Ultimate''), although retaining her braid. Because of this, ''Brawl'' had her canonical design appear as a sticker, while ''Ultimate'' has this appear as a spirit. This leaves ''SSB4'' as the only game where Sheik's canonical design is not directly referenced. | *This is the only ''Smash'' game where Sheik uses her canonical design. ''Brawl'' and ''Smash 4'' based her design off of unused concept art for ''Twilight Princess'' (which is the basis for Link, Zelda, and Ganondorf in those games), while ''Ultimate'' uses a completely original design based on the Stealth Armor set from ''Breath of the Wild'' (which is the basis for Link's design in ''Ultimate''), although retaining her braid. | ||
**Because of this, ''Brawl'' had her canonical design appear as a sticker, while ''Ultimate'' has this appear as a spirit. This leaves ''SSB4'' as the only game where Sheik's canonical design is not directly referenced. | |||
*Tuesday, February 22, 2022 was declared Sheik Day by the community, due to the "tu" noise Sheik provides every time she jumps (and wavedashes). | *Tuesday, February 22, 2022 was declared Sheik Day by the community, due to the "tu" noise Sheik provides every time she jumps (and wavedashes). | ||
{{SSBMCharacters}} | {{SSBMCharacters}} |