Editing Sheik (SSBM)/Down throw
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==Overview== | ==Overview== | ||
Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. | Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can easily [[chaingrab]] most characters (including {{SSBM|Bowser}}, {{SSBM|Donkey Kong}}, {{SSBM|Ganondorf}}, {{SSBM|Link}}, {{SSBM|Mr. Game & Watch}}, {{SSBB|Ness}}, {{SSBM|Pichu}}, {{SSBM|Pikachu}}, {{SSBM|Roy}}, {{SSBM|Sheik}}, and {{SSBM|Young Link}} from as little as 0% to as high as 90%. Sheik [[hard counter]]s most of these characters for this reason, as the move can be followed up with a sweetspotted {{mvsub|Sheik|SSBM|up smash}} at KO percentages. When compounded with an {{mvsub|Sheik|SSBM|forward tilt}}, it can also chaingrab the [[space animal]]s at or to high percentages. Against other characters, it can reliably [[tech-chase]] to high percentages. However, in the [[PAL]] version, the throw's knockback was increased, so it cannot reliably chaingrab - however, it is still possible to followup with a {{mvsub|Sheik|SSBM|dash attack}}, which can lead into a {{mvsub|Sheik|SSBM|forward aerial}} to [[edgeguard]]. | ||
{{competitive expertise}} | |||
==Throw data== | ==Throw data== | ||
===NTSC=== | ===NTSC=== | ||
==== | ====Hit 1==== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|19}} | |||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5% | |damage=5% | ||
|sd=1 | |sd=+1 | ||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
|fkv= | |fkv=98 | ||
|r=1000 | |r=1000 | ||
|bn=13 | |bn=13 | ||
Line 41: | Line 30: | ||
|id=1 | |id=1 | ||
|damage=5% | |damage=5% | ||
|sd=1 | |sd=+1 | ||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
|fkv= | |fkv=98 | ||
|r=1300 | |r=1300 | ||
|bn=15 | |bn=15 | ||
Line 55: | Line 44: | ||
}} | }} | ||
|} | |} | ||
====Throw==== | ====Throw==== | ||
{{MeleeThrowTableHeader}} | {{MeleeThrowTableHeader}} | ||
Line 62: | Line 50: | ||
|damage=3% | |damage=3% | ||
|angle=80 | |angle=80 | ||
|bk= | |bk=50 | ||
|ks= | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|effect=Normal | |effect=Normal | ||
Line 77: | Line 65: | ||
}} | }} | ||
|} | |} | ||
===PAL=== | ===PAL=== | ||
==== | ====Hit 1==== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|19}} | |||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5% | |damage=5% | ||
|sd=1 | |sd=+1 | ||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
|fkv= | |fkv=196 | ||
|fkvbg= | |fkvbg=change | ||
|r=1000 | |r=1000 | ||
|bn=13 | |bn=13 | ||
Line 101: | Line 89: | ||
|id=1 | |id=1 | ||
|damage=5% | |damage=5% | ||
|sd=1 | |sd=+1 | ||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
|fkv= | |fkv=196 | ||
|fkvbg= | |fkvbg=change | ||
|r=1300 | |r=1300 | ||
|bn=15 | |bn=15 | ||
Line 122: | Line 110: | ||
|damage=3% | |damage=3% | ||
|angle=60 | |angle=60 | ||
|anglebg= | |anglebg=change | ||
|bk= | |bk=50 | ||
|ks= | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|effect=Normal | |effect=Normal | ||
Line 138: | Line 126: | ||
}} | }} | ||
|} | |} | ||
====Summary==== | ====Summary==== | ||
*{{ | *{{change|First hit's fixed knockback value changed from 98 (like most edge attacks) to 196 (like several strong fixed-knockback attacks); as part of a throw, this has no effect on the target, only bystanders.}} | ||
*{{ | *{{change|Throw angle changed from 80 to 60. By itself this is not a nerf, but it makes it significantly more difficult to follow up.}} | ||
==Timing== | ==Timing== |