Editing Sheik (SSBB)

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**{{nerf|It has more ending lag (FAF 40 → 53).}}
**{{nerf|It has more ending lag (FAF 40 → 53).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less startup lag on all hits(5-9/16-19/22-24 → 4-8/15-18/21-23).}}
**{{buff|Down smash has less startup lag (frame 5 (hit 1), frame 16 (hit 2), frame 22 (hit 3) → 4/14/21).}}
***{{buff|When combined with Sheik's superior mobility, this allows the move to hit twice slightly more reliably.}}
***{{buff|When combined with Sheik's superior mobility, this allows the move to hit twice slightly more reliably.}}
**{{nerf|It has more ending lag (FAF 46 → 49).}}
**{{nerf|It has more ending lag (FAF 46 → 49).}}
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==Moveset==
==Moveset==
''For a gallery of Sheik's hitboxes, see [[Sheik (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Kodachi ({{ja|小太刀|Kodachi}}) / Reverse Kodachi ({{ja|逆小太刀|Gyaku Kodachi}}) / Piercing Strikes ({{ja|連突|Ren Totsu}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutralinfdmg=1-2%
|neutralinfdmg=1-2%
|neutraldesc=Two quick swipes, followed by a series of short jabs.
|neutraldesc=Two quick swipes, followed by a series of short jabs.
|ftiltname=Cycle Kick ({{ja|円弧|Enko}}, ''Circular Arc'')
|ftiltname= 
|ftiltdmg=5%
|ftiltdmg=5%
|ftiltdesc=Sheik rotates her leg upwards knocking the opponent into the air with low knockback. Easily combos into itself and other moves.
|ftiltdesc=Sheik rotates her leg upwards knocking the opponent into the air with low knockback. Easily combos into itself and other moves.
|utiltname=Spindle Tree ({{ja|真弓|Mayumi}})
|utiltname= 
|utiltdmg=6% (hit 1), 7% (hit 2)
|utiltdmg=6% (hit 1), 7% (hit 2)
|utiltdesc=Sheik brings her leg up and quickly brings it down. Can hit on the upswing and downswing.
|utiltdesc=Sheik brings her leg up and quickly brings it down. Can hit on the upswing and downswing.
|dtiltname=Whirlwind ({{ja|旋風|Tsumuji}})
|dtiltname= 
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=Sheik quickly sweeps her leg out in front of her. Has low vertical knockback.
|dtiltdesc=Sheik quickly sweeps her leg out in front of her. Has low vertical knockback.
|dashname=Gale ({{ja|疾風|Shippū}})
|dashname= 
|dashdmg=7% (clean), 5% (late)
|dashdmg=7% (clean), 5% (late)
|dashdesc=A quick slash in front of her. Has decent knockback with little ending lag.
|dashdesc=A quick slash in front of her. Has decent knockback with little ending lag.
|fsmashname=Twin Snake ({{ja|双蛇|Sōja}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|9}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|9}} (hit 2)
|fsmashdesc=Two successive kicks that moves her forward as they are executed. The first has low knockback, while the second has significant knockback. Can KO at high percentages.
|fsmashdesc=Two successive kicks that moves her forward as they are executed. The first has low knockback, while the second has significant knockback. Can KO at high percentages.
|usmashname=Razor Wing ({{ja|割符|Warifu}}, ''Split Mark'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|17}} (sweetspot), {{ChargedSmashDmgSSBB|12}} (sourspot)
|usmashdmg={{ChargedSmashDmgSSBB|17}} (sweetspot), {{ChargedSmashDmgSSBB|12}} (sourspot)
|usmashdesc=Sheik raises her arms over her head and quickly brings them down to her sides. Powerful knockback when sweetspotted, but less powerful when sourspotted. It is also possible to hit twice with it for huge damage.
|usmashdesc=Sheik raises her arms over her head and quickly brings them down to her sides. Powerful knockback when sweetspotted, but less powerful when sourspotted. It is also possible to hit twice with it for huge damage.
|dsmashname=Windmill ({{ja|大車輪|Daisharin}}, ''Large Wheel'')
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|13}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hits 2-3)
|dsmashdmg={{ChargedSmashDmgSSBB|13}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hits 2-3)
|dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit twice, but only on the late hits.
|dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit twice, but only on the late hits.
|nairname=Falling Leaves ({{ja|落葉|Rakuyō}})
|nairname= 
|nairdmg=13% (clean sweetspot), 10% (clean sourspot), 5% (late sweetspot), 4% (late sourspot)
|nairdmg=13% (clean sweetspot), 10% (clean sourspot), 5% (late sweetspot), 4% (late sourspot)
|nairdesc=Sheik extends one leg in front with the other tucked underneath in a typical [[sex kick]] form. Poor knockback.
|nairdesc=Sheik extends one leg in front with the other tucked underneath in a typical [[sex kick]] form. Poor knockback.
|fairname=Hatchet ({{ja|鉈|Hata}})
|fairname= 
|fairdmg=9%
|fairdmg=9%
|fairdesc=Sheik leans forward and quickly slashes downwards. Good for [[edgeguarding]] due to its [[semi-spike]] trajectory.
|fairdesc=Sheik leans forward and quickly slashes downwards. Good for [[edgeguarding]] due to its [[semi-spike]] trajectory.
|bairname=Flying Swallow ({{ja|飛燕|Hien}})
|bairname= 
|bairdmg=12% (clean sweetspot), 11% (clean sourspot), 6% (late)
|bairdmg=12% (clean sweetspot), 11% (clean sourspot), 6% (late)
|bairdesc=Sheik extends one leg downwards and the other backwards in a sex kick. The sweetspot is located at the foot.
|bairdesc=Sheik extends one leg downwards and the other backwards in a sex kick. The sweetspot is located at the foot.
|uairname=Drill ({{ja|錐|Kiri}})
|uairname= 
|uairdmg=11% (clean), 6% (late)
|uairdmg=11% (clean), 6% (late)
|uairdesc=Sheik does a quick screwdriver kick upward.
|uairdesc=Sheik does a quick screwdriver kick upward.
|dairname=Butcher Bird Revised ({{ja|百舌改|Mozu Kai}})
|dairname= 
|dairdmg=10%
|dairdmg=10%
|dairdesc=Sheik performs a downwards kick in a similar fashion to {{SSBB|Sonic}} and {{SSBB|Zero Suit Samus}}'s down aerials, being a [[stall-then-fall]]. Has high ending lag.
|dairdesc=Sheik performs a downwards kick in a similar fashion to {{SSBB|Sonic}} and {{SSBB|Zero Suit Samus}}'s down aerials, being a [[stall-then-fall]]. Has high ending lag.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc= 
|grabdesc= 
|pummelname=Grab Elbow Strike ({{ja|つかみ肘打|Tsukami Hiji-Da}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Hits opponent with her left elbow.
|pummeldesc=Hits opponent with her left elbow.
|fthrowname=Shoulder Strike ({{ja|肩打|Katada}})
|fthrowname= 
|fthrowdmg=5% (hit 1), 2% (throw)
|fthrowdmg=5% (hit 1), 2% (throw)
|fthrowdesc=Launches the opponent forward.
|fthrowdesc=Launches the opponent forward.
|bthrowname=Heel Strike ({{ja|踵打|Kakotoda}})
|bthrowname= 
|bthrowdmg=5% (hit 1), 2% (throw)
|bthrowdmg=5% (hit 1), 2% (throw)
|bthrowdesc=Throws her opponent behind and kicks them away.
|bthrowdesc=Throws her opponent behind and kicks them away.
|uthrowname=Handstand Strike ({{ja|倒立打|Tōritsuda}})
|uthrowname= 
|uthrowdmg=3% (hit 1), 2% (throw)
|uthrowdmg=3% (hit 1), 2% (throw)
|uthrowdesc=Flips upside-down and kicks her opponent with both of her feet.
|uthrowdesc=Flips upside-down and kicks her opponent with both of her feet.
|dthrowname=Guillotine ({{ja|断頭|Dantōda}})
|dthrowname= 
|dthrowdmg=3% (hit 1), 3% (throw)
|dthrowdmg=3% (hit 1), 3% (throw)
|dthrowdesc=Throws opponent on the ground, then performs an axe-kick knocking the opponent up into the air.
|dthrowdesc=Throws opponent on the ground, then performs an axe-kick knocking the opponent up into the air.
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*Sheik is the only veteran that can [[wall cling]].
*Sheik is the only veteran that can [[wall cling]].
*Excluding [[Transform]]ation from Zelda, Sheik is the only character in ''Brawl'' not to be selectable in [[Event]]s without free character selection.
*Excluding [[Transform]]ation from Zelda, Sheik is the only character in ''Brawl'' not to be selectable in [[Event]]s without free character selection.
*Zelda and Sheik are the only two characters in this game to share a character select icon. ''Melee'' only shows Zelda on its character selection screen, while ''Smash 4'' onward splits the two into their own characters. {{SSBU|Pyra}} and {{SSBU|Mythra}} would later on share a character selection icon in ''Ultimate''.
*Zelda and Sheik are the only two characters in this game to share a character select icon. ''Melee'' only shows Zelda on its character selection screen, while Smash 4 onwards splits the two into their own characters. {{SSBU|Pyra}} and {{SSBU|Mythra}} would later on share a character selection icon in ''Ultimate''.
*''Brawl'' marks the first time Sheik is listed in the character selection screen.
*''Brawl'' marks the first time Sheik is listed in the character selection screen.


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