Editing Sheik (SSB4)

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'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> Jun Mizusawa reprises her role as Sheik's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Brawl]]''. She is now completely separated from {{SSB4|Zelda}}, no longer being able to transform mid-match.
'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> Jun Mizusawa reprises her role as Sheik's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Brawl]]''. She is now completely separated from {{SSB4|Zelda}}, no longer being able to transform mid-match.


Sheik is ranked 4th out of 54 on the [[tier list]], placing her at the top of the A tier and is her best placement in the series. This is a significant improvement over her mid-tier placement in ''Brawl'', where she was ranked 25th out of 38. While not as dominant as {{SSBB|Meta Knight}} in ''Brawl'', the sheer effectiveness of Sheik's moveset saw her almost universally perceived as the best character in the early metagame of ''SSB4''. Sheik's extremely fast frame data grants her an excellent neutral game and a potent combo game, which are supplemented by [[Needle Storm]] and her improved grab game, respectively. Her KO potential has also improved: up aerial now consists of multiple hits and concludes with a very strong hit, while her new down special move, [[Bouncing Fish]], deals respectable damage and has high knockback scaling. Lastly, the combination of Sheik's much faster [[air speed]], Bouncing Fish's horizontal travel distance, and the removal of [[edge-hogging]] have greatly improved her [[recovery]].
Sheik is ranked 4th out of 54 on the [[tier list]], placing her at the top of the A tier. This is a significant improvement over her mid-tier placement in ''Brawl'', where she was ranked 25th out of 38. While not as dominant as {{SSBB|Meta Knight}} in ''Brawl'', the sheer effectiveness of Sheik's moveset saw her almost universally perceived as the best character in the early metagame of ''SSB4''. Sheik's extremely fast frame data grants her an excellent neutral game and a potent combo game, which are supplemented by [[Needle Storm]] and her improved grab game, respectively. Her KO potential has also improved: up aerial now consists of multiple hits and concludes with a very strong hit, while her new down special move, [[Bouncing Fish]], deals respectable damage and has high knockback scaling. Lastly, the combination of Sheik's much faster [[air speed]], Bouncing Fish's horizontal travel distance, and the removal of [[edge-hogging]] have greatly improved her [[recovery]].


Although she has outstanding strengths, Sheik nevertheless has noticeable weaknesses. Her overall low damage output offsets the very high knockback scaling of her smash attacks and up aerial, which results in her KO potential being unimpressive at best. When coupled with her lack of KO set-ups at high percentages, Sheik is forced to rely on hard reads to properly score a KO. While [[rage]] helps alleviate her KO potential, it also hampers her combo game. By extension, Sheik is unable to utilize rage more often than not, owing to her above average height and very light [[weight]] collectively rendering her endurance as unimpressive. Lastly, nerfs from game updates have further hindered her by decreasing her already light weight, worsening her forward aerial and grab game's combo potentials, and weakening up aerial and Bouncing Fish's KO potentials.
Although she has outstanding strengths, Sheik nevertheless has noticeable weaknesses. Her overall low damage output offsets the very high knockback scaling of her smash attacks and up aerial, which results in her KO potential being unimpressive at best. When coupled with her lack of KO set-ups at high percentages, Sheik is forced to rely on hard reads to properly score a KO. While [[rage]] helps alleviate her KO potential, it also hampers her combo game. By extension, Sheik is unable to utilize rage more often than not, owing to her above average height and very light [[weight]] collectively rendering her endurance as unimpressive. Lastly, nerfs from game updates have further hindered her by decreasing her already light weight, worsening her forward aerial and grab game's combo potentials, and weakening up aerial and Bouncing Fish's KO potentials.

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