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Editing Sheik (SSB4)/Neutral special/Default

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Needle Storm}}
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Update History==
==Hitboxes==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|Grounded version ending lag (FAF 41/48 → 47/54).}}


'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{nerf|Needle duration (12 frames → 10).}}
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 40: Line 32:
|}
|}


==Timing==
===Charge===
[[Charge-cancel]]ing the move with shield incurs 8 frames of lag.
{|class="wikitable"
!Charges between
|7-8
|-
!Needle addition frames
|8, 26, 44, 62, 80, 98
|-
!Interruptible
|102
|-
!Animation length (grounded)
|124
|-
!Animation length (aerial)
|117
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=15|s=LagChargeE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=4|s=LagStateE}}{{FrameStrip|t=Interruptible|c=22}}
|-
!Aerial {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=15|s=LagChargeE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=4|s=LagStateE}}{{FrameStrip|t=Interruptible|c=15}}{{FrameStrip|t=Blank|c=7}}
|-
{{FrameStripEnd}}
===Attack===
{|class="wikitable"
!Charges between
|7-8
|-
!Needles (clean hits)
|11-13, 14-16, 17-19, 20-22, 23-25, 26-28
|-
!Needles (late hits)
|14-19, 17-22, 20-25, 23-28, 26-31, 29-34
|-
!Interruptible
|54
|-
!Animation length (grounded)
|69
|-
!Animation length (aerial)
|47
|}
{{FrameStripStart}}
!Needle 1 {{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=50}}
|-
!Needle 2 {{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=47}}
|-
!Needle 3 {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=44}}
|-
!Needle 4 {{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=41}}
|-
!Needle 5 {{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=38}}
|-
!Needle 6 {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=35}}
|-
!Grounded {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=28|s=LagPropE}}{{FrameStrip|t=Interruptible|c=16}}
|-
!Aerial {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=22|s=LagPropE}}{{FrameStrip|t=Blank|c=22}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|30
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y|state=y|charge=y}}
==Parameters==
===Move===
{|class="wikitable"
!Charging animation speed multiplier
|1
|-
!Maximum needles
|6
|-
!Grounded needle X/Y offsets
|[0, 0.1]
|-
!Aerial needle X/Y offsets
|[10, 7]
|-
!Aerial needle shot angle
| -35°
|-
!Landing lag
|30 frames
|}
===Needles===
{|class="wikitable"
!Travel speed
|10
|-
!Lifetime
|10 frames (1.1.5 onward) <br>12 (before 1.1.5)
|-
!Lifetime after sticking to a surface
|120 frames
|-
!Height randomness
|0.5
|-
!Can pierce opponents?
|No
|}


{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral specials (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]

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