Editing Sheik (SSB4)/Forward aerial

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==Update history==
==Update history==
[[File:SheikFAir_SSB4_comparison.gif|thumb|270px|Changes made to Sheik's forward aerial throughout patches.]]
Sheik's forward aerial has been nerfed in game updates. Both patch [[1.0.4]] and [[1.1.0]] reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in [[Knockback#Formula|less knockback]], it drastically weakens the damage racking ability it previously had, which is further hindered by [[stale-move negation]] as a consequence of the move being used often. Patch [[1.1.5]] additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.
Sheik's forward aerial has been nerfed in game updates. Both patch [[1.0.4]] and [[1.1.0]] reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in [[Knockback#Formula|less knockback]], it drastically weakens the damage racking ability it previously had, which is further hindered by [[stale-move negation]] as a consequence of the move being used often. Patch [[1.1.5]] additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{nerf|Damage (6.8% (far)/6% (near) → 5.5%/4.8%).}}
*{{nerf|Damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Damage (5.5% (far)/4.8% (near) → 5%/4.3%). Its knockback scaling was compensated (125 → 132).}}
*{{nerf|Damage reduced (5.5%/4.8% → 5%/4.3%), but with knockback scaling compensated on the sweetspot (125 → 132).}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, making the sweetspot harder to land.}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, making the sweetspot harder to land.}}


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{nerf|Sweetspot position (x offset: 3.5 2.5).}}
*{{nerf|The sweetspot was brought closer to Sheik, reducing its range (z-offset: 3.5 -> 2.5).}}


==Hitboxes==
==Hitboxes==
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{|class="wikitable"
{|class="wikitable"
|-
|-
!Initial autocancel
!Initial auto-cancel
|1-4
|1-4
|-
|-
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|5-7
|5-7
|-
|-
!Ending autocancel
!Ending auto-cancel
|11
|11
|-
|-

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