Editing Sheik (SSB4)/Forward aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
For her forward aerial, Sheik leans forward and slashes in front of her with one hand. This is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, fast startup, low landing lag, quick interruptibility and most notoriously its extremely early autocancel window, which comes out just 3 frames after the move's hitboxes cease. Thanks to all these properties, it can can combo into itself multiple times, a [[neutral aerial]] or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.
For her forward aerial, Sheik leans forward and slashes in front of her with one hand. This is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, fast startup, low landing lag, quick interruptibility and most notoriously its extremely early autocancel window, which comes out just 3 frames after the move's hitboxes cease. Thanks to all these properties, it can can combo into itself multiple times, a [[neutral aerial]] or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.


Interestingly, despite being [[interruptible]] on frame 35, Sheik's forward aerial actually has an extremely long animation, taking 86 frames to complete. While this has minimal effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]
Interestingly, despite being actionable on frame 35, Sheik's forward aerial actually has much higher ending lag, taking 87 frames to complete. While this has virtually no effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]


==Update history==
==Update history==
[[File:SheikFAir_SSB4_comparison.gif|thumb|270px|Changes made to Sheik's forward aerial throughout patches.]]
Sheik's forward aerial has been nerfed in game updates. Both patch [[1.0.4]] and [[1.1.0]] reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in [[Knockback#Formula|less knockback]], it drastically weakens the damage racking ability it previously had, which is further hindered by [[stale-move negation]] as a consequence of the move being used often. Patch [[1.1.5]] additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.
Sheik's forward aerial has been nerfed in game updates. Both patch [[1.0.4]] and [[1.1.0]] reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in [[Knockback#Formula|less knockback]], it drastically weakens the damage racking ability it previously had, which is further hindered by [[stale-move negation]] as a consequence of the move being used often. Patch [[1.1.5]] additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
'''{{GameIcon|ssb4}} [[1.0.4]]'''
*{{nerf|Damage (6.8% (far)/6% (near) → 5.5%/4.8%).}}
*{{nerf|Damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Damage (5.5% (far)/4.8% (near) → 5%/4.3%). Its knockback scaling was compensated (125 → 132).}}
*{{nerf|Damage reduced (5.5%/4.8% → 5%/4.3%), but with knockback scaling compensated on the sweetspot (125 → 132).}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, making the sweetspot harder to land.}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{nerf|Sweetspot position (x offset: 3.5 2.5).}}
*{{nerf|The sweetspot was brought closer to Sheik, reducing its range (z-offset: 3.5 -> 2.5).}}


==Hitboxes==
==Hitboxes==
Line 71: Line 70:
{|class="wikitable"
{|class="wikitable"
|-
|-
!Initial autocancel
!Starting autocancel
|1-4
|1-4
|-
|-
Line 84: Line 83:
|-
|-
!Animation length
!Animation length
|86
|87
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=52}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=53}}
|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=76}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=77}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)