Editing Sheik (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Sheik | |name = Sheik | ||
|image | |image = [[Image:Sheik SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|moveset1 = Sheik (SSBM) | |moveset1 = Sheik (SSBM) | ||
|altcostume = Ocarina of Time Sheik | |altcostume = Ocarina of Time Sheik | ||
|tier = Mid | |||
|ranking = 29 | |||
}} | }} | ||
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. | [[Image:OoT Sheik PM.png|thumb|right|Sheik's Ocarina of Time Costume in Project M 3.5]] | ||
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. <!--tier position paragraph--> | |||
==Attributes== | ==Attributes== | ||
<!--attributes paragraph--> | |||
Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO. | Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO. | ||
Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land | Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land. | ||
However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment | However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment, however, her successes are decreased compared to ''Melee''. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Retains both [[crawl]] and [[wall cling]] abilities from ''Brawl''.}} | *{{buff|Retains both [[crawl]] and [[wall cling]] abilities from ''Brawl''.}} | ||
*{{buff|Due to Zelda being heavily buffed, using | *{{buff|Due to Zelda being heavily buffed, using her superior up special is no longer a giant risk if they have to fight as Zelda on stage due to her being more viable.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Rapid jab is much faster and better at racking up damage.}} | *{{buff|Rapid jab is much faster and better at racking up damage.}} | ||
*{{buff| | *{{buff|Up tilt deals slightly more damage.}} | ||
*{{buff|Forward smash | *{{buff|Forward smash deals slightly higher damage and no longer has a hitbox that sends foes behind.}} | ||
* | **{{nerf|It now has less KO potential.}} | ||
*{{nerf| | |||
===Throws=== | ===Throws=== | ||
*{{buff| | *{{buff|Forward and back throw do more damage while back throw ends sooner and has less knockback scaling along with a lower angle, allowing for easier follow-ups.}} | ||
*{{buff|Down throw's animation happens much faster, giving the opponent less time to react with appropriate [[DI]].}} | |||
*{{nerf|Down throw has been altered to have an angle between her PAL d-throw and her NTSC d-throw. This makes it easier to DI out of the move's trajectory, depriving Sheik of guaranteed follow-ups that she had in the NTSC version of ''Melee''.}} | |||
*{{buff| | |||
*{{nerf|Down throw | |||
===Special moves=== | ===Special moves=== | ||
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*{{change|TransN values of dash attack have been adjusted to be more similar to the ''Melee'' version.}} | *{{change|TransN values of dash attack have been adjusted to be more similar to the ''Melee'' version.}} | ||
*{{change|Dash attack animation ends 9 frames earlier.}} | *{{change|Dash attack animation ends 9 frames earlier.}} | ||
==Moveset== | ==Moveset== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Darkatma|USA}} | |||
*{{Sm|Drephen|USA}} | |||
*{{Sm|Frootloop|USA}} | |||
*{{Sm|HAT|USA}} | |||
*{{Sm| | *{{Sm|Kels|USA}} | ||
*{{Sm| | *{{Sm|Mew2King|USA}} | ||
*{{Sm| | *{{Sm|Mystryu|USA}} | ||
*{{Sm| | *{{Sm|OkamiBW|USA}} | ||
*{{Sm| | *{{Sm|Plank|USA}} | ||
*{{Sm| | *{{Sm|Umbreon|USA}} | ||
*{{Sm|Plup|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Sheik gained an alternate costume based off of her appearance in the Legend of Zelda: Ocarina of Time. | |||
Sheik gained an alternate costume based | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:SheikHeadSSBB.png]] | ||
|[[ | |[[Image:SheikHeadRedSSBB.png]] | ||
|[[ | |[[Image:SheikHeadBlueSSBB.png]] | ||
|[[ | |[[Image:SheikHeadPinkSSBB.png]] | ||
|[[ | |[[Image:SheikHeadGreenSSBB.png]] | ||
|[[ | |[[Image:SheikHeadBlackSSBB.png]] | ||
|[[ | |[[Image:SheikHeadOoTPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
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*Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead. | *Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Sheik]] | [[Category:Sheik]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |