Editing Sheik (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Sheik
|name        = Sheik
|image        = {{tabber|title1=Twilight Princess Concept Art (PM)|content1=[[File:Sheik SSBB.jpg|250px]]|title2=Twilight Princess Concept Art (P+)|content2=[[File:PPlus Sheik.png|250px]]|title3=Ocarina of Time (PM)|content3=[[File:OoT Sheik PM.png|250px]]|title4=Ocarina of Time (P+)|content4=[[File:PPlus Oot Sheik.png|250px]]}}
|image        = [[Image:Sheik SSBB.jpg|250px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Sheik (SSBM)
|moveset1    = Sheik (SSBM)
|altcostume  = Ocarina of Time Sheik
|altcostume  = Ocarina of Time Sheik
|tier        = Mid
|ranking      = 29
}}
}}
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current [[Project M#Tier list|official]] [[tier list]]. She roughly places the same as her 5th place position in ''Melee'' and a significant improvement over her position on the ''Brawl'' tier list, where she ranks 25th out of 38. She maintains the same placement in the ''Project+'' {{h2|Project+|official tier list}}, now within the A+ tier.
[[Image:OoT Sheik PM.png|thumb|right|Sheik's Ocarina of Time Costume in Project M 3.5]]
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. <!--tier position paragraph-->


==Attributes==
==Attributes==
<!--attributes paragraph-->
Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO.
Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO.


Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land. Lastly, as she is almost exclusively based on her ''Melee'' appearance, she lacks some of the improvements she saw in ''Brawl'' such as her superior mobility, forward tilt, faster up throw and her [[Chain]] tether.  
Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land.


However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment where a larger portion of the cast are able to compete at the highest level, however, her successes are decreased compared to ''Melee''.
However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment, however, her successes are decreased compared to ''Melee''.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
===Attributes===
===Attributes===
*{{buff|Retains both [[crawl]] and [[wall cling]] abilities from ''Brawl''.}}
*{{buff|Retains both [[crawl]] and [[wall cling]] abilities from ''Brawl''.}}
*{{buff|Due to Zelda being heavily buffed, using [[Transform]] during recovery no longer carries the risk of possibly forcing the player to fight on-stage with a non-viable character.}}
*{{buff|Due to Zelda being heavily buffed, using her superior up special is no longer a giant risk if they have to fight as Zelda on stage due to her being more viable.}}
 
===Ground Attacks===
===Ground Attacks===
*{{buff|Rapid jab is much faster and better at racking up damage.}}
*{{buff|Rapid jab is much faster and better at racking up damage.}}
*{{buff|Forward smash connects better and the first kick has a slightly longer duration (1 frame → 2).}}
*{{buff|Up tilt deals slightly more damage.}}
*{{buff|Forward smash's second hit deals decreased knockback (50 (base)/70 (scaling) → 65/58) and sends at a different angle ([[Sakurai angle|361°]] → 58°), allowing it to combo into her aerials reliably.}}
*{{buff|Forward smash deals slightly higher damage and no longer has a hitbox that sends foes behind.}}
*{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}}
**{{nerf|It now has less KO potential.}}
*{{nerf|Up smash is based on its [[PAL]] incarnation with the clean hit dealing less damage (17% → 16%) and knockback scaling (105 → 102).}}
 
===Aerial Attacks===
*{{change|Forward aerial now has motion trail.}}


===Throws===
===Throws===
*{{buff|Like with the ''Brawl'' version, Sheik releases opponents earlier from forward throw (frame 24 → 21) and it has less ending lag (FAF 48 → 40).}}
*{{buff|Forward and back throw do more damage while back throw ends sooner and has less knockback scaling along with a lower angle, allowing for easier follow-ups.}}
*{{buff|Forward throw deals more damage (8% → 10%).}}
*{{buff|Down throw's animation happens much faster, giving the opponent less time to react with appropriate [[DI]].}}
*{{buff|Back throw deals more damage (7% → 8%).}}
*{{nerf|Down throw has been altered to have an angle between her PAL d-throw and her NTSC d-throw. This makes it easier to DI out of the move's trajectory, depriving Sheik of guaranteed follow-ups that she had in the NTSC version of ''Melee''.}}
*{{buff|Sheik releases opponents earlier from back throw (frame 20 → 16) and it has less ending lag (FAF 48 → 32).}}
*{{buff|Back throw has altered knockback (40 (base), 140 (scaling) → 70/75) along with a higher angle (135° → 62°), allowing for easier follow-ups when combined with its decreased ending lag.}}
*{{buff|Sheik releases opponents earlier from up throw (frame 23 → 20) and it has less ending lag (FAF 58 → 55) making it harder to DI (although it does not have greater followup potential).}}
*{{buff|Sheik releases opponents much earlier from down throw (frame 36 → 14) and it has less ending lag (FAF 58 → 36) making it much harder to DI.}}  
*{{nerf|Down throw launches opponents at a lower angle (80° → 62°) and it has increased knockback scaling (50 → 65), depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}}


===Special moves===
===Special moves===
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*{{change|TransN values of dash attack have been adjusted to be more similar to the ''Melee'' version.}}
*{{change|TransN values of dash attack have been adjusted to be more similar to the ''Melee'' version.}}
*{{change|Dash attack animation ends 9 frames earlier.}}
*{{change|Dash attack animation ends 9 frames earlier.}}
===v3.6===
*{{change|Forward aerial now has a motion trail that follows Sheik's slap.}}


==Moveset==
==Moveset==
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Darkatma|USA}}
 
*{{Sm|Drephen|USA}}
 
*{{Sm|Frootloop|USA}}
''See also: [[:Category:Sheik players (PM)]]''
*{{Sm|HAT|USA}}
*{{Sm|BlueZone|Canada}} - Placed 5th at [[Frozen Phoenix 2017]] using a combination of Sheik and Captain Falcon.
*{{Sm|Kels|USA}}
*{{Sm|dvd|USA}} - The best active Sheik main in the world. Currently rank #1 on [[PMRank 2023]].
*{{Sm|Mew2King|USA}}
*{{Sm|evil lesbian|USA}} - Sheik/Zelda dual main ranked #38 on [[PMRank 2023]].
*{{Sm|Mystryu|USA}}
*{{Sm|Malachi|USA}} - Ranked 1st on [[PMRank 2019]] using Sheik. Has since switched to Zero Suit Samus.
*{{Sm|OkamiBW|USA}}
*{{Sm|PartyGhoul|USA}} - Ranked #45 on [[PMRank 2023]].
*{{Sm|Plank|USA}}
*{{Sm|Suvir|USA}} - Ranked #24 on [[PMRank 2023]].
*{{Sm|Umbreon|USA}}
*{{Sm|Plup|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Sheik gained an alternate costume based off of her appearance in the Legend of Zelda: Ocarina of Time.  
Sheik gained an alternate costume based on her appearance in ''The Legend of Zelda: Ocarina of Time''. Sheik has the Triforce symbol in her right hand after getting a Final Smash with her Ocarina of Time costume.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]]
|colspan=8|[[Image:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]]
|-
|-
|[[File:SheikHeadSSBB.png]]
|[[Image:SheikHeadSSBB.png]]
|[[File:SheikHeadRedSSBB.png]]
|[[Image:SheikHeadRedSSBB.png]]
|[[File:SheikHeadBlueSSBB.png]]
|[[Image:SheikHeadBlueSSBB.png]]
|[[File:SheikHeadPinkSSBB.png]]
|[[Image:SheikHeadPinkSSBB.png]]
|[[File:SheikHeadGreenSSBB.png]]
|[[Image:SheikHeadGreenSSBB.png]]
|[[File:SheikHeadBlackSSBB.png]]
|[[Image:SheikHeadBlackSSBB.png]]
|[[File:SheikHeadOoTPM.png]]
|[[Image:SheikHeadOoTPM.png]]
|}
|}
===Project+===
Sheik gained more alternate costumes, with most of them being reworked in Project+ 2.3.
*Light Blue: Based on a recolor from ''Smash 4'' and ''Ultimate''.
*Dark Blue: Inspired by Impa as she appeared in ''The Legend of Zelda: Skyward Sword''.
*Yellow:
*Red (OOT): Inspired by the Yiga Clan in ''The Legend of Zelda: Breath of the Wild''.
*Green (OOT):
*Blue (OOT):
*Indigo (OOT): A more accurate portrayal of Sheik's appearance as seen in official artwork for ''The Legend of Zelda: Ocarina of Time''.
*Dark Purple (OOT): A "Lorule" complementary costume for Zelda's Hilda-inspired recolor.
[[File:Sheik Palette (P+).png|800px|thumb|center|Sheik's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Sheik Z P+.png|160px]] [[File:Sheik R_P+.png|160px]]
'''Z-Secret Costume:''' Impa Sheik
'''R-Secret Costume:''' Hyrule Warriors Sheik


==Trivia==
==Trivia==
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*Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead.
*Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead.


==External links==
 
*[https://www.reddit.com/r/SSBPM/comments/dsx6c2/labbing_discord_results_sheik/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Sheik]]
[[Category:Sheik]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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