Editing Sheik (PM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Sheik
|name        = Sheik
|image        = {{tabber|title1=Twilight Princess Concept Art (PM)|content1=[[File:Sheik SSBB.jpg|250px]]|title2=Twilight Princess Concept Art (P+)|content2=[[File:PPlus Sheik.png|250px]]|title3=Ocarina of Time (PM)|content3=[[File:OoT Sheik PM.png|250px]]|title4=Ocarina of Time (P+)|content4=[[File:PPlus Oot Sheik.png|250px]]}}
|image        = [[Image:Sheik SSBB.jpg|250px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Sheik (SSBM)
|moveset1    = Sheik (SSBM)
|altcostume  = Ocarina of Time Sheik
|altcostume  = Ocarina of Time Sheik
|tier        = Mid
|ranking      = 29
}}
}}
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current [[Project M#Tier list|official]] [[tier list]]. She roughly places the same as her 5th place position in ''Melee'' and a significant improvement over her position on the ''Brawl'' tier list, where she ranks 25th out of 38. She maintains the same placement in the ''Project+'' {{h2|Project+|official tier list}}, now within the A+ tier.
[[Image:OoT Sheik PM.png|thumb|right|Sheik's Ocarina of Time Costume in Project M 3.5]]
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. <!--tier position paragraph-->


==Attributes==
==Attributes==
Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO.
<!--attributes paragraph-->
Sheik falls under the same archetype she had in '''Melee''': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her Needles which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game minorly and allows her to chase down opponents essily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO.


Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land. Lastly, as she is almost exclusively based on her ''Melee'' appearance, she lacks some of the improvements she saw in ''Brawl'' such as her superior mobility, forward tilt, faster up throw and her [[Chain]] tether.  
Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in Vanish, which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land.


However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment where a larger portion of the cast are able to compete at the highest level, however, her successes are decreased compared to ''Melee''.
However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment, however, her successes are decreased compared to '''Melee'''.
===Changes from ''Melee'' to PM===


==Changes from ''Melee'' to PM==
====Attributes====
===Attributes===
*{{buff|Retains both [[crawl]] and [[wall cling]] abilities from ''Brawl''.}}
*{{buff|Retains both [[crawl]] and [[wall cling]] abilities from ''Brawl''.}}
*{{buff|Due to Zelda being heavily buffed, using [[Transform]] during recovery no longer carries the risk of possibly forcing the player to fight on-stage with a non-viable character.}}


===Ground Attacks===
====Ground Attacks====
*{{buff|Rapid jab is much faster and better at racking up damage.}}
*{{buff|Rapid jab is much faster and better at racking up damage.}}
*{{buff|Forward smash connects better and the first kick has a slightly longer duration (1 frame → 2).}}
*{{buff|Up tilt deals slightly more damage.}}
*{{buff|Forward smash's second hit deals decreased knockback (50 (base)/70 (scaling) → 65/58) and sends at a different angle ([[Sakurai angle|361°]] → 58°), allowing it to combo into her aerials reliably.}}
*{{buff|Forward smash deals slightly higher damage and no longer has a hitbox that sends foes behind.}}
*{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}}
**{{nerf|It now has less KO potential.}}
*{{nerf|Up smash is based on its [[PAL]] incarnation with the clean hit dealing less damage (17% → 16%) and knockback scaling (105 → 102).}}


===Aerial Attacks===
====Throws====
*{{change|Forward aerial now has motion trail.}}
*{{buff|Forward and back throw do more damage while back throw ends sooner and has less knockback scaling along with a lower angle, allowing for easier follow-ups.}}
*{{buff|Down throw's animation happens much faster, giving the opponent less time to react with appropriate [[DI]].}}
*{{nerf|Down throw has been altered to have an angle between her PAL d-throw and her NTSC d-throw. This makes it easier to DI out of the move's trajectory, depriving Sheik of guaranteed follow-ups that she had in the NTSC version of ''Melee''.}}


===Throws===
====Special moves====
*{{buff|Like with the ''Brawl'' version, Sheik releases opponents earlier from forward throw (frame 24 → 21) and it has less ending lag (FAF 48 → 40).}}
*{{buff|Forward throw deals more damage (8% → 10%).}}
*{{buff|Back throw deals more damage (7% → 8%).}}
*{{buff|Sheik releases opponents earlier from back throw (frame 20 → 16) and it has less ending lag (FAF 48 → 32).}}
*{{buff|Back throw has altered knockback (40 (base), 140 (scaling) → 70/75) along with a higher angle (135° → 62°), allowing for easier follow-ups when combined with its decreased ending lag.}}
*{{buff|Sheik releases opponents earlier from up throw (frame 23 → 20) and it has less ending lag (FAF 58 → 55) making it harder to DI (although it does not have greater followup potential).}}
*{{buff|Sheik releases opponents much earlier from down throw (frame 36 → 14) and it has less ending lag (FAF 58 → 36) making it much harder to DI.}}
*{{nerf|Down throw launches opponents at a lower angle (80° → 62°) and it has increased knockback scaling (50 → 65), depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}}
 
===Special moves===
*{{buff|[[Needle Storm|Needles]] can deal maximum damage when fully charged even when closer-up.}}
*{{buff|[[Needle Storm|Needles]] can deal maximum damage when fully charged even when closer-up.}}
*{{nerf|Needles' hurtboxes were removed, so they can no longer block disproportionaly stronger [[projectile]]s, worsening their defensive capabilities. They are no longer [[Priority|transcendent]], so projectiles can still hit them out of the air, but this also means physical attacks can clank them out.}}
*{{nerf|Needles' hurtboxes were removed, so they can no longer block disproportionaly stronger [[projectile]]s, worsening their defensive capabilities. They are no longer [[Priority|transcendent]], so projectiles can still hit them out of the air, but this also means physical attacks can clank them out.}}
Line 51: Line 45:
==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{buff|Sheik's recovery A.I has been improved}}
*{{change|Sheik's recovery A.I has been improved}}
*{{change|Sheik's wavedash animation now properly matches ''Melee''}}
*{{change|Sheik's wavedash animation now properly matches Melee}}


===v2.5b===
===v2.5b===
Line 59: Line 53:
*{{buff|Back-Throw releases closer to Sheik, releases slightly faster, and has less endlag}}
*{{buff|Back-Throw releases closer to Sheik, releases slightly faster, and has less endlag}}
*{{buff|Back-Throw damage slightly increased, angle is lower, has a bit more base knockback, and significantly less growth making it combo as effectively as Down Throw}}
*{{buff|Back-Throw damage slightly increased, angle is lower, has a bit more base knockback, and significantly less growth making it combo as effectively as Down Throw}}
*{{buff|Final Smash increased slightly in angle and base knockback}}
*{{change|Final Smash increased slightly in angle and base knockback}}
*{{change|New proper entry animation}}
*{{change|New proper entry animation}}
*{{change|Dash-Attack animation matched to ''Melee''}}
*{{change|Dash-Attack animation matched to Melee}}
*{{change|Down-Smash animation adjusted to better match ''Melee''}}
*{{change|Down-Smash animation adjusted to better match Melee}}
*{{change|Down-Smash IASA timing altered to match ''Melee''}}
*{{change|Down-Smash IASA timing altered to match Melee}}
*{{change|Forward-Air animation slightly adjusted to match ''Melee''}}
*{{change|Forward-Air animation slightly adjusted to match Melee}}
*{{buff|Turn-Grab grab boxes more closely match the animation, also allowing her to grab very low targets}}
*{{change|Turn-Grab grab boxes more closely match the animation, also allowing her to grab very low targets}}
*{{buff|Forward-Throw damage slightly increased}}
*{{change|Forward-Throw damage slightly increased}}
*{{buff|Down-Throw releases slightly faster and has a bit more knockback growth}}
*{{change|Down-Throw releases slightly faster and has a bit more knockback growth}}
*{{change|Needles adjusted to clank close to exactly how they would be hit with hurtboxes on them in ''Melee''}}
*{{change|Needles adjusted to clank close to exactly how they would be hit with hurtboxes on them in Melee}}
*{{change|Down-B graphical effects adjusted to better match the timing}}
*{{change|Down-B graphical effects adjusted to better match the timing}}
*{{change|Final Smash uses the new Light element effect}}
*{{change|Final Smash uses the new Light element effect}}
Line 77: Line 71:
*{{nerf|Down-B (transform) intangibility adjusted slightly and also not as interruptible as soon}}
*{{nerf|Down-B (transform) intangibility adjusted slightly and also not as interruptible as soon}}
*{{change|Entry animation polished}}
*{{change|Entry animation polished}}
*{{change|Forward-Tilt hitlag and SDI multipliers matched to ''Melee''}}
*{{change|Forward-Tilt hitlag and SDI multipliers matched to Melee}}
*{{change|Up-Tilt first hit SDI multiplier matched to ''Melee''}}
*{{change|Up-Tilt first hit SDI multiplier matched to Melee}}
*{{change|Turn-Grab animation shortened to match other Turn Grabs}}
*{{change|Turn-Grab animation shortened to match other Turn Grabs}}


Line 85: Line 79:
*{{nerf|Inputs can no longer be buffered on end of midair Transform.}}  
*{{nerf|Inputs can no longer be buffered on end of midair Transform.}}  
*{{change|[[Transform]]'s Gravity has been decreased.}}
*{{change|[[Transform]]'s Gravity has been decreased.}}
*{{change|TransN values of dash attack have been adjusted to be more similar to the ''Melee'' version.}}
*{{change|TransN values of dash attack have been adjusted to be more similar to the Melee version.}}
*{{change|Dash attack animation ends 9 frames earlier.}}
*{{change|Dash attack animation ends 9 frames earlier.}}
===v3.6===
*{{change|Forward aerial now has a motion trail that follows Sheik's slap.}}


==Moveset==
==Moveset==
Line 191: Line 182:


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Darkatma|USA}}
 
*{{Sm|Drephen|USA}}
 
*{{Sm|Frootloop|USA}}
''See also: [[:Category:Sheik players (PM)]]''
*{{Sm|HAT|USA}}
*{{Sm|BlueZone|Canada}} - Placed 5th at [[Frozen Phoenix 2017]] using a combination of Sheik and Captain Falcon.
*{{Sm|Kels|USA}}
*{{Sm|dvd|USA}} - The best active Sheik main in the world. Currently rank #1 on [[PMRank 2023]].
*{{Sm|Mew2King|USA}}
*{{Sm|evil lesbian|USA}} - Sheik/Zelda dual main ranked #38 on [[PMRank 2023]].
*{{Sm|OkamiBW|USA}}
*{{Sm|Malachi|USA}} - Ranked 1st on [[PMRank 2019]] using Sheik. Has since switched to Zero Suit Samus.
*{{Sm|Plank|USA}}
*{{Sm|PartyGhoul|USA}} - Ranked #45 on [[PMRank 2023]].
*{{Sm|Umbreon|USA}}
*{{Sm|Suvir|USA}} - Ranked #24 on [[PMRank 2023]].
*{{Sm|Plup|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Sheik gained an alternate costume based off of her appearance in the Legend of Zelda: Ocarina of Time.  
Sheik gained an alternate costume based on her appearance in ''The Legend of Zelda: Ocarina of Time''. Sheik has the Triforce symbol in her right hand after getting a Final Smash with her Ocarina of Time costume.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]]
|colspan=8|[[Image:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]]
|-
|-
|[[File:SheikHeadSSBB.png]]
|[[Image:SheikHeadSSBB.png]]
|[[File:SheikHeadRedSSBB.png]]
|[[Image:SheikHeadRedSSBB.png]]
|[[File:SheikHeadBlueSSBB.png]]
|[[Image:SheikHeadBlueSSBB.png]]
|[[File:SheikHeadPinkSSBB.png]]
|[[Image:SheikHeadPinkSSBB.png]]
|[[File:SheikHeadGreenSSBB.png]]
|[[Image:SheikHeadGreenSSBB.png]]
|[[File:SheikHeadBlackSSBB.png]]
|[[Image:SheikHeadBlackSSBB.png]]
|[[File:SheikHeadOoTPM.png]]
|[[Image:SheikHeadOoTPM.png]]
|}
|}
===Project+===
Sheik gained more alternate costumes, with most of them being reworked in Project+ 2.3.
*Light Blue: Based on a recolor from ''Smash 4'' and ''Ultimate''.
*Dark Blue: Inspired by Impa as she appeared in ''The Legend of Zelda: Skyward Sword''.
*Yellow:
*Red (OOT): Inspired by the Yiga Clan in ''The Legend of Zelda: Breath of the Wild''.
*Green (OOT):
*Blue (OOT):
*Indigo (OOT): A more accurate portrayal of Sheik's appearance as seen in official artwork for ''The Legend of Zelda: Ocarina of Time''.
*Dark Purple (OOT): A "Lorule" complementary costume for Zelda's Hilda-inspired recolor.
[[File:Sheik Palette (P+).png|800px|thumb|center|Sheik's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Sheik Z P+.png|160px]] [[File:Sheik R_P+.png|160px]]
'''Z-Secret Costume:''' Impa Sheik
'''R-Secret Costume:''' Hyrule Warriors Sheik


==Trivia==
==Trivia==
Line 245: Line 214:


==External links==
==External links==
*[https://www.reddit.com/r/SSBPM/comments/dsx6c2/labbing_discord_results_sheik/ Labbing Discord Tech Post]
*[http://projectmgame.com/en/characters/sheik Project M character page]


{{Project M}}
{{Project M}}
[[Category:Sheik]]
[[Category:Sheik]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)