Editing Sheik (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Sheik | |name = Sheik | ||
|image | |image = [[Image:Sheik SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
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|altcostume = Ocarina of Time Sheik | |altcostume = Ocarina of Time Sheik | ||
}} | }} | ||
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current [[Project M#Tier list|official]] [[tier list]]. She roughly places the same as her | [[Image:OoT Sheik PM.png|thumb|right|Sheik's Ocarina of Time Costume in Project M 3.5]] | ||
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current [[Project M#Tier list|official]] [[tier list]]. She roughly places the same as her 4th place position in ''Melee'' and a significant improvement over her position on the ''Brawl'' tier list, where she ranks 25th out of 38. | |||
==Attributes== | ==Attributes== | ||
Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO. | Sheik falls under the same archetype she did in ''Melee'': a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her [[Needle Storm|Needles]] which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO. | ||
Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land | Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in [[Vanish]], which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor [[SHFFL]] as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land. | ||
However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment | However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment, however, her successes are decreased compared to ''Melee''. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Rapid jab is much faster and better at racking up damage.}} | *{{buff|Rapid jab is much faster and better at racking up damage.}} | ||
*{{buff|Forward smash connects better | *{{buff|Forward smash connects better.}} | ||
*{{ | *{{nerf|Forward smash's second hit deals decreased knockback (50 (base)/70 (scaling) → 65/58) and it's angle is somewhat less favorable for KOing ([[Sakurai angle|361°]] → 58°).}} | ||
*{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}} | *{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
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===Throws=== | ===Throws=== | ||
*{{buff| | *{{buff|Forward and back throw do more damage while back throw ends sooner and has less knockback scaling along with a lower angle, allowing for easier follow-ups.}} | ||
*{{buff|Back throw has a faster animation, giving the opponent less time to react with appropriate [[DI]].}} | |||
*{{nerf|Down throw similarly has a much faster animation, which makes it harder to [[DI]] on reaction, but to compensate, its launch angle has been changed to be between her PAL d-throw and her NTSC d-throw, depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}} | |||
*{{buff| | |||
*{{ | |||
===Special moves=== | ===Special moves=== | ||
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*{{nerf|Unlike in ''Melee'', the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.}} | *{{nerf|Unlike in ''Melee'', the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.}} | ||
*{{buff|[[Vanish]] now deals more damage and stronger horizontal knockback, being even stronger than in ''Brawl''.}} | *{{buff|[[Vanish]] now deals more damage and stronger horizontal knockback, being even stronger than in ''Brawl''.}} | ||
*{{buff|[[Transform]] now switches Sheik with Zelda much faster due to their files no longer being loaded from the ''Brawl'' disc.}} | |||
==Revisions== | ==Revisions== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|BlueZone|Canada}}-Placed 5th at [[Frozen Phoenix 2017]] using a combination of Sheik and Captain Falcon. | |||
*{{Sm|Chief|USA}}-Ranked 6th on the Washington Project M Power Rankings. | |||
*{{Sm|Darkatma|USA}} | |||
*{{Sm|Drephen|USA}}-Ranked 2nd on the Columbus Project M Power Rankings. | |||
*{{Sm|BlueZone|Canada}} - Placed 5th at [[Frozen Phoenix 2017]] using a combination of Sheik and Captain Falcon. | *{{Sm|Frootloop|USA}} | ||
*{{Sm| | *{{Sm|HAT|USA}} | ||
*{{Sm| | *{{Sm|Jaden|USA}} - Placed 7th at Olympus. Ranked 17th on the PMRank 2016. | ||
*{{Sm|Malachi|USA}} - Ranked 1st on [[ | *{{Sm|Kels|USA}} | ||
*{{Sm| | *{{Sm|Malachi|USA}} - Ranked 4th on the [[PMRank 2016]], Ranked 1st on [[NY/NJ Project M Power Rankings]] | ||
*{{Sm| | *{{Sm|Mew2King|USA}} - Used as one of his 3 counterpick characters. Reverse 3-0ed Junebug with Sheik at [[Paragon Los Angeles 2015]]. | ||
*{{Sm|Myst|USA}}-One of the best solo Sheik mains. Placed 1st at Revelation 2016. Very strong in doubles with his partner {{Sm|Messi}}. | |||
*{{Sm|OkamiBW|USA}} | |||
*{{Sm|Plank|USA}}-Ranked 15th on the MD/VA Project M Power Rankings. | |||
*{{Sm|Umbreon|USA}} | |||
*{{Sm|Plup|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Sheik gained an alternate costume based off of her appearance in the Legend of Zelda: Ocarina of Time. | |||
Sheik gained an alternate costume based | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:SheikHeadSSBB.png]] | ||
|[[ | |[[Image:SheikHeadRedSSBB.png]] | ||
|[[ | |[[Image:SheikHeadBlueSSBB.png]] | ||
|[[ | |[[Image:SheikHeadPinkSSBB.png]] | ||
|[[ | |[[Image:SheikHeadGreenSSBB.png]] | ||
|[[ | |[[Image:SheikHeadBlackSSBB.png]] | ||
|[[ | |[[Image:SheikHeadOoTPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
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*Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead. | *Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Sheik]] | [[Category:Sheik]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |