Editing Shadow Moses Island

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{{ArticleIcons|fa=y|brawl=y|ultimate=y}}
{{ArticleIcons|fa=y|brawl=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle       = ''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''
|subtitle     = ''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''
|name           = Shadow Moses Island
|name         = Shadow Moses Island
|image           = {{tabber|title1=Ultimate|content1=[[File:SSBU-Shadow Moses Island 2.jpg|300px]]<br>[[File:MetalGearSymbol.svg|50px|class=invert-dark]]|title2=Brawl|content2=[[File:Shadow Moses Island.jpg|300px]]<br>[[File:MetalGearSymbol(preUltimate).svg|50px|class=invert-dark]]}}
|image       = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Shadow Moses Island 2.jpg|300px]]|title2=Brawl|tab2=[[File:Shadow Moses Island.jpg|300px]]}}
|caption        = Shadow Moses Island as it appears in ''Smash''.
|caption      = [[File:MetalGearSymbol.svg|50px|class=invert]]<br>Shadow Moses Island as it appears in ''Smash''.
|universe       = {{uv|Metal Gear}}
|universe     = {{uv|Metal Gear}}
|games           = ''[[Brawl]]''<br>''[[Ultimate]]''
|games       = ''[[Brawl]]''<br>''[[Ultimate]]''
|availability   = [[Starter stage|Starter]]
|hometo      = '''Brawl:'''<br>{{SSBB|Snake}}<br>'''Ultimate:'''<br>{{SSBU|Snake}}
|cratetype       = Futuristic (''Brawl'')<br>Normal (''Ultimate'')
|availability = [[Starter stage|Starter]]
|maxplayers     = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'')
|cratetype   = Futuristic (''Brawl'')<br>Normal (''Ultimate'')
|brawlmusic     = ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}'' (100%)<br>''{{SSBBMusicLink|Metal Gear|Encounter}}'' (25%) <br>''{{SSBBMusicLink|Metal Gear|Theme of Tara}}'' (25%)<br>''{{SSBBMusicLink|Metal Gear|Battle in The Base}}'' (10%)<br>''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}'' (10%)<br>''{{SSBBMusicLink|Metal Gear|Cavern}}'' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''''' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''''' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''''' (10%)
|maxplayers   = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'')
|ultimatemusic   = [[List of SSBU Music (Metal Gear series)|''Metal Gear'' series music]]<br>Main: ''{{SSBUMusicLink|Metal Gear|Encounter}}''<br>Alternate: ''{{SSBUMusicLink|Metal Gear|Snake Eater}}''  
|brawlmusic = ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}'' (100%)<br>''{{SSBBMusicLink|Metal Gear|Encounter}}'' (25%) <br>''{{SSBBMusicLink|Metal Gear|Theme of Tara}}'' (25%)<br>''{{SSBBMusicLink|Metal Gear|Battle in The Base}}'' (10%)<br>''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}'' (10%)<br>''{{SSBBMusicLink|Metal Gear|Cavern}}'' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''''' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''''' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''''' (10%)
|brawlsingles   = Banned
|ultimatemusic = [[List of SSBU Music (Metal Gear series)|''Metal Gear'' series music]]<br>Main: ''{{SSBUMusicLink|Metal Gear|Encounter}}''<br>Alternate: ''{{SSBUMusicLink|Metal Gear|Snake Eater}}''  
|brawldoubles   = Banned
|brawlsingles = Banned
|ultimatesingles = Banned
|brawldoubles = Banned
|ultimatedoubles = Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
}}   
}}   
'''Shadow Moses Island''' ({{ja|シャドーモセス島|Shadō Mosesu-shima}}, ''Shadow Moses Island'') is a {{uv|Metal Gear}} series stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It was officially recognized in the October 2, 2007 [[Smash Bros. DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage was developed by [[Hideo Kojima]].<ref>{{cite web|url=https://www.engadget.com/2006-07-31-kojima-to-design-snakes-smash-bros-brawl-stage.html|title=Kojima to design Snake's Smash Bros. Brawl stage|publisher=Engadget|date=July 31, 2006|author=James Ransom-Wiley|quote=Chris Hoffman recently commented, "If you want to talk about something big, how about the news Hideo Kojima, Snake's creator, is designing Snake's level in Brawl? Snake's inclusion means we're not only getting one of the best characters in gaming, but one of the best developers as well."}}</ref><ref>{{cite web|url=http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|title=Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?|date=July 28, 2006|author=ebradford|publisher=DSmeet|archiveurl=https://web.archive.org/web/20060807030929/http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|archivedate=August 6, 2007}}</ref>
'''Shadow Moses Island''' ({{ja|シャドーモセス島|Shadō Mosesu-shima}}, ''Shadow Moses Island'') is a {{uv|Metal Gear}} series stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It was officially recognized in the October 2, 2007 [[Smash Bros. DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage was developed by [[Hideo Kojima]].<ref>{{cite web|url=https://www.engadget.com/2006-07-31-kojima-to-design-snakes-smash-bros-brawl-stage.html|title=Kojima to design Snake's Smash Bros. Brawl stage}}</ref><ref>{{cite web|url=https://web.archive.org/web/20060807030929/http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|title=Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?}}</ref>


Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''. He is also fought here for his unlocking battle.
Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''. He is also fought here for his unlocking battle.


==Overview==
==Stage overview==
The stage consists of two floors: the ground floor, which is completely solid, and the upper floor, which is [[Soft platform|soft]]. There are watchtowers on each side, acting as vertical walls which prevent horizontal [[KO]]s. Each watchtower also has a soft platform attached to it, the height of which is halfway between the lower and upper floors, assisting in navigation between the floors.
The stage consists of two floors: the ground floor, which is completely solid, and the upper floor, which is [[Soft platform|soft]]. There are watchtowers on each side, acting as vertical walls which prevent horizontal [[KO]]s. Each watchtower also has a soft platform attached to it, the height of which is halfway between the lower and upper floors, assisting in navigation between the floors.


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In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy a nuclear capable mech, Metal Gear REX, before [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake] could launch its nuke. In ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both REX and RAY have a chance of appearing in the background of this stage; however, RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY.
In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy a nuclear capable mech, Metal Gear REX, before [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake] could launch its nuke. In ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both REX and RAY have a chance of appearing in the background of this stage; however, RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY.


In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass-produced mechs called Gekkos. Unlike REX and RAY, Gekkos are not able to launch nukes, therefore they are not considered as true Metal Gears. In the aforementioned game, Gekkos appear on Shadow Moses Island. The design of the Gekkos in ''Smash'' resembles their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan, while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that Gekkos appear in (even though both games were in development around the same time).
In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass-produced mechs called Gekkos. Unlike REX and RAY, Gekkos are not able to launch nukes, therefore they are not considered as true Metal Gears. In the aforementioned game, Gekkos appear on Shadow Moses Island. The design of the Gekkos in ''Smash'' resembles their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan, while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that Gekkos appear in.
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*If {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side without getting KOed.
*If {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side without getting KOed.
*If a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*If a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*Due to the mountain walls reaching the playable area on the ground level, there are slopes near the side blast zones on the ground level on each side, which are difficult to see during gameplay. The stage's redesign in ''Ultimate'' pushes the mountains further out, and removes the slopes.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
[[File:Gekko through wall.png|thumb|250px|A Gekko collapsed on the floor. This would not be visible through the wall.]]
[[File:Gekko through wall.png|thumb|right|250px|A Gekko collapsed on the floor. This would not be visible through the wall.]]
*When the Poison Cloud hazard is active during the Liquid Snake Spirit Battle, the back wall is removed. This can be seen during the wall breaking sequence by the fact that flames can be seen through the lower level which normally can only be seen through the hole in the upper level. The entire body of a Gekko can also be seen if it gets close enough, even parts that should be obscured behind the wall. This is likely done so the thick fog effect for the background is not blocked by the wall.
*When the Poison Cloud hazard is active during the Liquid Snake Spirit Battle, the back wall is removed. This can be seen during the wall breaking sequence by the fact that flames can be seen through the lower level which normally can only be seen through the hole in the upper level. The entire body of a Gekko can also be seen if it gets close enough, even parts that should be obscured behind the wall. This is likely done so the thick fog effect for the background is not blocked by the wall.
*The shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.
*The shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.
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**Additionally, another black void can be seen when navigating the camera down at the street.
**Additionally, another black void can be seen when navigating the camera down at the street.
*Only one watchtower is present in this stage's Battlefield and Ω forms.
*Only one watchtower is present in this stage's Battlefield and Ω forms.
*The following [[Assist Trophies]] cannot normally appear on this stage: the [[Moon]], [[Andross]] (due to being completely obscured by the background), [[Kapp'n]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings). Despite this, the Moon appears on this stage's Battlefield form during the Radiant Gleam spirit battle. The [[Squid Sisters]] can still be summoned on the Battlefield and Omega forms of this stage. Additionally, [[Abra]] and [[Lunala]] can only be summoned on this stage's Battlefield and Omega forms.
*The following [[Assist Trophies]] cannot normally appear on this stage: the [[Moon]], [[Andross]] (due to being completely obscured by the background), [[Kapp'n]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings) and the [[Squid Sisters]]. Additionally, [[Abra]] and [[Lunala]] cannot be summoned on this stage. Despite this, the Moon appears on this stage's Battlefield form during the Radiant Gleam spirit battle.
*When {{SSBU|Steve}} uses [[Mine / Craft / Create Block|Mine]] on the destroyed watchtowers, he will gain stone. Otherwise, using it will give Steve iron.
 
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==References==
{{reflist}}


==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Smash Bros. DOJO!!]
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Smash Bros. DOJO!!]
*Article on the [https://metalgear.fandom.com/wiki/Shadow_Moses_Island Metal Gear Wiki].
*Article on the [https://metalgear.fandom.com/wiki/Shadow_Moses_Island Metal Gear Wiki].
==References==
{{reflist}}


{{SSBBStages}}
{{SSBBStages}}

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