Editing Shadow Moses Island

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{{ArticleIcons|fa=y|brawl=y|ultimate=y}}
{{ArticleIcons|fa=y|brawl=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle       = ''{{iw|wikipedia|Metal Gear Solid|1998 video game}}''
|subtitle     = ''Metal Gear Solid''
|name           = Shadow Moses Island
|name         = Shadow Moses Island
|image           = {{tabber|title1=Ultimate|content1=[[File:SSBU-Shadow Moses Island 2.jpg|300px]]<br>[[File:MetalGearSymbol.svg|50px|class=invert-dark]]|title2=Brawl|content2=[[File:Shadow Moses Island.jpg|300px]]<br>[[File:MetalGearSymbol(preUltimate).svg|50px|class=invert-dark]]}}
|image       = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Shadow Moses Island 2.jpg|300px]]|title2=Brawl|tab2=[[File:Shadow Moses Island.jpg|300px]]}}
|caption        = Shadow Moses Island as it appears in ''Smash''.
|caption      = [[Image:MetalGearSymbol.svg|50px]]<br>Shadow Moses Island as it appears in ''Smash''.
|universe       = {{uv|Metal Gear}}
|universe     = {{uv|Metal Gear}}
|games           = ''[[Brawl]]''<br>''[[Ultimate]]''
|games       = ''[[Brawl]]''<br>''[[Ultimate]]''
|availability   = [[Starter stage|Starter]]
|hometo      = '''Brawl:'''<br>{{SSBB|Snake}}<br>'''Ultimate:'''<br>{{SSBU|Snake}}
|cratetype       = Futuristic (''Brawl'')<br>Normal (''Ultimate'')
|availability = [[Starter stage|Starter]]
|maxplayers     = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'')
|cratetype   = Futuristic (''Brawl'')<br>Normal (''Ultimate'')
|brawlmusic     = ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}'' (100%)<br>''{{SSBBMusicLink|Metal Gear|Encounter}}'' (25%) <br>''{{SSBBMusicLink|Metal Gear|Theme of Tara}}'' (25%)<br>''{{SSBBMusicLink|Metal Gear|Battle in The Base}}'' (10%)<br>''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}'' (10%)<br>''{{SSBBMusicLink|Metal Gear|Cavern}}'' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}''''' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}''''' (10%)<br>'''''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''''' (10%)
|maxplayers   = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'')
|ultimatemusic   = [[List of SSBU Music (Metal Gear series)|''Metal Gear'' series music]]<br>Main: ''{{SSBUMusicLink|Metal Gear|Encounter}}''<br>Alternate: ''{{SSBUMusicLink|Metal Gear|Snake Eater}}''  
|brawlmusic = ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''<br>''{{SSBBMusicLink|Metal Gear|Encounter}}''<br>''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''<br>''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''<br>''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''<br>''{{SSBBMusicLink|Metal Gear|Cavern}}''<br>'''''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}'''''<br>'''''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}'''''<br>'''''{{SSBBMusicLink|Metal Gear|Calling to the Night}}'''''
|brawlsingles   = Banned
|ultimatemusic = [[List of SSBU Music (Metal Gear series)|''Metal Gear'' series music]]<br>Main: ''{{SSBUMusicLink|Metal Gear|Encounter}}''<br>Alternate: ''{{SSBUMusicLink|Metal Gear|Snake Eater}}''  
|brawldoubles   = Banned
|brawlsingles = Banned
|ultimatesingles = Banned
|brawldoubles = Banned
|ultimatedoubles = Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
}}   
}}   
'''Shadow Moses Island''' ({{ja|シャドーモセス島|Shadō Mosesu-shima}}, ''Shadow Moses Island'') is a {{uv|Metal Gear}} series stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It was officially recognized in the October 2, 2007 [[Smash Bros. DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage was developed by [[Hideo Kojima]].<ref>{{cite web|url=https://www.engadget.com/2006-07-31-kojima-to-design-snakes-smash-bros-brawl-stage.html|title=Kojima to design Snake's Smash Bros. Brawl stage|publisher=Engadget|date=July 31, 2006|author=James Ransom-Wiley|quote=Chris Hoffman recently commented, "If you want to talk about something big, how about the news Hideo Kojima, Snake's creator, is designing Snake's level in Brawl? Snake's inclusion means we're not only getting one of the best characters in gaming, but one of the best developers as well."}}</ref><ref>{{cite web|url=http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|title=Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?|date=July 28, 2006|author=ebradford|publisher=DSmeet|archiveurl=https://web.archive.org/web/20060807030929/http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|archivedate=August 6, 2007}}</ref>
'''Shadow Moses Island''' ({{ja|シャドーモセス島|Shadō Mosesu-shima}}, ''Shadow Moses Island'') is a {{uv|Metal Gear}} series stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It was officially recognized in the October 2, 2007 [[Smash Bros. DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage was developed by [[Hideo Kojima]].


Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''. He is also fought here for his unlocking battle.
Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''. In both ''Brawl'' and ''Ultimate'', Snake is also fought here for his unlocking battle.


==Overview==
==Stage overview==
The stage consists of two floors: the ground floor, which is completely solid, and the upper floor, which is [[Soft platform|soft]]. There are watchtowers on each side, acting as vertical walls which prevent horizontal [[KO]]s. Each watchtower also has a soft platform attached to it, the height of which is halfway between the lower and upper floors, assisting in navigation between the floors.
The stage consists of two floors: the ground floor, which is completely solid, and the upper floor, which is [[Soft platform|soft]]. There are watchtowers on each side, acting as vertical walls which prevent horizontal [[KO]]s. Each watchtower also has a soft platform attached to it, the height of which is halfway between the lower and upper floors, assisting in navigation between the floors.


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Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%).
Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%).


The exterior of this stage, which is not viewable in-game by normal means in ''Brawl'', but it can be seen in [http://www.youtube.com/watch?v=R3zMjV0oK-E&t=1m23s this video] on the Smash Bros. DOJO!! site. In ''Ultimate'', however, the exterior can be seen in the Battlefield and Ω forms.
The exterior of this stage, which is not viewable in-game by normal means, can be seen in [http://www.smashbros.com/wii/en_us/movies/movie02.html this video] on the Smash Bros. DOJO!! site.


===Smash Taunt===
===Smash Taunt===
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==Origin==  
==Origin==  
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The tank hangar as it originally appeared in ''Metal Gear Solid''.]]
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The tank hangar as it originally appeared in ''Metal Gear Solid''.]]
This stage is based on the first area of Shadow Moses Island in ''Metal Gear Solid'': a helipad located outside a tank hangar and connected to a nuclear weapons disposal facility. In the aforementioned game, the facility's searchlights are focused on the helipad itself. If Snake is caught by the light, his cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', if the player is seen by security, the trademark exclamation point is displayed over the enemy's head, and the corresponding sound effect plays. By ''{{s|wikipedia|Metal Gear Solid 4: Guns of the Patriots}}'', the island is sinking under the Pacific Ocean due to global warming, including the facility now left deserted a decade after the Shadow Moses Incident. Its design in ''Smash'' is slightly different than the original game: the staircases are missing, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. If a player gets caught by the searchlights in ''Smash'', an exclamation point will appear over the player who got caught, and the same sound can be heard. The searchlights will also follow that player for a short time.
This stage is based on the first area of Shadow Moses Island in ''Metal Gear Solid'': a helipad located outside a tank hangar and connected to a nuclear weapons disposal facility. Its design in ''Smash'' is slightly different than the original game: the staircases are missing, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In ''Metal Gear Solid'', the facility's searchlights are focused on the helipad itself. If Snake is caught by the light, his cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', if the player is seen by security, the trademark exclamation point is displayed over the enemy's head, and the corresponding sound effect plays. If a player gets caught by the searchlights in ''Smash'', an exclamation point will appear over the player who got caught, and the same sound can be heard. The searchlights will also follow that player for a short time.
 
The island returns throughout the series, from flashbacks, a.k.a. SCENEs, in the Déjà Vu mission of ''{{s|wikipedia|Metal Gear Solid V: Ground Zeroes}}'', to a playable stage in the multiplayer game and second iteration of ''{{s|wikipedia|Metal Gear Online}}''. A replica of the tank hangar, including its cavern section, appear in ''{{s|wikipedia|Death Stranding: Director's Cut}}'' along with a mission who references the ''Metal Gear'' series all throughout, such as [https://deathstranding.fandom.com/wiki/Sam Sam] using a [[Cardboard box]] the wrong way.
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[[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]]
[[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]]
In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy a nuclear capable mech, Metal Gear REX, before [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake] could launch its nuke. In ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both REX and RAY have a chance of appearing in the background of this stage; however, RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY.
In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy a nuclear capable mech, Metal Gear REX, before Liquid Snake could launch its nuke. In ''Metal Gear Solid 2: Sons of Liberty'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both REX and RAY have a chance of appearing in the background of this stage; however, RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY.


In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass-produced mechs called Gekkos. Unlike REX and RAY, Gekkos are not able to launch nukes, therefore they are not considered as true Metal Gears. In the aforementioned game, Gekkos appear on Shadow Moses Island. The design of the Gekkos in ''Smash'' resembles their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan, while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that Gekkos appear in (even though both games were in development around the same time).
In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass-produced mechs called Gekkos. Unlike REX and RAY, Gekkos aren't able to launch nukes, so Gekkos aren't true Metal Gears. In ''Guns of the Patriots'', Gekkos appear on Shadow Moses Island. The design of the Gekkos resembles their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan, while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that Gekkos appear in.
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==Tournament legality==
==Tournament legality==
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===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
<gallery>
<gallery>
Shadowmoses.jpg|The inaccessible exterior that can't be seen in the final game without a hacked camera.
Spotlight Yoshi.jpg|The searchlight having found {{SSBB|Yoshi}}.
Spotlight Yoshi.jpg|The searchlight having found {{SSBB|Yoshi}}.
Wolf's Reflector.jpg|{{SSBB|Wolf}} using his Reflector in Shadow Moses Island.
Broken search light.jpg|One of the towers being broken apart.
Broken search light.jpg|One of the towers being broken apart.
REX.jpg|Metal Gear REX.
REX.jpg|Metal Gear REX.
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|fr=Île de Shadow Moses
|fr=Île de Shadow Moses
|frM=Shadow Moses Island
|frM=Shadow Moses Island
|es=Shadow Moses {{gameIcon|brawl|16px}}<br>Isla Shadow Moses {{gameIcon|ultimate|16px}}
|es=Isla Shadow Moses
|esM=Shadow Moses<br>Shadow Moses Island
|esM=Shadow Moses Island
|de=Shadow Moses Island
|de=Shadow Moses Island
|it=L'isola di Shadow Moses
|it=L'isola di Shadow Moses
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==Trivia==
==Trivia==
===''Super Smash Bros. Brawl''===
*In ''Brawl'', if {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side without getting KOed.
*If {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side without getting KOed.
*In ''Brawl'', if a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*If a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms.
*For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''.
*Due to the mountain walls reaching the playable area on the ground level, there are slopes near the side blast zones on the ground level on each side, which are difficult to see during gameplay. The stage's redesign in ''Ultimate'' pushes the mountains further out, and removes the slopes.
*In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.
 
===''Super Smash Bros. Ultimate''===
[[File:Gekko through wall.png|thumb|250px|A Gekko collapsed on the floor. This would not be visible through the wall.]]
*When the Poison Cloud hazard is active during the Liquid Snake Spirit Battle, the back wall is removed. This can be seen during the wall breaking sequence by the fact that flames can be seen through the lower level which normally can only be seen through the hole in the upper level. The entire body of a Gekko can also be seen if it gets close enough, even parts that should be obscured behind the wall. This is likely done so the thick fog effect for the background is not blocked by the wall.
*The shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall.
*When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash.
*When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash.
**Additionally, another black void can be seen when navigating the camera down at the street.
**Additionally, another black void can be seen when navigating the camera down at the street.
*Only one watchtower is present in this stage's Battlefield and Ω forms.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Andross]] (due to being completely obscured by the background), [[Kapp'n]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings) and the [[Squid Sisters]]. Additionally, [[Abra]] and [[Lunala]] cannot be summoned on this stage.
*The following [[Assist Trophies]] cannot normally appear on this stage: the [[Moon]], [[Andross]] (due to being completely obscured by the background), [[Kapp'n]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings). Despite this, the Moon appears on this stage's Battlefield form during the Radiant Gleam spirit battle. The [[Squid Sisters]] can still be summoned on the Battlefield and Omega forms of this stage. Additionally, [[Abra]] and [[Lunala]] can only be summoned on this stage's Battlefield and Omega forms.
*When {{SSBU|Steve}} uses [[Mine / Craft / Create Block|Mine]] on the destroyed watchtowers, he will gain stone. Otherwise, using it will give Steve iron.
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==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Smash Bros. DOJO!!]
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Smash Bros. DOJO!!]
*Article on the [https://metalgear.fandom.com/wiki/Shadow_Moses_Island Metal Gear Wiki].
==References==
{{reflist}}


{{SSBBStages}}
{{SSBBStages}}

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