Editing Shadow Moses Island
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{{ArticleIcons|fa=y|brawl=y|ultimate=y}} | {{ArticleIcons|fa=y|brawl=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Metal Gear Solid'' | ||
|name | |name = Shadow Moses Island | ||
|image | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Shadow Moses Island 2.jpg|300px]]|title2=Brawl|tab2=[[File:Shadow Moses Island.jpg|300px]]}} | ||
|caption | |caption = Shadow Moses Island as it appears in ''Smash''.<br>[[Image:MetalGearSymbol.svg|50px]] | ||
|universe | |universe = {{uv|Metal Gear}} | ||
|games | |games = ''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|availability | |hometo = '''Brawl:'''<br>{{SSBB|Snake, Zero Suit Samus, Sonic}}<br>'''Ultimate:'''<br>{{SSBU|Snake, Zero Suit Samus, Sonic}} | ||
|cratetype | |availability = [[Starter stage|Starter]] | ||
|maxplayers | |cratetype = Futuristic (''Brawl'')<br>Normal (''Ultimate'') | ||
|brawlmusic | |maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|ultimatemusic | |brawlmusic = ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}''<br>''{{SSBBMusicLink|Metal Gear|Encounter}}''<br>''{{SSBBMusicLink|Metal Gear|Theme of Tara}}''<br>''{{SSBBMusicLink|Metal Gear|Battle in The Base}}''<br>''{{SSBBMusicLink|Metal Gear|Yell "Dead Cell"}}''<br>''{{SSBBMusicLink|Metal Gear|Cavern}}''<br>'''''{{SSBBMusicLink|Metal Gear|Snake Eater (Instrumental)}}'''''<br>'''''{{SSBBMusicLink|Metal Gear|Theme of Solid Snake}}'''''<br>'''''{{SSBBMusicLink|Metal Gear|Calling to the Night}}''''' | ||
|brawlsingles | |ultimatemusic = [[List of SSBU Music (Metal Gear series)|''Metal Gear'' series music]]<br>Main: ''{{SSBUMusicLink|Metal Gear|Encounter}}''<br>Alternate: ''{{SSBUMusicLink|Metal Gear|Snake Eater}}'' | ||
|brawldoubles | |brawlsingles = Banned | ||
|ultimatesingles = Banned | |brawldoubles = Banned | ||
|ultimatedoubles = Banned | |ultimatesingles= Banned | ||
|ultimatedoubles= Banned | |||
}} | }} | ||
'''Shadow Moses Island''' ({{ja|シャドーモセス島|Shadō Mosesu-shima}}, ''Shadow Moses Island'') is a {{uv|Metal Gear}} series stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It was officially recognized in the October 2, 2007 [[Smash Bros. DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage was developed by [[Hideo Kojima]]. | '''Shadow Moses Island''' ({{ja|シャドーモセス島|Shadō Mosesu-shima}}, ''Shadow Moses Island'') is a {{uv|Metal Gear}} series stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It was officially recognized in the October 2, 2007 [[Smash Bros. DOJO!!]] update, having appeared before that in many trailers and screenshots. The stage was developed by [[Hideo Kojima]]. | ||
Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''. | Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''. In both ''Brawl'' and ''Ultimate'', Snake is also fought here for his unlocking battle. | ||
== | ==Stage overview== | ||
The stage consists of two floors: the ground floor, which is completely solid, and the upper floor, which is [[Soft platform|soft]]. There are watchtowers on each side, acting as vertical walls which prevent horizontal [[KO]]s. Each watchtower also has a soft platform attached to it, the height of which is halfway between the lower and upper floors, assisting in navigation between the floors. | The stage consists of two floors: the ground floor, which is completely solid, and the upper floor, which is [[Soft platform|soft]]. There are watchtowers on each side, acting as vertical walls which prevent horizontal [[KO]]s. Each watchtower also has a soft platform attached to it, the height of which is halfway between the lower and upper floors, assisting in navigation between the floors. | ||
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Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). | Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). | ||
The exterior of this stage, which is not viewable in-game by normal means | The exterior of this stage, which is not viewable in-game by normal means, can be seen in [http://www.smashbros.com/wii/en_us/movies/movie02.html this video] on the Smash Bros. DOJO!! site. | ||
===Smash Taunt=== | ===Smash Taunt=== | ||
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==Origin== | ==Origin== | ||
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The | [[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The nuclear weapons disposal facility as it originally appeared in ''Metal Gear Solid''.]] | ||
This stage is based on the first area of Shadow Moses Island in ''Metal Gear Solid'': a helipad located outside a tank hangar and connected to a nuclear weapons disposal facility. | This stage is based on the first area of Shadow Moses Island in ''Metal Gear Solid'': a helipad located outside a tank hangar and connected to a nuclear weapons disposal facility. Its design in ''Smash'' is slightly different than the original game: the staircases are missing, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In ''Metal Gear Solid'', the facility's searchlights are focused on the helipad itself. If Snake is caught by the light, his cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', if the player is seen by security, the trademark exclamation point is displayed over the enemy's head, and the corresponding sound effect plays. If a player gets caught by the searchlights in ''Smash'', an exclamation point will appear over the player who got caught, and the same sound can be heard. The searchlights will also follow that player for a short time. | ||
{{clrl}} | {{clrl}} | ||
[[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]] | [[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]] | ||
In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy a nuclear capable mech, Metal Gear REX, before | In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy a nuclear capable mech, Metal Gear REX, before Liquid Snake could launch its nuke. In ''Metal Gear Solid 2: Sons of Liberty'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both REX and RAY have a chance of appearing in the background of this stage; however, RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY. | ||
In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass-produced mechs called Gekkos. Unlike REX and RAY, Gekkos | In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass-produced mechs called Gekkos. Unlike REX and RAY, Gekkos aren't able to launch nukes, so Gekkos aren't true Metal Gears. In ''Guns of the Patriots'', Gekkos appear on Shadow Moses Island. The design of the Gekkos resembles their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan, while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that Gekkos appear in. | ||
{{ | {{clear}} | ||
==Tournament legality== | ==Tournament legality== | ||
Shadow Moses Island is [[banned stage|banned]] in tournaments because of aspects considered detrimental to competitive play. The difficulty of KOing horizontally means that players have to resort to vertical KOs, granting an unfair advantage to characters with powerful vertical KO moves. The non-presence of the bottom blast line renders [[ | Shadow Moses Island is [[banned stage|banned]] in tournaments because of aspects considered detrimental to competitive play. The difficulty of KOing horizontally means that players have to resort to vertical KOs, granting an unfair advantage to characters with powerful vertical KO moves. The non-presence of the bottom blast line renders [[edgeguard]]ing and similar techniques virtually useless. Finally, in ''Brawl'', the watchtowers allow for abuse of [[chaingrab]]s performed up against them, most notably {{SSBB|King Dedede}}'s chaingrab - against any character with a [[weight]] of more than 87 ({{SSBB|Marth}}'s weight), he can infinitely chaingrab them against the wall and finish with an unavoidable up tilt for a KO. | ||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
<gallery> | <gallery> | ||
Spotlight Yoshi.jpg|The searchlight having found {{SSBB|Yoshi}}. | Spotlight Yoshi.jpg|The searchlight having found {{SSBB|Yoshi}}. | ||
Broken search light.jpg|One of the towers being broken apart. | Broken search light.jpg|One of the towers being broken apart. | ||
REX.jpg|Metal Gear REX. | REX.jpg|Metal Gear REX. | ||
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SSBUWebsiteMetalgearSeriesBG.jpg|Panorama of the stage. | SSBUWebsiteMetalgearSeriesBG.jpg|Panorama of the stage. | ||
SSBU-Shadow Moses Island.png|Metal Gear REX. | SSBU-Shadow Moses Island.png|Metal Gear REX. | ||
SSBUWebsiteR.O.B.1.jpg|{{SSBU|R.O.B.}} [[taunt]]ing. | SSBUWebsiteR.O.B.1.jpg|{{SSBU|R.O.B.}} [[taunt]]ing. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Brawl'', if {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regenerates Jigglypuff will be inside it and able to go offscreen to the side. | |||
*In ''Brawl'', if a character is standing right next to one of the watchtowers and a [[Landmaster]] rams them, they will be forced through. This is possible from both the top platform and below the starting platforms. | |||
* | *For unknown reasons, the camera cannot go higher than the top of the watchtowers when using Camera controls in ''Ultimate''. | ||
* | *In ''Ultimate'', the shadows on this stage dynamically change; normally, they face toward the camera, but when the spotlight is active, they shift away from the camera to allow for silhouettes to appear on the back wall. | ||
*When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash. | *When playing either on the Battlefield or Ω form of this stage, when navigating the camera to the back mountains, a black void is exposed. This is most noticeable when playing on this stage in an Angled Special Smash. | ||
**Additionally, another black void can be seen when navigating the camera down at the street. | **Additionally, another black void can be seen when navigating the camera down at the street. | ||
* | *[[Snake]] and [[Wolf]] are the only fighters who each travel to Shadow Moses Island in their Classic Mode routes. | ||
**Both of which originate as fighters from the ''Brawl'' (being the same game) the stage itself originated from. | |||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Smash Bros. DOJO!!] | *[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Smash Bros. DOJO!!] | ||
{{SSBBStages}} | {{SSBBStages}} | ||
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{{Metal Gear universe}} | {{Metal Gear universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBB)]] | |||
[[Category:Stages (SSBU)]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Konami]] | [[Category:Konami]] | ||