Editing Shadow Moses Island
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
Occasionally, a spotlight will appear, shining onto the stage from the front, which moves around. If a fighter is spotted by the light, a "!" will appear over their head and the "discovery" sound effect from the ''Metal Gear'' games will play. The light will continue to follow the fighter for a while. The light has no effect on gameplay, being only an aesthetic element. | Occasionally, a spotlight will appear, shining onto the stage from the front, which moves around. If a fighter is spotted by the light, a "!" will appear over their head and the "discovery" sound effect from the ''Metal Gear'' games will play. The light will continue to follow the fighter for a while. The light has no effect on gameplay, being only an aesthetic element. | ||
A random Metal Gear will occasionally burst through the roof in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[Gekko]]s. In ''Brawl'', only one of these can appear per match, determined randomly when the stage is loaded. In ''Ultimate'', the roof will repair itself after a while, allowing it to be broken through by another Metal Gear later in the match. The Metal Gears have no effect on gameplay. | A random Metal Gear will occasionally burst through the roof in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[Gekko]]s. In ''Brawl'', only one of these can appear per match. | ||
Also, they are determined randomly when the stage is loaded. In ''Ultimate'', the roof will repair itself after a while, allowing it to be broken through by another Metal Gear later in the match. The Metal Gears have no effect on gameplay. | |||
Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). | Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). |