Editing Shadow Flare

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and knockback, similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses the unusual trait of being able to pierce through projectiles without being negated, allowing Sephiroth to negate weak projectiles and break through an opponent's zoning with good timing.
The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and knockback, similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses the unusual trait of being able to pierce through projectiles without being negated, allowing Sephiroth to negate weak projectiles and break through an opponent's zoning with good timing.


[[Reflecting]] the initial beam will result in twice the amount of balls that would be placed, up to the maximum of 5. For example, reflecting a beam that would place 2 balls will stick 4 balls on Sephiroth, while reflecting a beam that would place 3 balls would only result in 5 balls, as the number of balls cannot exceed 5. Each Sephiroth can only have a total of 5 balls active amongst all players, including balls that have been reflected onto him. In addition, Sephiroth cannot place balls on a player that already has balls applied from another Sephiroth.
As the number of balls placed per use is based on the amount of damage dealt, reflecting the initial beam will result in twice the amount of balls that would be placed, up to the maximum of 5. For example, reflecting a beam that would place 2 balls will stick 4 balls on Sephiroth, while reflecting a beam that would place 3 balls would only result in 5 balls, as the number of balls cannot exceed 5. Each Sephiroth can only have a total of 5 balls active amongst all players. This includes balls that have been reflected onto him. In addition, Sephiroth cannot place balls on a player that already has balls applied from another Sephiroth.


When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("An eyesore."), {{ja|焼き付けろ|Yakitsukero.}} ("Go burn to nothing."), {{ja|跪け|Hizamazuke.}} ("Kneel down."), {{ja|滅びよ|Horobi yo.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Eat this.") or simply chuckle.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("An eyesore."), {{ja|焼き付けろ|Yakitsukero.}} ("Go burn to nothing."), {{ja|跪け|Hizamazuke.}} ("Kneel down."), {{ja|滅びよ|Horobi yo.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Eat this.") or simply chuckle.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)