Editing Shadow Ball
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==Overview== | ==Overview== | ||
When the special button is pressed, the Shadow Ball will begin charging. It can be fired at any time by pressing | When the special button is pressed, the Shadow Ball will begin charging. It can be fired at any time by pressing B again while charging. It will deal gradually more [[damage]] and [[knockback]] the bigger it gets. The player can cancel the move and save the charge by [[shield]]ing, [[roll]]ing, [[spot dodge|spot dodging]], or, to cancel with no additional action, by lightly tapping the shield button. Mewtwo can also charge the move in the air, where canceling it will make Mewtwo stop its charging animation normally as opposed to shielding or rolling. | ||
When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''[[Super Smash Bros. Melee]]'', only Mewtwo's left hand glows. | When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''[[Super Smash Bros. Melee]]'', only Mewtwo's left hand glows. | ||
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[[File:Shadowballdc.gif|thumb|Mewtwo starting to charge Shadow Ball to change direction midair in ''Melee''.]] | [[File:Shadowballdc.gif|thumb|Mewtwo starting to charge Shadow Ball to change direction midair in ''Melee''.]] | ||
There are two ways of [[B-reversing]] with Shadow Ball, depending on if it is full-charged or not. | There are two ways of [[B-reversing]] with Shadow Ball, depending on if it is full-charged or not. | ||
*Fully charged: to throw a fully charged Shadow Ball quickly in the opposite direction, press | *Fully charged: to throw a fully charged Shadow Ball quickly in the opposite direction you are facing, press B and immediately tap the direction you want to face (but not at the same time, as that would result in using [[Confusion]] instead). In the air, it works the same way. This can be used as a [[recovery]] technique, as it will turn Mewtwo around to face the other direction so the recoil can send it towards the stage. | ||
*Not full-charged (or not at all): as with all neutral | *Not full-charged (or not at all): as with all neutral B attacks, Shadow Ball can be used to change direction in the air. For this, use the aforementioned inputs in the reverse order: first tap the direction you want to face, and then press B immediately. Combined with its ability to be quickly canceled with a shield button, this technique allows Mewtwo to be even more mobile in the air. | ||
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The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the Shadow Balls in {{SSBM|Mewtwo}}'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the Shadow Ball, and one other character to be thrown. | The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the Shadow Balls in {{SSBM|Mewtwo}}'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the Shadow Ball, and one other character to be thrown. | ||
The player must have Mewtwo grab and forward throw another player (this works well with {{SSBM|Bowser}}). Then, they need to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the | The player must have Mewtwo grab and forward throw another player (this works well with {{SSBM|Bowser}}). Then, they need to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful. | ||
If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught. | If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught. |