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Tournaments for ''Smash 64'', ''Melee'', ''Brawl'', and ''Project M'' prefer the use of a {{s|wikipedia|cathode ray tube}} television, owing to concerns over [[input lag]] that modern televisions can introduce, especially in tandem with {{s|wikipedia|composite video}} cables used for the [[Nintendo 64]], [[GameCube]], and [[Wii]]. However, as ''Smash 4'' and ''Ultimate'' do not support 4:3 ratios, the use of widescreen televisions is accepted in their respective tournament scenes, though such TVs may require the use of a "Game Mode", or be specifically designed for gaming. This is done to mitigate [[display lag]] as much as possible. | Tournaments for ''Smash 64'', ''Melee'', ''Brawl'', and ''Project M'' prefer the use of a {{s|wikipedia|cathode ray tube}} television, owing to concerns over [[input lag]] that modern televisions can introduce, especially in tandem with {{s|wikipedia|composite video}} cables used for the [[Nintendo 64]], [[GameCube]], and [[Wii]]. However, as ''Smash 4'' and ''Ultimate'' do not support 4:3 ratios, the use of widescreen televisions is accepted in their respective tournament scenes, though such TVs may require the use of a "Game Mode", or be specifically designed for gaming. This is done to mitigate [[display lag]] as much as possible. | ||
[[File:DoubleScreenSetup.png|thumb|An example of a "double screen" setup.]] | [[File:DoubleScreenSetup.png|thumb|An example of a "double screen" setup.]] | ||
In a majority of tournaments, both players sit side-by-side, sharing the same television set; some tournaments, however, may use more sophisticated setups where all players have their own screen. | In a majority of tournaments, both players sit side-by-side, sharing the same television set; some tournaments, however, may use more sophisticated setups for later bracket where all players have their own screen. Typically, this can be seen on a sort of stage in front of a live audience at [[List of largest Smash tournaments|large or national tournaments]]. | ||
==Console== | ==Console== | ||
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The console must also have its power adapter and appropriate video cable (typically composite video or HDMI), as those are required for the console to function. | The console must also have its power adapter and appropriate video cable (typically composite video or HDMI), as those are required for the console to function. | ||
[[Controller]]s are not required for a setup, as players are expected to bring their own controller, though special adapters are required to use certain compatible controllers | [[Controller]]s are not required for a setup, as players are expected to bring their own controller, though special adapters are either required to use certain compatible controllers. | ||
==Save files or memory cards== | ==Save files or memory cards== | ||
All consoles are required to have all characters and all relevant, legal [[stage]]s unlocked and available for use, whether from | All consoles are required to have all characters and all relevant, legal [[stage]]s unlocked and available for use, whether from save data or by using cheat devices. Available content not required for gameplay do not need to be present, but some are recommended for presentational purposes and being required for specific [[side events]]. | ||
==Mods== | ==Mods== | ||
While all | While all the games can be [[hack]]ed or [[mod]]ded to some degree, any hacks that modify the gameplay of the base game are not allowed, as they can create discrepancies in how players play the games. Although a number of gameplay hacks may be considered beneficial, such as those that remove [[tripping]] in ''Brawl'', the logistics issues that arise from necessitating all setups to use the same hacks makes such tournaments infeasible to run. Exceptions are made for tournaments based around gameplay mods, such as ''Project M''. Mods that only modify the appearance or music of the game are considered acceptable, provided such modifications are not considered distracting to players, such as by playing loud, distracting music or by radically changing the appearance of characters or stages. | ||
==In competitive play== | ==In competitive play== | ||
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''Smash 64'' tournaments may require an external clock or stopwatch to be present alongside a setup, as ''Smash 64'' cannot allow for a [[match timer]] in [[stock]] matches. The external clock allows TOs to gauge when the match ends. | ''Smash 64'' tournaments may require an external clock or stopwatch to be present alongside a setup, as ''Smash 64'' cannot allow for a [[match timer]] in [[stock]] matches. The external clock allows TOs to gauge when the match ends. | ||
Since the release of ''[[19XXTE]]'' in 2015, using the [[hack]] on setups has been allowed, as it features a number of enhancements that can improve how tournaments are run, most notably by adding a timer to stock matches. | Since the release of ''[[19XXTE]]'' in 2015, using the [[hack]] on setups has been allowed, as it features a number of enhancements that can improve how tournaments are run, most notably by adding a timer to stock matches. | ||
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No specific requirements beyond a television and a console are required for setups involving ''Melee''. Tournaments generally prefer the use of a GameCube, as it is easier to startup ''Melee'' on it versus a [[Wii]], though tournaments rarely ever ban the use of the Wii; in tournaments where ''Melee'' is played alongside ''Brawl'' or one of its gameplay mods, the Wii is then sometimes preferred, owing to its backwards compatibility. | No specific requirements beyond a television and a console are required for setups involving ''Melee''. Tournaments generally prefer the use of a GameCube, as it is easier to startup ''Melee'' on it versus a [[Wii]], though tournaments rarely ever ban the use of the Wii; in tournaments where ''Melee'' is played alongside ''Brawl'' or one of its gameplay mods, the Wii is then sometimes preferred, owing to its backwards compatibility. | ||
Although [[List of regional version differences (SSBM)| | Although several [[List of regional version differences (SSBM)|versions]] of ''Melee's'' NTSC release exist, tournaments generally do not regulate which version of ''Melee'' should be used, as the gameplay changes are generally not considered significant enough to warrant such a restriction, as well as the fact that version 1.2 is the most common revision of the game. That said, the regional version of ''Melee'' should match the region of the tournament; North American tournaments only use the NTSC release, while European tournaments only use the PAL release. As the PAL release contains more significant gameplay changes compared to the NTSC release, particularly regarding characters such as {{SSBM|Fox}} and {{SSBM|Sheik}}, mixing of the two regional variants of the game is forbidden. | ||
Consoles which feature variants of ''[[20XX]]'' are allowed in tournaments, provided all of its available gameplay hacks are disabled. | Consoles which feature variants of ''[[20XX]]'' are allowed in tournaments, provided all of its available gameplay hacks are disabled. | ||
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===={{For3ds}}==== | ===={{For3ds}}==== | ||
The only "setups" required for a tournament | The only "setups" required for a tournament specifally featuring the 3DS version is a [[Nintendo 3DS]] per entrant. This makes 3DS tournaments the most flexible in the series. | ||
All [[Downloadable_content#Characters|DLC characters]] must be present on setups for anybody who happens to [[main]] them. [[Dream_Land_(SSB)#Super_Smash_Bros._4|Dream Land]] must also be made available since it is a [[counterpick]] stage in the current ruleset. | |||
When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their 3DS In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed. | |||
===={{forwiiu}}==== | ===={{forwiiu}}==== | ||
All tournaments specifically featuring the Wii U version require that a setup have a Nintendo GameCube adapter, owing to the ubiquity of the Nintendo GameCube controller at ''Smash 4'' tournaments. This does not necessarily restrict controller choice, however. | All tournaments specifically featuring the Wii U version require that a setup have a Nintendo GameCube adapter, owing to the ubiquity of the Nintendo GameCube controller at ''Smash 4'' tournaments. This does not necessarily restrict controller choice, however. | ||
All [[Downloadable_content | All [[Downloadable_content#Characters|DLC characters]] must be present on setups for anybody who happens to [[main]] them. [[Dream_Land_(SSB)#Super_Smash_Bros._4|Dream Land]] must also be made available since it is a [[counterpick]] stage in the current ruleset. | ||
When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their Wii U; this was done often by "tethering" a separate [[Nintendo 3DS]] to the console. In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed. | When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their Wii U; this was done often by "tethering" a separate [[Nintendo 3DS]] to the console. In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed. | ||
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All ''Ultimate'' tournaments only allow games to be played on a [[Nintendo Switch]] in docked mode, as playing on handheld mode through local multiplayer can cause complications in logistics. A Nintendo GameCube adapter is once again required for those that wish to use the controller, though the use of said controller is significantly less common than in previous games. | All ''Ultimate'' tournaments only allow games to be played on a [[Nintendo Switch]] in docked mode, as playing on handheld mode through local multiplayer can cause complications in logistics. A Nintendo GameCube adapter is once again required for those that wish to use the controller, though the use of said controller is significantly less common than in previous games. | ||
Again, all [[Downloadable_content#Characters|DLC characters]] must be present on setups for anybody who happens to [[main]] them. Though having all [[Downloadable_content#Stages|DLC stages]] is recommended, [[Northern Cave]] and [[Hollow Bastion]] required to be made available since they are [[counterpick]] stages in the current ruleset. | |||
[[Mii]] fighters are still required to have their custom moves be made available to anybody who wants them. Some tournaments require the Mii fighter's name to contain the numbers given to the special moves being used to not surprise opponents during the game. | [[Mii]] fighters are still required to have their custom moves be made available to anybody who wants them. Some tournaments require the Mii fighter's name to contain the numbers given to the special moves being used to not surprise opponents during the game. | ||
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[[Category:Competitive play]] | [[Category:Competitive play]] | ||
[[Category:Technology]] | [[Category:Technology]] | ||