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[[File:Sephiroth Challenge title screen.jpg|thumb|300px|The title screen for the Sephiroth Challenge]] | [[File:Sephiroth Challenge title screen.jpg|thumb|300px|The title screen for the Sephiroth Challenge]] | ||
The '''Sephiroth Challenge''' was a mode introduced in version {{h2|List of updates (SSBU)|10.0.0}} of ''[[Super Smash Bros. Ultimate]]'', allowing players to unlock the contents of [[Downloadable content (SSBU)|Challenger Pack 8]] (sans | The '''Sephiroth Challenge''' was a mode introduced in version {{h2|List of updates (SSBU)|10.0.0}} of ''[[Super Smash Bros. Ultimate]]'', allowing players to unlock the contents of [[Downloadable content (SSBU)|Challenger Pack 8]] (sans [[spirits]]) when purchased prior to its official release date. It was announced in ''{{h2|Mr. Sakurai Presents|Mr. Sakurai Presents "Sephiroth"}}'', running from December 17th, 2020 until December 22nd, 2020, and would become unavailable in later updates. The mode uniquely features menus and sound effects based on ''{{s|wikipedia|Final Fantasy VII}}''. | ||
After selecting a [[difficulty]] of Easy, Normal, or Very Hard, {{SSBU|Sephiroth}} must be defeated by any other [[fighter]] in a one-on-one [[Stamina Mode]] match in [[Northern Cave]] with [[item]]s and [[Final Smash Meter]] turned off. The player had 150 HP, while Sephiroth had 100, 150, and 200 HP in Easy, Normal, and Very Hard respectively. The stage was in its normal form in Easy and Normal, and in its [[Ω form]] in Very Hard. Sephiroth's dealt and received damage were respectively ×0.965 and ~×1.32 on Easy, ×1.325 and ~×1.08 on Normal, and ×1.45 and ~×0.84 on Very Hard. | After selecting a [[difficulty]] of Easy, Normal, or Very Hard, {{SSBU|Sephiroth}} must be defeated by any other [[fighter]] in a one-on-one [[Stamina Mode]] match in [[Northern Cave]] with [[item]]s and [[Final Smash Meter]] turned off. The player had 150 HP, while Sephiroth had 100, 150, and 200 HP in Easy, Normal, and Very Hard respectively. The stage was in its normal form in Easy and Normal, and in its [[Ω form]] in Very Hard. Sephiroth's dealt and received damage were respectively ×0.965 and ~×1.32 on Easy, ×1.325 and ~×1.08 on Normal, and ×1.45 and ~×0.84 on Very Hard. | ||
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*Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable. | *Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable. | ||
*Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth could [[stale]]. | *Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth could [[stale]]. | ||
*Following the mode's release, | *Following the mode's release, {{s|wikipedia|speedrun}}s of it became a minor trend within the community, with the fastest known record with video proof being [https://www.youtube.com/watch?v=UOnykanFGiU9 1.50 seconds] by djf2564 on Very Hard difficulty. There have been screenshots on [[Twitter]] showing faster times than this, but with [[mod]]ding making it possible to get records lower than what's actually feasible, including going as low as [https://twitter.com/ConanK_158/status/1340109511781040131 0.00 seconds], and the fact that software like Photoshop can edit the end screen to show a lower time than what was actually achieved, screenshot-only evidence is often seen as untrustworthy. | ||
==References== | ==References== |