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[[File:Sephiroth Challenge title screen.jpg|thumb|300px|The title screen for the Sephiroth Challenge]] | [[File:Sephiroth Challenge title screen.jpg|right|thumb|300px|The title screen for the Sephiroth Challenge]] | ||
The '''Sephiroth Challenge''' was a mode introduced in version {{h2|List of updates (SSBU)|10.0.0}} of ''[[Super Smash Bros. Ultimate]]'', allowing players to unlock the contents of [[Downloadable content (SSBU)|Challenger Pack 8]] (sans | The '''Sephiroth Challenge''' was a mode introduced in version {{h2|List of updates (SSBU)|10.0.0}} of ''[[Super Smash Bros. Ultimate]]'', allowing players to unlock the contents of [[Downloadable content (SSBU)|Challenger Pack 8]] (sans [[spirits]]) when purchased prior to its official release date. It was announced in ''{{h2|Mr. Sakurai Presents|Mr. Sakurai Presents "Sephiroth"}}'', running from December 17th, 2020 until December 22nd, 2020, and would become unavailable in later updates. The mode uniquely features menus and sound effects based on ''{{s|wikipedia|Final Fantasy VII}}''. | ||
After selecting a [[difficulty]] of Easy, Normal, or Very Hard, {{SSBU|Sephiroth}} must be defeated by any other [[fighter]] in a one-on-one [[Stamina Mode]] match in [[Northern Cave]] with [[item]]s and [[Final Smash Meter]] turned off. The player | After selecting a [[difficulty]] of Easy, Normal, or Very Hard, {{SSBU|Sephiroth}} must be defeated by any other [[fighter]] in a one-on-one [[Stamina Mode]] match in [[Northern Cave]] with [[item]]s and [[Final Smash Meter]] turned off. The player has 150 HP, while Sephiroth has 100, 150, and 200 HP in Easy, Normal, and Very Hard respectively. The stage is in its normal form in Easy and Normal, and in its [[Ω form]] in Very Hard. Sephiroth's dealt and received damage are respectively ×0.965 and ~×1.32 on Easy, ×1.325 and ~×1.08 on Normal, and ×1.45 and ~×0.84 on Very Hard. | ||
The player | The player is rewarded upon completing the mode in any difficulty and the challenge can be freely retried. After each victory, a screen showing the difficulty chosen and time elapsed in the match is presented. The player is able to push the Y button to "Share" an automatically taken screenshot of the screen and promptly share it on social media platforms. | ||
The mode's [[character selection screen]] | The mode's [[character selection screen]] plays ''{{SSBUMusicLink|Final Fantasy|Main Theme of FINAL FANTASY VII}}''. During the match, ''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}'' plays on Easy and Normal, while ''{{SSBUMusicLink|Final Fantasy|Advent: One-Winged Angel}}'' plays on Very Hard. | ||
==Gallery== | ==Gallery== | ||
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*Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped. | *Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped. | ||
**Sakurai stated developing the mode was difficult but a fun challenge.<ref>https://www.youtube.com/watch?v=_rxFUGn2P3E</ref> | **Sakurai stated developing the mode was difficult but a fun challenge.<ref>https://www.youtube.com/watch?v=_rxFUGn2P3E</ref> | ||
*Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable. | *Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable. | ||
*Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth | *Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth can [[stale]]. | ||
*Following the mode's release, | *Following the mode's release, {{s|wikipedia|speedrun}}s of it became a minor trend within the community, with the fastest victory known being [https://twitter.com/Cookie11Chip/status/1340361394064150529 0.80 seconds]. | ||
==References== | ==References== |