Editing Sephiroth (SSBU)
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Sephiroth also has some glaring weaknesses, the most prominent being his difficulty and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, which makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more, making his attacks very predictable if you rely on a certain tool too much. This slow frame data also affects Masamune, which combined with its precise, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a percent-oriented mechanic, Sephiroth's Winged From requires him to be in disadvantage and at high percent, or otherwise in an incredible disadvantage in order to be accessed. Upon dissipating it can only be reactivated after Sephiroth is KO'd. | Sephiroth also has some glaring weaknesses, the most prominent being his difficulty and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, which makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more, making his attacks very predictable if you rely on a certain tool too much. This slow frame data also affects Masamune, which combined with its precise, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a percent-oriented mechanic, Sephiroth's Winged From requires him to be in disadvantage and at high percent, or otherwise in an incredible disadvantage in order to be accessed. Upon dissipating it can only be reactivated after Sephiroth is KO'd. | ||
Overall, Sephiroth's range, power, speed, and multitude of options allow him to pressure and mix in and out of a farther range than most fighters can deal with | Overall, Sephiroth's range, power, speed, and multitude of options allow him to pressure and mix in and out of a farther range than most fighters can deal with. His difficulties when fighting up close combined with his weight means he is also rather susceptible to the opponent's pressure and can feel quite punishing. He saw above-average representation in his earlier years in competitive play thanks to the efforts of players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}}, however his often frustrating attributes led to a decline in representation as many players could not get past his weaknesses. | ||
==Attributes== | ==Attributes== | ||
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|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 3% (throw) | |fthrowdmg=3% (hit 1), 3% (throw) | ||
|fthrowdesc=A point-blank burst of energy | |fthrowdesc=A point-blank burst of energy. Due to being a [[semi-spike]], it is very useful as a setup into an edge-guard or a tech chase. At medium to high percentages against most characters, Sephiroth has the opportunity to follow up with Octaslash for a KO, which covers nearly every possible option when timed correctly. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1), 3.5% (throw) | |bthrowdmg=3% (hit 1), 3.5% (throw) | ||
|bthrowdesc=Teleports the opponent behind himself, then pumps his fist to hit them with a burst of energy. Unlike the majority of back throws, it forgoes KO potential in favor of possessing combo potential | |bthrowdesc=Teleports the opponent behind himself, then pumps his fist to hit them with a burst of energy. Unlike the majority of back throws, it forgoes KO potential in favor of possessing combo potential until medium to high percentages. Due to it launching vertically instead of horizontally or diagonally, it can combo into neutral, forward and back aerials or Shadow Flare until around 70%. If the opponent fails to DI properly in time, Sephiroth can follow up with back aerial at around 50% for a true KO confirm. This combo is especially potent while the Winged Form is active, due to his higher air speed and damage output. It is based on Sephiroth's ability to teleport himself and others in ''Mobius Final Fantasy'' and ''Final Fantasy VII Remake'', although its visual effects resemble the former's depiction. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 3% (throw) | |uthrowdmg=4% (hit 1), 3% (throw) | ||
|uthrowdesc=An upward slash. It has a collateral hitbox useful for fights with multiple opponents. Launches the opponent upward and behind Sephiroth, which | |uthrowdesc=An upward slash. It has a collateral hitbox useful for fights with multiple opponents. Launches the opponent upward and behind Sephiroth, which can reliably lead to an up tilt or neutral aerial at low to medium percentages. It also works as a 50/50 KO setup into up aerial at around 110%; the opponent's only escape route out of this combo is to jump out of it, which either gets caught by up aerial's hitbox, or it puts them further into a disadvantage state due to Sephiroth's huge range being able to usually catch their landing afterward. It is almost identical to the second hit of his Heaven's Light from the ''Dissidia Final Fantasy'' series. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% | |dthrowdmg=4% | ||
|dthrowdesc=Telekinetically slams the opponent onto the ground. Its low damage output and | |dthrowdesc=Telekinetically slams the opponent onto the ground. Its low damage output and ending lag collectively grant it excellent combo potential at low to medium percentages. It can combo into Shadow Flare and neutral, forward, back and up aerials at low percentages; at medium to high percentages, Sephiroth can perform a [[reverse aerial rush]] back aerial near the edge as a KO confirm, which is even more effective when the Winged Form is active due to his higher mobility and power. It is also Sephiroth's strongest throw overall, but remains moderately weak as it fails to KO until around 210%. It is based on the cinematic in ''Final Fantasy VII Remake'' at the beginning of phase 3 of the boss fight against Sephiroth, in which he uses his Boundless Void to pin down Cloud and [[Tifa Lockhart]]/Aerith. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |- | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | !Cheer (Japanese/Chinese) | ||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Sephiroth Cheer English & French NTSC SSBU.ogg|center]]||[[File:Sephiroth Cheer Japanese SSBU.ogg|center]]||[[File:Sephiroth Cheer Italian SSBU.ogg|center]]||[[File:Sephiroth Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Sephiroth Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Sephiroth Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Seph - i - roth! || Seph - i - roth! || Seph - i - roth! || Seph - i - roth! || Seph - i - roth! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Sephiroth Cheer | |[[File:Sephiroth Cheer French PAL & German SSBU.ogg|center]]||[[File:Sephiroth Cheer Spanish SSBU.ogg|center]]||[[File:Sephiroth Cheer Russian SSBU.ogg|center]]||[[File:Sephiroth Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Seph - i - roth! || Seph - i - roth! || Seph - i - roth! | |Seph - i - roth! || Seph - i - roth! || Seph - i - roth! || Seph - i - roth! | ||
|} | |} | ||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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Following the return of offline competitive play, opinions on Sephiroth mellowed out as players identified how his light weight, tall stature, and unimpressive frame data were noticeable weaknesses. In addition, many players believed Sephiroth was more difficult to consistently play at a top level than most fighters, which led Sephiroth to garner a rather small playerbase compared to other top-tier fighters. Despite this, Sephiroth's overall representation remained strong thanks to performances from players such as {{Sm|KEN}}, Ned, and {{Sm|Tweek}}, all of whom have achieved respectable placements and wins at majors while using Sephiroth; this was most notably demonstrated by KEN's win at {{Trn|Battle of BC 4}} where he used only Sephiroth throughout the top 8. These results helped general impressions of Sephiroth, and he would end up placing 27th on the first tier list, ranking in the high tier. | Following the return of offline competitive play, opinions on Sephiroth mellowed out as players identified how his light weight, tall stature, and unimpressive frame data were noticeable weaknesses. In addition, many players believed Sephiroth was more difficult to consistently play at a top level than most fighters, which led Sephiroth to garner a rather small playerbase compared to other top-tier fighters. Despite this, Sephiroth's overall representation remained strong thanks to performances from players such as {{Sm|KEN}}, Ned, and {{Sm|Tweek}}, all of whom have achieved respectable placements and wins at majors while using Sephiroth; this was most notably demonstrated by KEN's win at {{Trn|Battle of BC 4}} where he used only Sephiroth throughout the top 8. These results helped general impressions of Sephiroth, and he would end up placing 27th on the first tier list, ranking in the high tier. | ||
However, these results were either set back by the players' inconsistency with the character or were complemented with other characters. For example, KEN mostly played {{SSBU|Sonic}} at Battle of BC 4 prior to top 8, while his Sephiroth became less consistent as time went on, including going 1-2 at the invitational {{Trn|L'Odyssée - Chant I}}; he has since regulated Sephiroth to an occasional counterpick. Sephiroth's smaller playerbase compared to other top-tier characters, as well as his general inconsistency at higher level play, has led many to reconsider his placement. Most players | However, these results were either set back by the players' inconsistency with the character or were complemented with other characters. For example, KEN mostly played {{SSBU|Sonic}} at Battle of BC 4 prior to top 8, while his Sephiroth became less consistent as time went on, including going 1-2 at the invitational {{Trn|L'Odyssée - Chant I}}; he has since regulated Sephiroth to an occasional counterpick. Sephiroth's smaller playerbase compared to other top-tier characters, as well as his general inconsistency at higher level play, has led many to reconsider his placement. Most players generally started to agree he was the weakest of the Fighters Pass Vol. 2 characters, some even believing Sephiroth might belong in mid-tier rather than being in high-tier. He would fall to 37th on the second and current tier list, notably seeing one of the largest drops between the first and second list. | ||
=={{SSBU|Classic Mode}}: The Chosen Ones== | =={{SSBU|Classic Mode}}: The Chosen Ones== |