Editing Sephiroth (SSBU)

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{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.
{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.


Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier. Sephiroth's greatest strength is his unrivaled range and mixing game, the former of which is courtesy of the [[Masamune]] which grants him the ability to reach farther than most fighters. He can pressure against his opponents without having to risk getting up close while still having the option to with high grounded burst and a long dash-grab. This range is complemented by Masamune's sweetspots which deal high damage and possess incredible KO power. Using his respectable base-form ground speed and quick falling he can maneuver around opponents while still threatening attacks with his range. He also, unlike many swordies, has a solid grab game into combos and advantage states. Considering his mobility and strong disjoints he is an effective edgeguarder, especially once he has wing. Furthermore, Sephiroth has a strong set of special attacks, with [[Flare / Megaflare / Gigaflare|Flare Variations]] helping his ledgetrapping abilities and [[Shadow Flare]] being an excellent poking tool that can be helpful in maintaining momentum once hit. His wing form along with his top 3 ledge hang allow for effective planking, allowing him to avoid KO's where other characters struggle. Finally, at higher percents, Sephiroth will gain access to his unique [[Winged Form]], which grants him increased attack power, much higher mobility, [[armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.  
Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier. Sephiroth's greatest strength is his unrivaled range and mixing game, the former of which is courtesy of the [[Masamune]], which grants him the ability to reach farther than most fighters and apply pressure against his opponents without having to risk getting up close while still having that option with high grounded burst and a long dash-grab. This range is complemented by Masamune's sweetspots, which deal high damage and possess incredible KO power. Using his respectable base-form ground speed and quick falling, he can maneuver around opponents while still threatening attacks with his range. He also, unlike many swordies, has a solid grab game into combos and advantage states. Considering his mobility and strong disjoints, this also makes him a good edgeguarder. Furthermore, Sephiroth has a strong set of special attacks, with [[Flare / Megaflare / Gigaflare|Flare Variations]] helping his ledgetrapping abilities and [[Shadow Flare]] being an excellent pressure tool that can be helpful in maintaining momentum once hit. Finally, at higher percents, Sephiroth will gain access to his unique [[Winged Form]], which grants him increased attack power, much higher mobility, [[armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.  


Sephiroth also has some glaring weaknesses, the most prominent being his difficulty and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, which makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more, making his attacks very predictable if you rely on a certain tool too much. This slow frame data also affects Masamune, which combined with its precise, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a percent-oriented mechanic, Sephiroth's Winged From requires him to be in disadvantage and at high percent, or otherwise in an incredible disadvantage in order to be accessed. Upon dissipating it can only be reactivated after Sephiroth is KO'd.
Sephiroth also has some glaring weaknesses, the most prominent being his difficulty and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, which makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more, making his attacks very predictable if you rely on a certain tool too much. This slow frame data also affects Masamune, which combined with its precise, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a percent-oriented mechanic, Sephiroth's Winged From requires him to be in disadvantage and at high percent, or otherwise in an incredible disadvantage in order to be accessed. Upon dissipating it can only be reactivated after Sephiroth is KO'd.
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|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdesc=A point-blank burst of energy. It gives 13 frames of advantage as well as sending opponents far away, meaning it is not a combo tool. Due to being a [[semi-spike]], it is very useful as a setup into an edge-guard or a tech chase. At medium to high percentages against most characters, Sephiroth has the opportunity to follow up with Octaslash for a KO, which covers nearly every possible option when timed correctly.
|fthrowdesc=A point-blank burst of energy. Due to being a [[semi-spike]], it is very useful as a setup into an edge-guard or a tech chase. At medium to high percentages against most characters, Sephiroth has the opportunity to follow up with Octaslash for a KO, which covers nearly every possible option when timed correctly.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=3% (hit 1), 3.5% (throw)
|bthrowdmg=3% (hit 1), 3.5% (throw)
|bthrowdesc=Teleports the opponent behind himself, then pumps his fist to hit them with a burst of energy. Unlike the majority of back throws, it forgoes KO potential in favor of possessing combo potential until utilising its 19 frames of advantage and a close proximity until medium to high percentages. Due to it launching vertically instead of horizontally or diagonally, it can combo into forward and back aerials or Shadow Flare until around 70%. If the opponent fails to DI properly in time, Sephiroth can follow up with back aerial at around 50% for a true KO confirm. This combo is especially potent while the Winged Form is active, due to his higher air speed and damage output. It is based on Sephiroth's ability to teleport himself and others in ''Mobius Final Fantasy'' and ''Final Fantasy VII Remake'', although its visual effects resemble the former's depiction.
|bthrowdesc=Teleports the opponent behind himself, then pumps his fist to hit them with a burst of energy. Unlike the majority of back throws, it forgoes KO potential in favor of possessing combo potential until medium to high percentages. Due to it launching vertically instead of horizontally or diagonally, it can combo into neutral, forward and back aerials or Shadow Flare until around 70%. If the opponent fails to DI properly in time, Sephiroth can follow up with back aerial at around 50% for a true KO confirm. This combo is especially potent while the Winged Form is active, due to his higher air speed and damage output. It is based on Sephiroth's ability to teleport himself and others in ''Mobius Final Fantasy'' and ''Final Fantasy VII Remake'', although its visual effects resemble the former's depiction.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdesc=An upward slash. It has a collateral hitbox useful for fights with multiple opponents. Launches the opponent upward and behind Sephiroth, which using its 16 frames of advantage and close proximity can reliably lead to an up tilt or neutral aerial at low to medium percentages. It also works as a 50/50 KO setup into up aerial at around 110%; the opponent's only escape route out of this combo is to jump out of it, which either gets caught by up aerial's hitbox, or it puts them further into a disadvantage state due to Sephiroth's huge range being able to usually catch their landing afterward. It is almost identical to the second hit of his Heaven's Light from the ''Dissidia Final Fantasy'' series.
|uthrowdesc=An upward slash. It has a collateral hitbox useful for fights with multiple opponents. Launches the opponent upward and behind Sephiroth, which can reliably lead to an up tilt or neutral aerial at low to medium percentages. It also works as a 50/50 KO setup into up aerial at around 110%; the opponent's only escape route out of this combo is to jump out of it, which either gets caught by up aerial's hitbox, or it puts them further into a disadvantage state due to Sephiroth's huge range being able to usually catch their landing afterward. It is almost identical to the second hit of his Heaven's Light from the ''Dissidia Final Fantasy'' series.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=4%
|dthrowdmg=4%
|dthrowdesc=Telekinetically slams the opponent onto the ground. Its low damage output and frame advantage of 25 collectively grant it excellent combo potential at low to medium percentages. It can combo into Shadow Flare and forward, back and up aerials at low percentages; at medium to high percentages, Sephiroth can perform a [[reverse aerial rush]] back aerial near the edge as a KO confirm, which is even more effective when the Winged Form is active due to his higher mobility and power. It is also Sephiroth's strongest throw overall, but remains moderately weak as it fails to KO until around 210%. It is based on the cinematic in ''Final Fantasy VII Remake'' at the beginning of phase 3 of the boss fight against Sephiroth, in which he uses his Boundless Void to pin down Cloud and [[Tifa Lockhart]]/Aerith.
|dthrowdesc=Telekinetically slams the opponent onto the ground. Its low damage output and ending lag collectively grant it excellent combo potential at low to medium percentages. It can combo into Shadow Flare and neutral, forward, back and up aerials at low percentages; at medium to high percentages, Sephiroth can perform a [[reverse aerial rush]] back aerial near the edge as a KO confirm, which is even more effective when the Winged Form is active due to his higher mobility and power. It is also Sephiroth's strongest throw overall, but remains moderately weak as it fails to KO until around 210%. It is based on the cinematic in ''Final Fantasy VII Remake'' at the beginning of phase 3 of the boss fight against Sephiroth, in which he uses his Boundless Void to pin down Cloud and [[Tifa Lockhart]]/Aerith.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%

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