Editing Sephiroth (SSBU)
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{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions. | {{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions. | ||
Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier. Sephiroth's greatest strength is his unrivaled range and spacing game, the latter of which is courtesy of the [[Masamune]], which grants him the ability to reach farther than most fighters and apply pressure against his opponents without having to risk getting up close. This range is complemented by Masamune's sweetspots, which | Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier. Sephiroth's greatest strength is his unrivaled range and spacing game, the latter of which is courtesy of the [[Masamune]], which grants him the ability to reach farther than most fighters and apply pressure against his opponents without having to risk getting up close. This range is complemented by Masamune's sweetspots, which deals high damage and incredible KO power. Furthermore, Sephiroth has a strong set of special attacks, with [[Flare / Megaflare / Gigaflare|Flare Variations]] helping his ledgetrapping abilities and [[Shadow Flare]] being an excellent pressure, combo and kill setup tool. Finally, at higher percents, Sephiroth will gain access to his unique [[Winged Form]], which grants him increased attack power, higher mobility, [[armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration. | ||
However, Sephiroth has some glaring weaknesses, the most prominent being his endurance and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, it makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more. This slow frame data also affects Masamune, which combined with its lackluster, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a comeback-oriented mechanic, Sephiroth's Winged From requires him to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it can only be reactivated after Sephiroth is KO'd. | However, Sephiroth has some glaring weaknesses, the most prominent being his endurance and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, it makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more. This slow frame data also affects Masamune, which combined with its lackluster, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a comeback-oriented mechanic, Sephiroth's Winged From requires him to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it can only be reactivated after Sephiroth is KO'd. | ||
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|dairdmg={{ShortHopDmgSSBU|15}} (clean blade),<br>{{ShortHopDmgSSBU|10}} (clean handle),<br>{{ShortHopDmgSSBU|10}} (late),<br>{{ShortHopDmgSSBU|5}} (landing ground),<br>{{ShortHopDmgSSBU|7}} (landing sword) | |dairdmg={{ShortHopDmgSSBU|15}} (clean blade),<br>{{ShortHopDmgSSBU|10}} (clean handle),<br>{{ShortHopDmgSSBU|10}} (late),<br>{{ShortHopDmgSSBU|5}} (landing ground),<br>{{ShortHopDmgSSBU|7}} (landing sword) | ||
|dairdesc=A downward thrust. A [[stall-then-fall]] aerial, it powerfully [[meteor smash]]es aerial opponents during its initial frames. The blade extends through the ground, allowing for opponents under platforms and edges to be hit by the move. It has excellent vertical range below Sephiroth, as it is able to pierce through the edges of [[Battlefield form]] stages, and even the entirety of [[Town and City]]. As a result, it can consistently [[2 frame punish]] opponents with good timing and often KO them very early, even without the need to go offstage to land the move. Unlike other stab moves, it deals the same damage at the blade and the tip, making it more consistent. It also emits a unique stabbing sound on hit. Conversely, its landing hitbox is located at Sephiroth's legs and is indicated visually by small fissures of dark energy. It is based on his infamous murder of [[Aerith Gainsborough]] in ''Final Fantasy VII'', while the landing hitbox's fissures are based on the massive fissures of energy that Hell's Gate emits upon hitting the ground in the ''Dissidia Final Fantasy'' series and ''Final Fantasy VII Remake''. | |dairdesc=A downward thrust. A [[stall-then-fall]] aerial, it powerfully [[meteor smash]]es aerial opponents during its initial frames. The blade extends through the ground, allowing for opponents under platforms and edges to be hit by the move. It has excellent vertical range below Sephiroth, as it is able to pierce through the edges of [[Battlefield form]] stages, and even the entirety of [[Town and City]]. As a result, it can consistently [[2 frame punish]] opponents with good timing and often KO them very early, even without the need to go offstage to land the move. Unlike other stab moves, it deals the same damage at the blade and the tip, making it more consistent. It also emits a unique stabbing sound on hit. Conversely, its landing hitbox is located at Sephiroth's legs and is indicated visually by small fissures of dark energy. It is based on his infamous murder of [[Aerith Gainsborough]] in ''Final Fantasy VII'', while the landing hitbox's fissures are based on the massive fissures of energy that Hell's Gate emits upon hitting the ground in the ''Dissidia Final Fantasy'' series and ''Final Fantasy VII Remake''. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his right hand, which is infused with energy. It has poor range despite Sephiroth's tall height, and its speed in comparison to other non-tether grabs is slightly below-average. | |grabdesc=Reaches out with his right hand, which is infused with energy. It has poor range despite Sephiroth's tall height, and its speed in comparison to other non-tether grabs is slightly below-average. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A point-blank burst of | |pummeldesc=A point-blank burst of energy. Although it is very similar to Mewtwo's pummel, it is actually a magic attack instead of a darkness attack. It resembles a spark of energy Sephiroth uses to render Cloud unconscious during a cutscene in ''Mobius Final Fantasy''. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 3% (throw) | |fthrowdmg=3% (hit 1), 3% (throw) | ||
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''See also: [[:Category:Sephiroth players (SSBU)]]'' | ''See also: [[:Category:Sephiroth players (SSBU)]]'' | ||
*{{Sm|KEN|Japan}} - Began playing Sephiroth alongside in {{SSBU|Sonic}} in 2022 and | *{{Sm|KEN|Japan}} - Began playing Sephiroth alongside in {{SSBU|Sonic}} in 2022 and was the best Sephiroth player in the world that year. He won {{Trn|Battle of BC 5}} exclusively using Sephiroth in top 8, which remains the only major win for the character. Following a string of inconsistent performances, Sephiroth was eventually dropped and remains as a rare counterpick. | ||
*{{Sm|M4E|Italy}} - The best Sephiroth player in Europe and a top 10 player in Europe for the first half of 2023, best known for his runs at {{Trn|ICARUS 2023}}, where he placed 3rd and defeated {{Sm|Bloom4Eva}}; and {{Trn|King Of Fields 95 3}}, where he once again defeated Bloom4Eva to place 25th. Outside of those results, he has also placed 5th at {{Trn|GLORY 3}} and 25th at {{Trn|VCA 2022}}. | *{{Sm|M4E|Italy}} - The best Sephiroth player in Europe and a top 10 player in Europe for the first half of 2023, best known for his runs at {{Trn|ICARUS 2023}}, where he placed 3rd and defeated {{Sm|Bloom4Eva}}; and {{Trn|King Of Fields 95 3}}, where he once again defeated Bloom4Eva to place 25th. Outside of those results, he has also placed 5th at {{Trn|GLORY 3}} and 25th at {{Trn|VCA 2022}}. | ||
*{{Sm|Ned|USA}} - One of the earliest Sephiroth players to perform well offline, most notably placing 2nd at {{Trn|InfinityCON Tally 2021}}. He remained one of the best Sephiroth players in the world in 2022, placing 5th at {{Trn|Rise 'N Grind}} and 9th at both {{Trn|Port Priority 6}} and {{Trn|Super Smash Con 2022}}, but since then has been playing other characters alongside Sephiroth with less success. | *{{Sm|Ned|USA}} - One of the earliest Sephiroth players to perform well offline, most notably placing 2nd at {{Trn|InfinityCON Tally 2021}}. He remained one of the best Sephiroth players in the world in 2022, placing 5th at {{Trn|Rise 'N Grind}} and 9th at both {{Trn|Port Priority 6}} and {{Trn|Super Smash Con 2022}}, but since then has been playing other characters alongside Sephiroth with less success. | ||
*{{Sm|Sriks|Australia}} - Plays Sephiroth alongside {{SSBU|Roy}} and is the best Sephiroth player in Australia and one of the best players in Australia, placing highly at many Australian events including winning {{Trn|The Action}} and placing 4th at {{Trn|Phantom 2022}} with solo-Sephiroth. Outside of Australia, he had notably placed 4th at {{Trn|BOSS BATTLES: Phase 1}} defeating {{Sm|Chag}} and 33rd at {{Trn|Kagaribi 9}} defeating {{Sm|Miya|p=Honshu}}. | *{{Sm|Sriks|Australia}} - Plays Sephiroth alongside {{SSBU|Roy}} and is the best Sephiroth player in Australia and one of the best players in Australia, placing highly at many Australian events including winning {{Trn|The Action}} and placing 4th at {{Trn|Phantom 2022}} with solo-Sephiroth. Outside of Australia, he had notably placed 4th at {{Trn|BOSS BATTLES: Phase 1}} defeating {{Sm|Chag}} and 33rd at {{Trn|Kagaribi 9}} defeating {{Sm|Miya|p=Honshu}}. | ||
*{{Sm|Tweek|USA}} - Uses Sephiroth as a secondary or counterpick for {{SSBU|Diddy Kong}} | *{{Sm|Tweek|USA}} - Uses Sephiroth as a secondary or counterpick for {{SSBU|Diddy Kong}}. He has placed 5th at {{Trn|CEO 2022}} with solo-Sephiroth and 2nd at {{Trn|Mainstage 2022}}, {{Trn|Scuffed World Tour}} and {{Trn|Smash Ultimate Summit 6}} with Sephiroth as a secondary. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-78Sephiroth.jpg|thumb|The message that shows Sephiroth's availability in World of Light|left]] | [[File:WoL-78Sephiroth.jpg|thumb|The message that shows Sephiroth's availability in World of Light|left]] | ||
Due to his status as downloadable content, Sephiroth does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. | Due to his status as downloadable content, Sephiroth does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. Loading an existing save file that meets this condition before downloading Sephiroth will result in him being immediately unlocked. | ||
Interestingly, Sephiroth's trailer takes place during World of Light, where he makes his presence known by slicing [[Galeem]] in half and fighting the heroes himself. Additionally, other DLC characters that have no role in World of Light are present fighting Galeem before Sephiroth makes his entrance, including [[Erdrick]], [[Banjo]] and [[Kazooie]]. | Interestingly, Sephiroth's trailer takes place during World of Light, where he makes his presence known by slicing [[Galeem]] in half and fighting the heroes himself. Additionally, other DLC characters that have no role in World of Light are present fighting Galeem before Sephiroth makes his entrance, including [[Erdrick]], [[Banjo]] and [[Kazooie]]. | ||
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*Sephiroth is the only fighter whose Classic Mode consists entirely of bosses and, by extension, lacks any fighters as opponents. | *Sephiroth is the only fighter whose Classic Mode consists entirely of bosses and, by extension, lacks any fighters as opponents. | ||
*Sephiroth is the only DLC character to have a unique quote when winning against certain characters. He is also the second third-party character with this distinction, following {{SSBU|Simon}}. | *Sephiroth is the only DLC character to have a unique quote when winning against certain characters. He is also the second third-party character with this distinction, following {{SSBU|Simon}}. | ||
*Sephiroth, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, Joker, Hero, Banjo & Kazooie, Pyra, Mythra, and Sora are the only fighters who use their walking animation when navigating through the map in [[World of Light]]. | *Sephiroth, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, Joker, Hero, Banjo & Kazooie, Pyra, Mythra, and Sora are the only fighters who use their walking animation when navigating through the map in [[World of Light]]. | ||
*Sephiroth's victory screens load much faster than other characters, likely due to the fiery background being pre-rendered instead of a modeled setting. | *Sephiroth's victory screens load much faster than other characters, likely due to the fiery background being pre-rendered instead of a modeled setting. |