Editing Semi-spike

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y|unofficial=y}}
{{cleanup|Extremely unorganized and unfinished information}}
[[File:Semi-spike angles.png|thumb|The shaded angles considered to be semi-spikes.]]
A '''semi-spike''' or '''pseudo-spike''' is [[Spike]] that does not send the opponent totally downward but in a horizontal trajectory which then (due to gravity) will turn into a vertical trajectory. Before the vertical trajectory and after the horizontal trajectory a semi-spike will make a quarter circle trajectory (see diagram 1), for the attack to be considered a semi-spike the player must be able to act within this quarter circle trajectory but before the vertical trajectory, some attacks may have a different trajectory and send the opponent angled downwards this results in a recoverable attack at low percentages but with considerable [[edgeguard|edgeguarding]] danger due to being hit off the stage; DI'ing them correctly will only alter the angle just slightly and shorten the send-off angle. This is distinct from a spike, which sends the enemy straight down without a prior horizontal trajectory.
[[File:Sheik Light Arrow.jpg|thumb|An example of a semi-spike; the opponent is sent at an angle that is almost parallel to the ground.]]
[[File:Semi-spike1.JPG|thumb|Diagram 1: The black line represents the trajectory of the target. Within the blue square the
A '''semi-spike''' or '''pseudo-spike''' is a type of attack that does not send the opponent directly downward, but instead in a mostly horizontal trajectory which (due to gravity) will quickly turn into a vertical trajectory. This is distinct from a [[meteor smash]], which sends the enemy downwards without a prior horizontal trajectory. Semi-spikes are dangerous as they send targets on the shortest possible path to the blast line, and characters who survive are left below and away from the edge, the worst possible position to [[Recovery|recover]] from. When landing semi-spikes on inclines, there will usually be little to no audible reaction from the character or the audience due to the fact that, like a meteor smash/spike landing on a grounded opponent, the character being hit cannot travel at an angle due to the incline. When [[grab]]bed characters are hit by other characters, they will be semi-spiked.
target regains the ability to act.]]                              
Semi-spikes' structure is altered greatly by damaged and at certain percentages some attacks can't be considered as one.


==Lists of semi-spikes==
Moves that are semi-spikes include (but are not limited to):
*[[List of semi-spikes (SSB)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSB4)]]
*[[List of semi-spikes (SSBU)]]


==See also==
*[[Bowser (SSBB)|Bowser]]
*[[Spike]]
**Back Aerial (Melee only)
*[[Stage spike]]


[[Category:Attacks]]
*[[Captain Falcon (SSBB)|Captain Falcon]]:
{{AllGames|Techniques}}
**Up Aerial
[[Category:Game mechanics]]
**Forward Aerial (During weak [[hitbox]])
[[Category:Semi-spikes]]
 
*[[Dr. Mario (SSBM)|Dr. Mario]]
**Back Aerial
 
*[[Fox (SSBB)|Fox]]:
**[[Shine]]
 
*[[Ganondorf (SSBB)|Ganondorf]]:
**Up Aerial
**Forward tilt (Brawl only)
 
*[[Jigglypuff (SSBB)|Jigglypuff]]:
**Down Smash
 
*[[Link (SSBB)|Link]]:
** [[Spin Attack|Up B]] (NTSC only)
 
*[[Marth (SSBB)|Marth]]:
**Forward Aerial
**Down Tilt
**Up Smash
 
*[[Meta Knight (SSBB)|Meta Knight]]
**Down Aerial
**Aerial [[Shuttle Loop]]
 
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]:
**[[Chef]]
**A 6 with [[Judge]]
**[[Sourspot]]ted down smash
 
*[[Peach (SSBB)|Peach]]:
** Forward Smash (Only the tennis racket)
 
*[[Pikachu (SSBB)|Pikachu]]
**Up Aerial
 
*[[Sheik (SSBB)|Sheik]]:
**[[Light Arrow|Final Smash]]
**Forward Aerial
 
*[[Sonic (SSBB)|Sonic]]:
**Up Smash
 
*[[Yoshi (SSBB)|Yoshi]]:
**Down tilt (has set knockback)
 
*[[Wario (SSBB)|Wario]]:
**Down Tilt ([[Wario-Man]] only)
 
*[[Zelda (SSBB)|Zelda]]:
**Down Smash
**Final Smash
 
*Hitting someone with a thrown [[Star Rod]].
*Getting hit while holding someone near the edge will semi-spike the person begin held at higher percentages.
==The Mario Bros' Pseudo Spike==
The '''Mario Brothers' Pseudo-Spike''' occurs when the last hit of the [[Mario Tornado]] (normally rising) hits an opponent. This can occur sometimes when an opponent tries to jump out to edge guard. It is a very powerful spike with extremely high downwards [[knockback]], most characters die from it at low percentages.
 
===Other definition===
Both [[Mario]] and [[Luigi]] can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.
 
===Notes===
*Only works with the last (the powerful hit) of the tornado
*Only works with the bottom of that hitbox
*If it is at the top, it will send the opponent straight up
*Normally only occurs when the opponent accidentally misses an air and hits into the pseudo-spike
*If any of the other hits hit alone, it sends the opponent to the left or right with medium low knockback
[[Category:Game Controls]]
[[Category:Techniques]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: