Editing Sega

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|logo          = [[File:SEGA logo.svg|250px]]
|logo          = [[File:SEGA logo.svg|250px]]
|type          = Subsidiary
|type          = Subsidiary
|founded      = June 3, 1960
|founded      = May 28, 1960
|headquarters  = {{flag|Japan}} Shinagawa, Tokyo
|headquarters  = {{flag|Turkey}} Ankara, Turkey
|key_people    = Hajime Satomi<br>Hisao Oguchi<br>Mike Hayes<br>Yu Suzuki<br>Takashi Iizuka
|key_people    = Cemal Gürsel<br>Celal Bayar<br>Mike Hayes<br>Yu Suzuki<br>Takashi Iizuka
|industry      = Video Games
|industry      = Video Games
|products      = Various Video Games<br>SG-1000<br>Master System<br>Sega Genesis<br>Game Gear<br>Sega CD<br>Sega Pico<br>Sega 32X<br>Sega Saturn<br>Dreamcast
|products      = Various Video Games<br>SG-1000<br>Master System<br>Sega Genesis<br>Game Gear<br>Sega CD<br>Sega Pico<br>Sega 32X<br>Sega Saturn<br>Dreamcast
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'''Sega''' ({{ja|株式会社セガ|Kabushiki-kaisha Sega}}), officially stylized as '''SEGA''', is a multinational video game software and hardware development company, as well as previously a home computer and former console manufacturer.   
'''Sega''' ({{ja|株式会社セガ|Kabushiki-kaisha Sega}}), officially stylized as '''SEGA''', is a multinational video game software and hardware development company, as well as previously a home computer and former console manufacturer.   


Currently headquartered in Shinagawa, Tokyo, Japan, the company is famous for many notable game franchises, including {{uv|Sonic the Hedgehog}}, {{uv|Bayonetta}}, {{uv|Virtua Fighter}}, ''Streets of Rage'', ''Phantasy Star'', ''Sakura Wars'', and ''Valkyria Chronicles''. Many of its popular games are developed by its subsidiary studios, such as {{iw|wikipedia|Sonic Team}} (''Sonic the Hedgehog'', ''NiGHTS into dreams...'') and {{iw|wikipedia|Ryu Ga Gotoku Studio}} (''Super Monkey Ball'', ''Yakuza / Like a Dragon'', and ''Judgment''). It also includes franchises from companies acquired by them, such as ''Puyo Puyo'' (acquired in 1998 from {{iw|wikipedia|Compile|company}}), ''Total War'' (under {{iw|wikipedia|Creative Assembly}}, acquired in 2005), ''Shin Megami Tensei'' and {{uv|Persona}} (under [[Atlus]], acquired in 2013), ''Two Point'' (under {{iw|wikipedia|Two Point Studios}}, acquired in 2019), and ''{{iw|wikipedia|Angry Birds}}'' (under {{iw|wikipedia|Rovio Entertainment}}, acquired in 2023). Outside of their portfolio of original IPs, for many years Sega had made various games based on other licenses: from sportsmen like {{iw|wikipedia|Joe Montana}}, musicians like {{iw|wikipedia|Michael Jackson}}; to franchises of the caliber of {{iw|wikipedia|Mickey Mouse}}, ''{{iw|wikipedia|Ghostbusters|franchise}}'', {{iw|wikipedia|Hatsune Miku}}, ''{{iw|wikipedia|Initial D}}'', {{iw|wikipedia|Spider-Man}}, ''{{iw|wikipedia|Warhammer|game}}'', ''{{iw|wikipedia|Jurassic Park}}'', ''{{iw|wikipedia|Happy Days}}'', {{iw|wikipedia|X-Men}}, ''{{iw|wikipedia|McDonaldland}}'', the {{iw|wikipedia|Summer Olympic Games}}, ''{{iw|wikipedia|Alien|franchise}}'', ''{{iw|wikipedia|Asterix}}'', ''{{iw|wikipedia|Star Trek}}'', etc. Sega was notably [[Nintendo]]'s greatest rival company during the fourth generation {{s|wikipedia|console war}} with the launch of the Sega Genesis. Since then, the company has made frequent collaborations with Nintendo, including releasing exclusive games for their consoles and occasionally developing games involving their IPs, such as [[F-Zero (universe)|''F-Zero GX'', ''F-Zero AX'']] and the [[Mario (universe)|''Mario & Sonic'']] crossover sports series.
Currently headquartered in Shinagawa, Tokyo, Japan, the company is famous for many notable game franchises, including {{uv|Sonic the Hedgehog}}, {{uv|Bayonetta}}, {{uv|Virtua Fighter}}, ''Streets of Rage'', ''Phantasy Star'', ''Sakura Wars'', and ''Valkyria Chronicles''. Many of its popular games are developed by its subsidiary studios, such as {{iw|wikipedia|Sonic Team}} (''Sonic the Hedgehog'', ''NiGHTS into dreams...'') and {{iw|wikipedia|Ryu Ga Gotoku Studio}} (''Super Monkey Ball'', ''Yakuza / Like a Dragon'', and ''Judgment''). It also includes franchises from companies acquired by them, such as ''Puyo Puyo'' (acquired in 1998 from {{iw|wikipedia|Compile|company}}), ''Shin Megami Tensei'' and {{uv|Persona}} (under [[Atlus]], acquired in 2013), and ''{{iw|wikipedia|Angry Birds}}'' (under {{iw|wikipedia|Rovio Entertainment}}, acquired in 2023). Outside of their portfolio of original IPs, for many years Sega had made various games based on other licenses: from sportsmen like {{iw|wikipedia|Joe Montana}}, musicians like {{iw|wikipedia|Michael Jackson}}; to franchises of the caliber of {{iw|wikipedia|Mickey Mouse}}, ''{{iw|wikipedia|Ghostbusters|franchise}}'', {{iw|wikipedia|Hatsune Miku}}, ''{{iw|wikipedia|Initial D}}'', {{iw|wikipedia|Spider-Man}}, ''{{iw|wikipedia|Warhammer|game}}'', ''{{iw|wikipedia|Jurassic Park}}'', ''{{iw|wikipedia|Happy Days}}'', {{iw|wikipedia|X-Men}}, ''{{iw|wikipedia|McDonaldland}}'', the {{iw|wikipedia|Summer Olympic Games}}, ''{{iw|wikipedia|Alien|franchise}}'', ''{{iw|wikipedia|Asterix}}'', ''{{iw|wikipedia|Star Trek}}'', etc. Sega was notably [[Nintendo]]'s greatest rival company during the fourth generation {{s|wikipedia|console war}} with the launch of the Sega Genesis. Since then, the company has made frequent collaborations with Nintendo, including releasing exclusive games for their consoles and occasionally developing games involving their IPs, such as [[F-Zero (universe)|''F-Zero GX'', ''F-Zero AX'']] and the [[Mario (universe)|''Mario & Sonic'']] crossover sports series.


==History==
==History==
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With their next console, the Saturn, Sega's American branch announced that it would release on September 2nd, 1995, but surprised everyone—including third-party developers and distributors—when they later announced the Saturn would actually release ahead of schedule on May 11th. This resulted in a stunted launch that soured public relations and created a tense atmosphere within the company, culminating in the resignation of Sega of America's then-president, {{s|wikipedia|Tom Kalinske}}. While the Saturn performed modestly well in its native Japan, it never matched the numbers of the preceding Mega Drive; in America, it never recovered from its rocky launch, and it lagged behind the competing Nintendo 64 and PlayStation. Additionally, developers struggled to work with the console's complicated hardware, as it was intended primarily for 2D games at a time where 3D gaming was beginning to dominate the home console scene. After a mere three years on the market, Sega discontinued the Saturn and developed a new console intended to remedy these problems.
With their next console, the Saturn, Sega's American branch announced that it would release on September 2nd, 1995, but surprised everyone—including third-party developers and distributors—when they later announced the Saturn would actually release ahead of schedule on May 11th. This resulted in a stunted launch that soured public relations and created a tense atmosphere within the company, culminating in the resignation of Sega of America's then-president, {{s|wikipedia|Tom Kalinske}}. While the Saturn performed modestly well in its native Japan, it never matched the numbers of the preceding Mega Drive; in America, it never recovered from its rocky launch, and it lagged behind the competing Nintendo 64 and PlayStation. Additionally, developers struggled to work with the console's complicated hardware, as it was intended primarily for 2D games at a time where 3D gaming was beginning to dominate the home console scene. After a mere three years on the market, Sega discontinued the Saturn and developed a new console intended to remedy these problems.


Released in 1998 in Japan and 1999 elsewhere, the Dreamcast was developed based on Sega's 3D arcade hardware at the time, and included a number of revolutionary features, such as native Internet connectivity and a controller that doubled as a memory card. Despite initially having a successful launch, its problems stemmed primarily from being released at the wrong time; the advanced hardware and features resulted in a high price tag for the console and its games, the fact that Dreamcast games were notoriously easy to pirate, and the 2000 release of the PlayStation 2 completely overshadowed the rest of its lifespan, resulting in a rapidly-shrinking consumer base. On January 31st, 2001, Sega announced that it would officially pull out of the console market and become a third party developer and publisher, which is how it operates today. On October 1st, 2004, they merged with Japanese pachinko company {{s|wikipedia|Sammy Corporation}} to form {{s|wikipedia|Sega Sammy Holdings}}; Sega Corporation still exists as a subsidiary of the company. On September 2013, Sega Sammy Holdings acquired [[Atlus]], obtaining the publishing rights for franchises such as the ''{{s|wikipedia|Megami Tensei}}'' series and its various subseries such as {{uv|Persona}}.
Released in 1998 in Japan and 1999 elsewhere, the Dreamcast was developed based on Sega's 3D arcade hardware at the time, and included a number of revolutionary features, such as native Internet connectivity and a controller that doubled as a memory card. Despite initially having a successful launch, its problems stemmed primarily from being released at the wrong time; the advanced hardware and features resulted in a high price tag for the console and its games, and the 2000 release of the PlayStation 2 completely overshadowed the rest of its lifespan, resulting in a rapidly-shrinking consumer base. On January 31st, 2001, Sega announced that it would officially pull out of the console market and become a third party developer and publisher, which is how it operates today. On October 1st, 2004, they merged with Japanese pachinko company {{s|wikipedia|Sammy Corporation}} to form {{s|wikipedia|Sega Sammy Holdings}}; Sega Corporation still exists as a subsidiary of the company. On September 2013, Sega Sammy Holdings acquired [[Atlus]], obtaining the publishing rights for franchises such as the ''{{s|wikipedia|Megami Tensei}}'' series and its various subseries such as {{uv|Persona}}.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==

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