Editing Sega
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{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Company | {{Template:Infobox Company | ||
|title = Sega | |title = Sega | ||
|logo = [[File:SEGA logo.svg|250px]] | |logo = [[File:SEGA logo.svg|250px]] | ||
|type = Subsidiary | |type = Subsidiary | ||
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|num_employees = 5,349 (Sega Sammy Holdings "Entertainment Contents Business") | |num_employees = 5,349 (Sega Sammy Holdings "Entertainment Contents Business") | ||
|parent = Sega Sammy Holdings | |parent = Sega Sammy Holdings | ||
|website = http://www.sega.com (US)<br> http://www.sega.co.uk (Europe)<br> | |website = http://www.sega.com (US)<br> http://www.sega.co.uk (Europe)<br> http://www.sega.co.jp (Japanese, Japan) | ||
}} | }} | ||
{{art-wikipedia}} | |||
{{art-supermariowiki}} | |||
'''Sega''' ({{ja|株式会社セガ | '''Sega Corporation''' ({{ja|株式会社セガ}}, ''Kabushiki-kaisha Sega''), officially stylized as '''SEGA''', is a multinational video game software and hardware development company, as well as previously a home computer and former console manufacturer. The origins can be traced back to 1940 as '''Standard Games''', a developer of coin operated amusement and gambling machines meant for military use in Honolulu, Hawaii. After selling Standard Games in 1945, the founders created '''Service Games''' in 1946, which served a similar purpose. Service Games would expand into many other countries, with Japan being particularly successful. Also around this time in 1954, the first appearance of the ''SEGA'' logo appears on the Diamond Star slot machine. After increasing pressure from the US government looking into the criminal business practices of gambling, most of the company was dissolved on May 31st, 1960. On June 3rd of that year, Martin Bromley, one of the founders, formed two different companies. Nihon Goraku Bussan, the first company, was made to acquire the remains of Service Games and act as distributor of the machines that Nihon Kikai Seizō, the second company, would develop. The companies would merge in 1964, retaining the Nihon Goraku Bussan name. The company would then acquire Japanese photo booth distributor Rosen Enterprises and and was renamed to '''SEGA Enterprises Ltd.''' In 1969, Sega would be sold to {{iw|wikipedia|Gulf and Western Industries}}, who would act as their parent company and distributor. | ||
Sega, now called '''SEGA Enterprises Inc.''', would see | Sega, now called '''SEGA Enterprises Inc.''', would see great success throughout the 1970's during the arcade boom. Early successes include games like ''Periscope'', ''Love Tester'', ''Heavyweight Champ'', ''Monaco GP'', and ''Head On'', along with securing the license to ''{{iw|wikipedia|Frogger}}''. After arcade revenue started to wane in the early 1980's, Gulf and Western decided to sell off the arcade division of Sega to {{iw|wikipedia|Bally Manufacturing}} while retaining the R&D division. Also at this time, Sega decided to move to the home hardware industry. This led to the SC-3000 computer and the SG-1000 game console in 1983. While not failures, both were greatly outpaced by the Famicom. However, this was enough for Gulf and Western to sell off the remainder of Sega. An investor group led by former executives bought all the splintered assets in 1984 to form the modern Sega Enterprises Ltd. Sega would then redesign the SG-1000 into the Sega Mark III in 1985, known internationally as the Master System. While performing much better and dominating the console market in some regions, the Master System was still behind the Famicom, which broke out into other regions as the Nintendo Entertainment System. | ||
With Sega picking up steam once again, they decided to create a new console that will directly compete with Nintendo, and in 1989, they created the Sega Mega Drive, known as the Genesis in certain regions. While initially a success, Nintendo almost immediately dented their revenue forecast by debuting the Super Famicom in 1990, releasing in other regions as the Super Nintendo Entertainment System a year later. By 1991, Sega made a plan to drop the price of all systems and bundle the console with ''{{uv|Sonic the Hedgehog}}''. This proved to be a huge success, even briefly over taking Nintendo in market share and starting what came to be known as the fourth generation {{s|wikipedia|console war}}. Sega would redesign their console several times, as well as receive many addons Like the Sega CD and Sega 32x. Sega also made the portable Game Gear, but it was handily out performed by Nintendo's Game Boy. However, by the end of the generation, Nintendo would retake their dominance due to brand confusion caused by the addons and poor marketing. | |||
With their next console, the Saturn, Sega announced that it would release on September 2nd, 1995, but surprised everyone when they later announced the Saturn would actually release ahead of schedule on May 11th. This angered developers, distributors and potential consumers by not being informed ahead of time and subsequently not have adequate time to prepare. The Saturn would be outsold by the Sony Playstation and later the Nintendo 64. Sega would try once again to win people over in 1998 with the launch of the Dreamcast. While initially having a successful launch, sales would slow down almost immediately to due the high price and was completely overshadowed by the Playstation 2 in 2000. On January 31st, 2001, Sega announced that it would officially pull out of the console market and officially become a third party developer and publisher, which is how it operates today. On October 1st, 2004, they merged with Japanese pachinko company {{s|wikipedia|Sammy Corporation}} to form {{s|wikipedia|Sega Sammy Holdings}}, but still exist as a subsidiary of the company. On September 2013, Sega Sammy Holdings acquired [[Atlus]], obtaining the publishing rights for franchises such as the ''{{s|wikipedia|Megami Tensei}}'' series and its various subseries such as {{uv|Persona}}. | |||
Currently headquartered in Ōta, Tokyo, Japan, with various offices around the world. The company is famous for many notable game franchises, including {{uv|Sonic the Hedgehog}}, {{uv|Bayonetta}}, {{uv|Virtua Fighter}}, ''Puyo Puyo'', ''Yakuza'', ''Phantasy Star'', ''Sakura Wars'', and ''Valkyria Chronicles''. Sega was notably [[Nintendo]]'s greatest rival company during the fourth generation {{s|wikipedia|console war}} with the launch of the Sega Genesis. Since then, the company has made frequent collaborations with Nintendo, including releasing exclusive games for their consoles and occasionally developing games involving their IPs, such as [[F-Zero (universe)|''F-Zero GX'', ''F-Zero AX'']] and the [[Mario (universe)|''Mario & Sonic'']] crossover sports series. | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
Sega was described as being in "special collaboration" with Nintendo regarding [[Sonic]]'s inclusion in ''Brawl'', where he and [[Solid Snake]] became the first third-party characters to appear in the series. Additionally, other characters from the ''Sonic'' franchise, such as [[Shadow]], Tails, Knuckles, and Silver, have minor roles in ''Brawl'', and the iconic ''Sonic'' level, [[Green Hill Zone]], appears as a stage. Content from ''F-Zero GX'' also makes its ''Super Smash Bros.'' debut in this game in the form of music, stickers and updated designs of featured ''F-Zero'' characters. | Sega was described as being in "special collaboration" with Nintendo regarding [[Sonic]]'s inclusion in ''Brawl'', where he and [[Solid Snake]] became the first third-party characters to appear in the series. Additionally, other characters from the ''Sonic'' franchise, such as [[Shadow]], Tails, Knuckles, and Silver, have minor roles in ''Brawl'', and the iconic ''Sonic'' level, [[Green Hill Zone]], appears as a stage. Content from ''F-Zero GX'' also makes its ''Super Smash Bros.'' debut in this game in the form of music, stickers and updated designs of featured ''F-Zero'' characters. | ||
Jun Senoue was brought in to do an arrangement for the ''Sonic the Hedgehog'' series, {{SSBBMusicLink|Sonic | Jun Senoue was brought in to do an arrangement for the ''Sonic the Hedgehog'' series, {{SSBBMusicLink|Sonic|Angel Island Zone}}. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
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==Trivia== | ==Trivia== | ||
* | *With three characters originating from Sega properties in ''Ultimate'', they tie with [[Konami]], [[Capcom]], and [[Square Enix]] for the most characters of all third-party companies. Like Square Enix, all three fighters are unique, with no Echoes. Unlike Square Enix however, all three Sega fighters come from different series. | ||
**All three playable fighters have their [[victory theme]] | **Additionally, all three characters and their respective [[universes]] were created by different companies; Sonic was created by Sonic Team, Bayonetta was created by [[PlatinumGames]], and Joker was created by [[Atlus]]. | ||
**All three playable fighters have their [[victory theme|victory themes]] taken directly from their home games. However, in Bayonetta’s case, the theme itself isn’t from the ''Bayonetta'' games, but the individual parts are directly taken. In Sonic’s case in ''Ultimate,'' the Act Clear from ''Sonic the Hedgehog (2006)'' was sped up and slightly abridged. | |||
{{wikipedia}} | {{wikipedia}} | ||
{{Companies}} | {{Companies}} | ||
[[Category:Sonic the Hedgehog universe]] | [[Category:Sonic the Hedgehog universe]] | ||
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[[Category:Virtua Fighter universe]] | [[Category:Virtua Fighter universe]] | ||
[[Category:F-Zero universe]] | [[Category:F-Zero universe]] | ||
[[Category:Third-party Material]] | |||
[[Category:Sega|*]] | [[Category:Sega|*]] |