Editing Sealing the Keyhole

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:


==Overview==
==Overview==
Sora shouts "Let's go!" ({{Ja|いくよ!|Iku yo!}}, ''Let's go!'') and shoots a beam from his Keyblade. Up to three opponents can be trapped from this beam or the keyhole-shaped portal that manifests at its end, which initiates a cutscene where it turns into a large, white door with the ''Smash'' logo on the front. After the opponents are briefly seen floating defenselessly within the door, the door closes and Sora shoots a second beam into a keyhole on the door, then twists his Keyblade as if he is locking the door. Sora then turns around, striking a pose, facing the screen and laughing triumphantly (or saying "{{ja|どうだ?|Dōda?}}" (''How's that?'') if the language is set to Japanese) as the door explodes behind him, exploding opponents for serious damage.
Sora shouts "Let's go!" ({{Ja|いくよ!|Iku yo!}}, ''Let's go!'') and shoots a beam from his Keyblade. Up to three opponents can be caught in this beam or the keyhole-shaped portal that manifests at its end, which turns into a large, white door with the ''Smash'' logo on the front. The door closes and Sora shoots a second beam into a keyhole on the door, then twists his Keyblade as if he is locking the door. Sora then turns around, striking a pose, facing the screen and laughing triumphantly (or saying "{{ja|どうだ?|Dōda?}}" (''How's that?'') if the language is set to Japanese) as the door explodes behind him.


The initial hit of the Final Smash has two hitboxes: the beam (16%) and the keyhole (7%). The beam's range is cut short if it hits an opponent. The explosion deals 24%. Enemies with over 100% damage at the end of the Final Smash are instantly KO'd; otherwise, they take an additional 10% and moderate knockback. If more than three opponents get hit by either trapping hitbox, only the first three will be trapped into the attack. If no opponents are trapped within the keyhole, the attack fails.
The Final Smash does roughly 41-50% damage in total. Enemies with over 100% damage at the end of the Final Smash are instantly KO'd; otherwise, they take average knockback. If more than three opponents get hit by either trapping hitbox, only the first three will be trapped into the attack.


==Instructional quote==
==Instructional quote==
Line 25: Line 25:
==Origin==
==Origin==
[[File:Sora Sealing The Keyhole Origins.gif|left|thumb|Sora and Mickey sealing the {{s|khwiki|Door to Darkness}}, an inspiration for Sora's Final Smash.]]
[[File:Sora Sealing The Keyhole Origins.gif|left|thumb|Sora and Mickey sealing the {{s|khwiki|Door to Darkness}}, an inspiration for Sora's Final Smash.]]
The Final Smash references the Keyblade's ability to seal {{s|khwiki|Keyhole}}s. Throughout ''Kingdom Hearts'', Keyholes can be found in various worlds, and Sora is required to use his Keyblade to seal each one of them in order to prevent the Heartless from destroying the heart of that world. After the final boss battle, {{s|khwiki|Ansem, Seeker of Darkness}}, finds and opens the {{s|khwiki|Door to Darkness}}, a doorway that acts as a portal to {{s|khwiki|Kingdom Hearts}}, and demands to Kingdom Hearts that he be filled with the darkness he believes is behind it. However, since Kingdom Hearts is the power of light, it obliterates Ansem, much to his horror. Darkness starts spilling out soon after, and Sora and {{s|khwiki|Mickey}}, with the help of {{s|khwiki|Riku}}, {{s|khwiki|Donald}}, and {{s|khwiki|Goofy}}, try to close the door to prevent the darkness from escaping. They achieve this with Sora, Donald, and Goofy pushing one end, while Riku and Mickey pull on the other. With Sora using his [[Kingdom Key]] and Mickey using his {{s|khwiki|Kingdom Key D}}, they successfully manage to close and seal the door, but end up separated as a result.
The Final Smash references the Keyblade's ability to seal {{s|khwiki|Keyhole}}s. Throughout ''Kingdom Hearts'', Keyholes can be found in various worlds, and Sora is required to use his Keyblade to seal each one of them in order to prevent the Heartless from destroying the heart of that world. After the final boss battle, {{s|khwiki|Ansem, Seeker of Darkness}} finds and opens the {{s|khwiki|Door to Darkness}}, a doorway that acts as a portal to {{s|khwiki|Kingdom Hearts}} and demands he be filled with the darkness he believes is behind it. However, light is behind the door, obliterating Ansem. Darkness starts spilling out soon after, and Sora and friends try to close the door to prevent the darkness from escaping. They achieve this with Sora, {{s|khwiki|Donald}}, and {{s|khwiki|Goofy}} pushing one end, while {{s|khwiki|Riku}} and {{s|khwiki|Mickey}} pulling on the other. With Sora using his [[Kingdom Key]] and Mickey using his {{s|khwiki|Kingdom Key D}}, they successfully manage to close and seal the door, but end up separated as a result.
{{Clrl}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Sora Sealing the Keyhole.jpg|Sora using his Final Smash, Sealing the Keyhole.
Sora Sealing the Keyhole.jpg|Sora using his Final Smash Sealing the Keyhole.
SSBUSoraFS.jpg|Sora finishing his Final Smash.
SSBUSoraFS.jpg|Sora finishing his Final Smash.
Sora SSBU Skill Preview Final Smash.png|Sealing the Keyhole as shown by the Move List in ''Ultimate''.
Sora SSBU Skill Preview Final Smash.png|Sealing the Keyhole as shown by the Move List in ''Ultimate''.
Line 55: Line 55:
**If this move triggers Finish Zoom in a Stamina match against multiple opponents, the animation will not finish before the announcer calls out the match.
**If this move triggers Finish Zoom in a Stamina match against multiple opponents, the animation will not finish before the announcer calls out the match.
*If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center.
*If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center.
**If this occurs at the hitbox's last moment, the third and second opponents can be briefly seen overlapping each other in the keyhole before being properly seperated in the cinematic.
*If this move is used against {{SSBU|Steve}}, he will not move his limbs in the cinematic.
*If this move is used against {{SSBU|Steve}}, he will not move his limbs in the cinematic.
*If this move is used against {{SSBU|Shulk}}, any [[Monado Arts|Monado Art]] he is currently using will be instantly and prematurely removed.
*If this move is used against {{SSBU|Shulk}}, any [[Monado Arts|Monado Art]] he is currently using will be instantly and prematurely removed.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)