Editing Sealing the Keyhole
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==Overview== | ==Overview== | ||
Sora shouts "Let's go!" ({{Ja|いくよ!|Iku yo!}}, ''Let's go!'') and shoots a beam from his Keyblade. Up to three opponents can be | Sora shouts "Let's go!" ({{Ja|いくよ!|Iku yo!}}, ''Let's go!'') and shoots a beam from his Keyblade. Up to three opponents can be caught in this beam or the keyhole-shaped portal that manifests at its end, which turns into a large, white door with the ''Smash'' logo on the front. The door closes and Sora shoots a second beam into a keyhole on the door, then twists his Keyblade as if he is locking the door. Sora then turns around, striking a pose, facing the screen and laughing triumphantly (or saying "{{ja|どうだ?|Dōda?}}" (''How's that?'') if the language is set to Japanese) as the door explodes behind him. | ||
The | The Final Smash does roughly 41-50% damage in total. Enemies with over 100% damage at the end of the Final Smash are instantly KO'd; otherwise, they take average knockback. If more than three opponents get hit by either trapping hitbox, only the first three will be trapped into the attack. | ||
==Instructional quote== | ==Instructional quote== | ||
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==Origin== | ==Origin== | ||
[[File:Sora Sealing The Keyhole Origins.gif|left|thumb|Sora and Mickey sealing the {{s|khwiki|Door to Darkness}}, an inspiration for Sora's Final Smash.]] | [[File:Sora Sealing The Keyhole Origins.gif|left|thumb|Sora and Mickey sealing the {{s|khwiki|Door to Darkness}}, an inspiration for Sora's Final Smash.]] | ||
The Final Smash references the Keyblade's ability to seal {{s|khwiki|Keyhole}}s. Throughout ''Kingdom Hearts'', Keyholes can be found in various worlds, and Sora is required to use his Keyblade to seal each one of them in order to prevent the Heartless from destroying the heart of that world. After the final boss battle, {{s|khwiki|Ansem, Seeker of Darkness}} | The Final Smash references the Keyblade's ability to seal {{s|khwiki|Keyhole}}s. Throughout ''Kingdom Hearts'', Keyholes can be found in various worlds, and Sora is required to use his Keyblade to seal each one of them in order to prevent the Heartless from destroying the heart of that world. After the final boss battle, {{s|khwiki|Ansem, Seeker of Darkness}} finds and opens the {{s|khwiki|Door to Darkness}}, a doorway that acts as a portal to {{s|khwiki|Kingdom Hearts}} and demands he be filled with the darkness he believes is behind it. However, light is behind the door, obliterating Ansem. Darkness starts spilling out soon after, and Sora and friends try to close the door to prevent the darkness from escaping. They achieve this with Sora, {{s|khwiki|Donald}}, and {{s|khwiki|Goofy}} pushing one end, while {{s|khwiki|Riku}} and {{s|khwiki|Mickey}} pulling on the other. With Sora using his [[Kingdom Key]] and Mickey using his {{s|khwiki|Kingdom Key D}}, they successfully manage to close and seal the door, but end up separated as a result. | ||
{{ | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Sora Sealing the Keyhole.jpg|Sora using his Final Smash | Sora Sealing the Keyhole.jpg|Sora using his Final Smash Sealing the Keyhole. | ||
SSBUSoraFS.jpg|Sora finishing his Final Smash. | SSBUSoraFS.jpg|Sora finishing his Final Smash. | ||
Sora SSBU Skill Preview Final Smash.png|Sealing the Keyhole as shown by the Move List in ''Ultimate''. | Sora SSBU Skill Preview Final Smash.png|Sealing the Keyhole as shown by the Move List in ''Ultimate''. | ||
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**If this move triggers Finish Zoom in a Stamina match against multiple opponents, the animation will not finish before the announcer calls out the match. | **If this move triggers Finish Zoom in a Stamina match against multiple opponents, the animation will not finish before the announcer calls out the match. | ||
*If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center. | *If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center. | ||
*If this move is used against {{SSBU|Steve}}, he will not move his limbs in the cinematic. | *If this move is used against {{SSBU|Steve}}, he will not move his limbs in the cinematic. | ||
*If this move is used against {{SSBU|Shulk}}, any [[Monado Arts|Monado Art]] he is currently using will be instantly and prematurely removed. | *If this move is used against {{SSBU|Shulk}}, any [[Monado Arts|Monado Art]] he is currently using will be instantly and prematurely removed. |